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-   -   Potentially Difficult Areas (//forums.nodiatis.com/forums/showthread.php?t=21253)

Rebelraven 11-25-2019 09:42 PM

Potentially Difficult Areas
 
Hello, whenever I try to enter DMV or N. Lake to farm while in queue I get a message saying "You cannot travel in potentially difficult zones while queued for solo arena." And, then I thought I could get around it by just going into the zones and then queueing while I farm, but I got a message saying that "You cannot queue for solo arena while in combat with a potentially difficult creature."

The character this is happening on is level 85 and can farm both zones with relative ease. My main can enter DMV just fine, but cannot enter Goblin Swamp while in queue even though that is where I farm normally. The two toons aren't very far from each other, I just have slightly better gear on my main and about 6b more xp, but they are both 85s.

So I guess I am just wondering why this happens and what the reasoning is, since when we find an arena match we go to full hp, energy, and mana anyway. I know my toons aren't farming in their optimal places, but I like where they are at and I would like to continue to arena while trying to farm, if possible. Thank you and have a good day!

Tip 11-25-2019 09:56 PM

When you enter area THEN queue.. do it between combat. Queue when you are just standing there doing nothing.

To change the fact you can't move in zone while queue'd: solo the boss.

You start an arena match full hp/etc because you get healed/etc during the global cool down so the match is more fair. People were using matches to slowly travel across zones they couldn't before. I.E. enter queue, time when to take next step (starting a fight) so it will get interrupted by match, therefore not having to fight the mob in full, repeat.

Claudia 11-26-2019 01:42 PM

The way around this is to solo kill the boss of that area. If you can that is. It happened exactly why tippy said before, however now that arena no longer interrupts the first mob/boss fight started after you queue can't we make this thingy go away too? I know it helps a ton of caps to avoid entering jungle of slumber or other ridiculously high areas but it's pretty much useless and unexploitable much nowadays.

Tip 11-26-2019 06:05 PM

Good point, Clau. It is partially redundant now with the no-interrupt-first-fight.


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