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Old 12-30-2019, 10:55 PM   #21
flipynifty
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Quote:
Originally Posted by Orence View Post
Proposal: All active pk's will be redeemed after new pk reforms become effective, make these final days the Wild West!
I think an announcement of you have 12 hours to go nuts prior would actually be great. the PKs that die are out of luck tho
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Old 12-30-2019, 11:54 PM   #22
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All current PKs will be set to nonPK when the new patch goes live. Nobody knows exactly when that is going to be, so very, very risky.
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Old 12-31-2019, 01:54 AM   #23
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Suggestion :

As PKs will have restrictions on gear they can use without becoming open range, similar restrictions on toons hunting them

So along with : This level restriction is also forfeit if the PK uses any gear that is more than 15 levels above their own level

"You will not be able to enter PKK combat if you have any gear equipped that is more than 15 levels above your own level"

This would largely prevent people from twinking up alts to hunt lower-level PKs.
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Old 12-31-2019, 02:21 AM   #24
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This is good. Could you include a way to redeem? Maybe by paying off your bounty?
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Old 12-31-2019, 10:36 AM   #25
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nooooooooooooo
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Old 12-31-2019, 12:22 PM   #26
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Quote:
Originally Posted by Roeth View Post
Suggestion :

As PKs will have restrictions on gear they can use without becoming open range, similar restrictions on toons hunting them

So along with : This level restriction is also forfeit if the PK uses any gear that is more than 15 levels above their own level

"You will not be able to enter PKK combat if you have any gear equipped that is more than 15 levels above your own level"

This would largely prevent people from twinking up alts to hunt lower-level PKs.
Updated to new version based on skills, not items, 20 levels instead of 15 and also affects PKKs.
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P(a or b ... or z) = 1 - P(!a and !b ... and !z)
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Old 12-31-2019, 01:13 PM   #27
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When a pk is killed do they get to deside which items are destroyed if they do not have enough inventory and storage space to fit all of their items?
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Old 12-31-2019, 01:54 PM   #28
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Quote:
Originally Posted by Shadowepmaster View Post
When a pk is killed do they get to deside which items are destroyed if they do not have enough inventory and storage space to fit all of their items?
No, but there will be a system in place which will attempt to destroy the lesser valued items. Still best to make sure you have room.
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Old 12-31-2019, 06:51 PM   #29
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Quote:
Originally Posted by Glitchless View Post
No, but there will be a system in place which will attempt to destroy the lesser valued items. Still best to make sure you have room.
That could be an issue, expecially for gems. Most of the epic lines have a very low store price compared to their dust / in-game real value

Many thanks for taking on my suggestion regards PKK gear levels
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Old 12-31-2019, 09:55 PM   #30
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maybe instead of based on value, destroy the commons, then uncommons, then rares...
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Old 12-31-2019, 10:00 PM   #31
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If it's buy value and not sell value, probably won't matter. Ideally you won't have anything be destroyed. It will use slots that you don't normally have access to.
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Old 01-01-2020, 02:58 PM   #32
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Overall, much better than the current system.

Thank you!
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Old 01-01-2020, 03:25 PM   #33
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Important changes and clarifications:
-You do not keep your level when dying as a PK. All nonLG combat skills are lost.
-You loot 25% of victim gold or the set amount based on their level, whichever is lower.
-PKKs need to carry 4x the set amount of gold based on level to force combat on a PK.
-36 hours real-time PK immunity is now given when killed.
-Level range restricted PKs are protected from other PKs as well as normal players. IE a level 65 PKer who only attacks levels 60+ players, and who doesn't attack in a PK group, and who doesn't have any combat skills 20+ above their level, cannot be attacked by a level 71+ PKer. However a normal level 65 player could be.
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P(a or b ... or z) = 1 - P(!a and !b ... and !z)
Probability
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Old 01-01-2020, 06:27 PM   #34
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Does the +20 skill count for stat skills like class enhance as well ?
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Old 01-01-2020, 09:00 PM   #35
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All stat skills are combat.
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P(a or b ... or z) = 1 - P(!a and !b ... and !z)
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Old 01-01-2020, 10:40 PM   #36
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i was actually thinking about acquittal having no direct impact on combat, also what happens if you delevel and in the process of deleveling a skill goes higher than +20? If that makes you go open range (the deleveling) then would it be possible for a warning or something?
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Old 01-01-2020, 10:57 PM   #37
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You can't lower your level as a PK so that's not a worry, but you won't actually lose your range immunity unless you enter forced combat with a skill too high, and you get a warning when that is the case.
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P(a or b ... or z) = 1 - P(!a and !b ... and !z)
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Old 01-02-2020, 08:19 AM   #38
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Now I have to go on sprees again just to be on best PK tops list again :/
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Old 01-02-2020, 06:36 PM   #39
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PK Revamp Progress: 30%
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Old 01-04-2020, 01:17 PM   #40
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