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Old 04-29-2016, 08:34 AM   #1
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ShadeDaScout is offline
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Default Enchanting-uptier/downtier

Uptier/downtiering can be annoying when it comes to 10+ tier uptier/downtier.
So I suggest a few new functions:Since enchanting rod has a 2x6 dimensions, it should be able to do normal, double, triple, quad, "penta" and "hexa" uptier/downtier.

For a normal uptier/downtier you put an even/uneven number of mats at the top right corner.

For a double, you put it again in right column, but in the second row.

Triple uptier/downtier, third row.

And so on...

Of course, in order to do a normal uptier you need a minimum of 2 mats, for double 4, triple 6,...

While downtiering will always need at least 1, except you cant put a t1 mat for a normal+ downtiering row, t2 can't go into double+ downtiering row, t3 can't go into triple+ downtiering row, etc.

With this addition you can downtier a t30 mat to t1 with only 5 downtiers.
Or do a 5 step uptiering of 100 t25s into 3 t30s.

Edit:Multi uptiering would only go for mats that can stack, other mats like rodent parts and carcasses could only multi downtier and not multi uptier.

Edit 2:Non stacking mats could be multi uptiered, simply by filling more than 1 row.

Put 2 t1 fishies into the 1st row=1 t2 fish
Put 2 t1 fishins into 1st AND put 2 more into 2nd row=1 t3 fish

Last edited by ShadeDaScout; 04-30-2016 at 10:38 AM..
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Old 04-30-2016, 09:55 AM   #2
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Edit:the picture numbers for downtiering are wrong, but the text above them is correct.

bump for pics n stuff:
normally when you put a mat/resin into 2nd column 2nd row, this happens

After a normal downtier (2nd column 1 row), you will get 1-2 mats per mat downtiered (in this case 40-80 t4 resins; from 40 t5 resins):
The numbers are wrong but the text is correct.

Note:no idea how the randoming system works when it comes to downtiering.

Multi uptier/downtiering which I'm proposing should look like this:

Double downtier gives 1-4 of a 2 tiers lower mat (40 t5 resins -> 40-160 t3 resins):
The numbers are wrong but the text is correct.

Triple downtier gives 1-6 of a 3 tiers lower mat (40 t5 resins -> 40-320 t2 resins):
The numbers are wrong but the text is correct.

Multi uptier:

Normal uptier (40 t5 resins - 20 t6 resisns)

Double uptier (40 t5 resins - 10 t7 resins):

Triple uptier (40 t5 resins - 5 t8 resins):

Edit:I'm stupid...

Last edited by ShadeDaScout; 05-01-2016 at 05:47 AM..
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Old 04-30-2016, 11:18 AM   #3
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Farmergirl is offline
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I really like that idea. It's quality of life especially for mobile users when every 1 less drag/drop improves playing experience.

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Old 05-09-2016, 05:47 AM   #4
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Melusinenyxie is offline
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Bump + Support

Would help give a bit less of a headache for our beloved crafters.
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Old 10-13-2018, 11:51 AM   #5
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Originally Posted by Glitchless View Post
If they put a nice icon on you it's beneficial if they put a mean one on the other guy it's detrimental.
Originally Posted by Glitchless View Post
The player was banned for using an exploit repeatedly without reporting it. There's only 1 proper way to profit off an exploit: report it.
Originally Posted by Huggles View Post
Old Delay/(1+haste%) = New Delay

For slow effects, use the slow % but as a negative.

Just repeat for multiple effects.

DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.
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Old 10-13-2018, 03:37 PM   #6
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Holyspirit is offline
Join Date: Oct 2017
Posts: 71

Too good to happen I guess but support.

I think I saw few similar suggestions which creates another "buff" needed.

Multi downtier (gotta love involvement of t1's in every recipe while we pull minimum t4's) will need to allow stack overflow.
If we downtier stack of 55 in bottom right we can get anywhere from 55 to 3520 new items (from t7 to t1)
At current mechanics max 105 can be created making downtiering pointless.
Uptiering is straight forward. 64 t24's puff!! 1 t30


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