Kite
Old 12-21-2019, 12:53 AM   #1
Tsutsu
Seer's BFF
 
Tsutsu is offline
Join Date: Jul 2017
Posts: 558
Default Kite

Why is kite for dd/dot CNC vs AGI
but for melee/pet its AGI vs AGI.

Why is one hit chance stats vs def stat
while the other is def stat vs def stat?
  Reply With Quote

Old 12-21-2019, 11:37 AM   #2
flipynifty
Epic Scholar
 
flipynifty's Avatar
 
flipynifty is offline
Join Date: Aug 2008
Posts: 4,527
Send a message via MSN to flipynifty
Default

Because
__________________


omg i wanna sammich nao
  Reply With Quote

Old 12-21-2019, 12:05 PM   #3
Glitchless
Administrator
 
Glitchless's Avatar
 
Glitchless is offline
Join Date: May 2008
Posts: 8,553
Default

Kiting is the act of avoiding attacks by maintaining distance between you and your foe. A melee attacker will need to make up this distance, and agility is the most reasonable stat to base that on. A caster does not need to run up to and hit someone who is trying to kite him, he merely needs to aim more carefully. Therefore, agility does not make sense as his to-hit stat for preventing kiting. If kiting is ever applied to ranged attacks, you can rest assured they will also not be based on the agility of the attacker.
__________________
Computing the probability that at least one of the following events will occur:
P(a or b ... or z) = 1 - P(!a and !b ... and !z)
Probability
  Reply With Quote

Old 12-27-2019, 06:42 PM   #4
Algamisu
Boss Hunter
 
Algamisu's Avatar
 
Algamisu is offline
Join Date: Jul 2015
Posts: 102
Default

By that logic casters shouldn't take damage from samurai armor either
__________________
I'm too lazy to make a fancy signature, this is all you get

  Reply With Quote

Old 12-27-2019, 08:34 PM   #5
Glitchless
Administrator
 
Glitchless's Avatar
 
Glitchless is offline
Join Date: May 2008
Posts: 8,553
Default

It is known that samurai armor is imbued with magical damage reciprocating properties. The spikes are primarily ornamental.
__________________
Computing the probability that at least one of the following events will occur:
P(a or b ... or z) = 1 - P(!a and !b ... and !z)
Probability
  Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



All times are GMT -5. The time now is 08:08 AM
Boards live since 05-21-2008


vBulletin skin developed by: eXtremepixels
Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2020, Jelsoft Enterprises Ltd.