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Triple Stat Distributions.
Old 08-04-2009, 10:53 PM   #1
flipynifty
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Default Triple Stat Distributions.

Ok to revamp my idea and explain better than this.... (this is a good idea, don't let it fall Jeff).

Each equipment set could be attached to a completely different stat distribution, for example:

equip set one: melee 100 magic 5 def 100 rec 115
equip set two: melee 140 magic 140 def 20 rec 20
equip set three: melee 140 magic 1 def 140 rec 39

Essentially above is a melee person with a build for pvp, pve and crafting..

Each build would have to be started from level 1 obviously and built from there... skills would remain constant throughout, mind you seeing them at too low a level woudln't apply. (as it is now)

THe only issue i see with this is having someone go farming, lets say, epic seals using equip set two at lvl 50, while equip set one has them at 80 and now they are making mad gold.

THere could be restrictions in place, such as the inability to sqitch sets until you've reached cap.

Another option is to have a gold amount (let's say 1 million) to be able to create this second stat distribution and not have to delevel at all.

THis does not allow for a class change option, but an option for players to have seperate builds for PVP, PVE, Different equipement types, etc etc

I like the idea myself... any other opinions to the new notes are welcomed.
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Last edited by flipynifty; 11-10-2009 at 11:30 PM.. Reason: Revamp
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Old 08-04-2009, 11:02 PM   #2
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very interesting idea... sounds good
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Old 08-04-2009, 11:32 PM   #3
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makes me miss the freedom of guildwars builds...

can save any build in a build list...to use at a later time.

can even send it to other players or your alts in chat so they can load it and make modifications and use/send it back if they want (not to mention pvp only characters, but i wont get into that)

anything similar, even a simple build saving template would be welcome
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Old 08-05-2009, 12:06 AM   #4
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OMG!! good idea.
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Old 08-05-2009, 01:56 AM   #5
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sounds like a good idea
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Old 08-05-2009, 02:53 AM   #6
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I love this suggestion, it takes way to long to redistribute, and the costs are ridiculous and unecesary
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Old 08-05-2009, 08:36 PM   #7
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Quote:
Originally Posted by flipynifty View Post
The ability to have a PVP and PVE build and to switch back and forth. Perhaps this could cost gold every switch (10k or so) but give a player the ability to use two builds without total redis and whatnot, which is time consuming and quite costly.
I agree Flipy, +1 for the idea!!
Great idea, it would help a lot, especially when people just ask to duel you outta the blue.....
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Old 08-05-2009, 11:25 PM   #8
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ty, feel free to expand on this idea, i think it would be really awesome.
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Old 08-05-2009, 11:26 PM   #9
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This may be a stretch but can we switch to a different class?

I know people like budhaman are unhappy with their class.

or simply we just wana try something different.
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Old 08-05-2009, 11:52 PM   #10
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Sounds like a WORLD OF WARCRAFT feature to me.

Don't do it Jeff.
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Old 08-06-2009, 12:15 AM   #11
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Quote:
Originally Posted by Zomgbie View Post
Sounds like a WORLD OF WARCRAFT feature to me.

Don't do it Jeff.
Just because you think another game uses this implementation, does not mean its not a valid suggestion for Nodiatis.

Example: In World of Warcraft they kill monsters to gain exp, and levels.
In World of Warcraft they have passive skill training.
In World of Warcraft they have resourcing skills.
In World of Warcraft they have a PvP system.
Nodiatis has all these things.
I hope you can see where I'm going with this.

Try to be more constructive, and at least have a point.
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Old 08-06-2009, 01:01 AM   #12
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Quote:
Originally Posted by klippi View Post
This may be a stretch but can we switch to a different class?

I know people like budhaman are unhappy with their class.

or simply we just wana try something different.
That's what rerolling is for
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Old 08-06-2009, 01:15 AM   #13
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Budha wont reroll from level 70 and there are classes more suited for PVP.

Granted, that zenga will get a buff and he might overthrow Jeff as a new god... But I'm open for change.
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Old 08-06-2009, 01:34 AM   #14
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Not a bad idea, I'm good with this.
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Old 08-06-2009, 07:07 AM   #15
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Quote:
Originally Posted by flipynifty View Post
The ability to have a PVP and PVE build and to switch back and forth. Perhaps this could cost gold every switch (10k or so) but give a player the ability to use two builds without total redis and whatnot, which is time consuming and quite costly.
hmmmmm. could be interesting. i say give it a shot and let players vote from there.
it would fit considering we have gem bag/equipment set swaps.
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Old 08-06-2009, 11:16 PM   #16
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Jeff, Mike, Nikita, whoever.... this idea has been put on other games and was very well received. I would highly suggest implimenting this, giving the players a little more to work with. Many of us are just heading towards 70 to mindlessly grind or duel for an unknown amount of time... All in all this is great, however, redistributing for PVP and back to PVE for a couple duels gets a little old....

Let me know what you think. Thanks
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Old 08-09-2009, 01:59 PM   #17
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bump
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Old 08-09-2009, 10:57 PM   #18
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As stated above, we do have multiple gem bags and multiple equipment sets. But that comment got me thinking... OF A WAY TO GET THIS IMPLEMENTED FASTER!

Add a new skill, call it Stat Flexibility. Or something like that. Every 25 levels you are allowed to switch between two configurations for a given stat group. At level 25 in this skill you get a popup asking which stat group you want to be able to change. At level 50, another popup asking which you want to be able to change next. Same at 75 and 100.

Yes, this means we won't be able to change all four stat groups for a while. But who uses more than three? Make this an adventuring skill and get this coded!
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Old 08-09-2009, 11:14 PM   #19
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great idea!
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Old 08-10-2009, 01:35 AM   #20
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Sounds like an awesome Idea
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