Go Back   Nodiatis Forums > Nodiatis Forums > News and Announcements > Game Changes and Patches
Forgot?

Reply
 
Thread Tools Display Modes

v1.250 New Weaponry & Death Magic Skills
Old 09-29-2010, 09:01 PM   #1
Glitchless
Administrator
 
Glitchless's Avatar
 
Glitchless is offline
Join Date: May 2008
Posts: 8,240
Default v1.250 New Weaponry & Death Magic Skills

You will not be able to steal more health than an enemy actually has with vampiric effects. If you kill an enemy with only 1 health left with a 1000 damage attack you will only gain a max of 1 health even if you have 10% vampirism. Likewise, if damage is reduced by damage mitigating effects or damage barriers then you will now only gain benefit on the damage that actually got through. This applies to all types of vampirism including health, energy, and mana.

Any player in an arena team can now queue the team, not just the leader. As before, any player can unqueue the team if they wish.

An issue with PK'ing clannies has been fixed. You will not gain benefit from those PK's.

We decided to combine the two skills planned into a single skill with the same combined effects in order to save the weaponry skill slot for a future skill. The following skill has been added:
GRAVEBOUND - Every point in this skill gives you a 1% chance of causing your enemy to be inflicted by a gravebound aura upon a successful melee attack with a weapon other than a whip. Staves and 1 handed weapons cause a 15% (30% for two handed weapons) decrease to the power of all healing gems and pet heals.

Note this skill can be amplified by the Dark Knight class bonus to detrimental auras.

The epic healing gem patch will be released early October. Over 80 new drop based epic healing gems will be added to the game. Gem Shattering, another major update, will be added shortly after, still aimed for October.

We are also considering giving players ways to mitigate bloodlet damage from creatures to reach higher level parts of the map.

Crit colors have been modified.
__________________
Computing the probability that at least one of the following events will occur:
P(a or b ... or z) = 1 - P(!a and !b ... and !z)
Probability
  Reply With Quote

Old 09-30-2010, 01:18 AM   #2
Glitchless
Administrator
 
Glitchless's Avatar
 
Glitchless is offline
Join Date: May 2008
Posts: 8,240
Default

We have modified the forums and removed a plugin that was believed to be causing poor forum performance with slow page loading. If you notice any broken links due to this change please inform us and we will fix them.
__________________
Computing the probability that at least one of the following events will occur:
P(a or b ... or z) = 1 - P(!a and !b ... and !z)
Probability
  Reply With Quote

Old 09-30-2010, 01:12 PM   #3
Glitchless
Administrator
 
Glitchless's Avatar
 
Glitchless is offline
Join Date: May 2008
Posts: 8,240
Default

A reset is being done to fix an issue with negative enemy health causing large vampiric heals.
__________________
Computing the probability that at least one of the following events will occur:
P(a or b ... or z) = 1 - P(!a and !b ... and !z)
Probability
  Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



All times are GMT -5. The time now is 11:43 PM
Boards live since 05-21-2008


vBulletin skin developed by: eXtremepixels
Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2019, Jelsoft Enterprises Ltd.