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Change the way Deathblow works in PVE.
Old 08-08-2019, 12:54 PM   #1
Tsutsu
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Default Change the way Deathblow works in PVE.

So, I think that deathblow should start increasing damage at 50% hp at a linear rate down to the full bonus at 20%. so like 50% be a 3.33% damage increase... 49% be a 6.66% damage increase all the way down to the 100% damage increase at 20% hp.

This won't change much in the lower end of things where melee already farms decently, but in the higher end it will help catch melee up to be at least the same difference in speed as the lower zones are.
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Old 08-08-2019, 12:57 PM   #2
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Support!
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Old 08-08-2019, 12:58 PM   #3
Brookeland
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Anything for a melee farming buff, support.
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Old 08-08-2019, 01:02 PM   #4
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Wont change much for fast fights (low end) or arena. Just helps the slowest farmers a bit in higher zones pve.

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Old 08-08-2019, 01:29 PM   #5
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Agree

Quote:
Originally Posted by Brookeland View Post
Anything for a melee farming buff, support.
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Old 08-08-2019, 01:38 PM   #6
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support
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Old 08-08-2019, 10:59 PM   #7
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support
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Old 08-09-2019, 04:34 AM   #8
xaivia
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Support!!

I'd also like to see some mechanism for increasing vengeance damage at the cost of more damage taken. This will give melee the option to take a higher risk/higher reward strategy and 'feel' different to farming other non-casting classes
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Old 08-09-2019, 06:16 PM   #9
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I support! Also I would like to see weighted and/or Death Blow affect flashburn or similar effects on weapons at least in PVE to make up for the increased delay and how much we suck farming higher end.
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Old 08-13-2019, 09:50 PM   #10
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support
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Old 08-14-2019, 11:49 AM   #11
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pport!
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Old 08-14-2019, 06:37 PM   #12
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shameless bump so this gets more attention
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Old 08-14-2019, 06:40 PM   #13
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I support this go melee
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Old 08-14-2019, 06:42 PM   #14
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I should support in the unlikely event i make another toon or switch to melee. So i will.

SUPPORT!
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Old 08-14-2019, 06:44 PM   #15
RogueTigeR
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support.. anything to help balance melee with pve farming to bring it back into the fold with other builds.
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Old 08-14-2019, 07:17 PM   #16
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BM's struggle to farm high-end with removal of growl, and can't do it without rabid properly which means slowed kill speeds.

Pure archers are probably only slightly faster than melee's when it comes to farming Forest of no return

DcDoT can't do higher than Castle Ruins without running regen. Its possible to farm Castle ruins without regen, but heals are must, and its barely doable. granted, kills would be 5-8 minutes.

Staff Dot can be tankier than DcDot, and doesn't get drained nearly as fast, so killspeeds are probably fairly similar, 5-8 minutes

Staff DD is probably 5-8 minutes also but only the dragon staff would work.

Pure melee is 8-12 minutes high end farming as a WW in FONR.

So that being said, yeah i support melee getting a change to how deathblow works.
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Old 08-14-2019, 09:29 PM   #17
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Support.
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Old 08-16-2019, 01:35 PM   #18
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I support this 100%
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