New rune type
Old 10-31-2019, 12:15 PM   #1
Khettry
Crab Defiler
 
Khettry's Avatar
 
Khettry is offline
Join Date: Sep 2014
Location: West Coast, USA
Posts: 77
Default New rune type

Double-edged sword of a suggestion, imho, but here goes.

Rune would vamp both mana and energy (at half the rate of current manergy vamp runes, obviously) and essentially give you the same amount of mana OR energy you would get from a single vamp.

For "mana dualvamp" it would only buffer your mana well. For "energy dualvamp" it would only buffer your energy well. But in either case, it would take from both wells on a mob.

+ Drains both wells simultaneously (at half rate) while filling your chosen at the usual rate so makes mob wells last longer (for those who are limited), allowing you to use more powerful gems longer.

- Since it vamps at half the regular rate, and equivalently between them, mobs are likely to continue using all status gems, including late-fight apocs, which can really mess up a player counting on being able to prevent this happenstance.

I could see it having a higher dom/ter requirement and cost more RP to activate since it's more benefit than penalty.

This only refers to Vamping runes, not drains. DoT casters are already too OP.

As always, I welcome any and all feedback.
__________________
Everybody lies on the internet.





Not nice

Last edited by Khettry; 10-31-2019 at 12:22 PM..
  Reply With Quote

Old 10-31-2019, 12:27 PM   #2
Sadoul
Crab Defiler
 
Sadoul's Avatar
 
Sadoul is offline
Join Date: Feb 2012
Posts: 71
Default

maybe something like combo runes, blood draw energy and mana draws combine them to 1 runes and be like 2-3% for each so u get like 1/3 -1/2 of the direct solo runes as to not be op, this would allow to free up some runes could have combos for the vamps( hp/energy mana) aswell and stats, currently stats give 80 to 1 stat maybe do combo stats like str/dex +35 each and so on for the others
__________________
http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd
  Reply With Quote

Old 10-31-2019, 08:41 PM   #3
Blaze
Epic Scholar
 
Blaze's Avatar
 
Blaze is offline
Join Date: Dec 2013
Location: Maine
Posts: 2,817
Default

Quote:
Originally Posted by Khettry View Post
Double-edged sword of a suggestion, imho, but here goes.

Rune would vamp both mana and energy (at half the rate of current manergy vamp runes, obviously) and essentially give you the same amount of mana OR energy you would get from a single vamp.


For "mana dualvamp" it would only buffer your mana well. For "energy dualvamp" it would only buffer your energy well. But in either case, it would take from both wells on a mob.


+ Drains both wells simultaneously (at half rate) while filling your chosen at the usual rate so makes mob wells last longer (for those who are limited), allowing you to use more powerful gems longer.

for dual vamps it's irrelevant entirely as the only people who would actually need that much mana/energy replenishment would be casters. and casters drain stuff anyway. as for non caster builds whether you use dualvamps or just the single rune neither will drain the mob unless you're a fairly high tiered bm. so this is mostly irrelevant as you'd get infinite resources from them.

- Since it vamps at half the regular rate, and equivalently between them, mobs are likely to continue using all status gems, including late-fight apocs, which can really mess up a player counting on being able to prevent this happenstance.

even a dcdd can't drain a mob enough to prevent cc gems. as for apoc. it's hit or miss for if you can drain an apoc as a non caster either way. so again...no real change with or without this rune. at best it might give some non caster builds a chance at least to stop apocs better.

I could see it having a higher dom/ter requirement and cost more RP to activate since it's more benefit than penalty.

cuz clans need higher rp costs.

This only refers to Vamping runes, not drains. DoT casters are already too OP.


As always, I welcome any and all feedback.
has some interesting concepts for pvp. but this combo in particular seems mostly unneeded. hybrid runes in general could be fun tho.
__________________
clannova.clannova.net


Your one stop guide to everything nod.
  Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



All times are GMT -5. The time now is 08:21 PM
Boards live since 05-21-2008


vBulletin skin developed by: eXtremepixels
Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2019, Jelsoft Enterprises Ltd.