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Multiple Mob Mode
Old 10-31-2010, 03:06 PM   #1
Thomas Jordan
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Default Multiple Mob Mode

I know fighting multiple mobs has come up before. Thought I'd try it again.

Legendary Mode

In Legendary Mode, you fight three mobs at the same time. These are any three of the mobs normally available in that zone, to include a random boss. If the square is a static boss square and you or someone in your group still needs the boss, then you get to fight three bosses.

You earn normal combat XP as soon as you kill the first mob. You earn 110% of normal combat XP as soon as you kill the second mob. You earn 120% of normal combat XP as soon as you kill the third and final mob.

You only receive trophies and drops if you kill all three mobs; i.e., if you flee the battle before killing the third mob, you receive no trophies or drops.

The first mob gives normal trophies and drops. You receive a 10% trophy and drop bonus for the the second mob, and a 20% bonus for the third mob.

Advantages

Unless you are fighting mobs well above your level, fighting a mob is usually not very challenging. In Legendary Mode, you are fighting three mobs simultaneously. That's three mobs attacking you, which should be much more of a challenge.

This would also make the Archer's Arrow Rain skill useful against mobs, as well as the gems that attack all enemies. While the gems are currently useful against a single mob, you don't have the opportunity to experience their full value. Arrow Rain is totally useless against a single mob; it only has value now in the Arena or in multi-player duels.

The player would have the opportunity to earn additional XP, trophies and drops in Legendary Mode, making it worthwhile to do so.

This could also encourage more players to group up for fighting instead of usually playing solo. All members of the group fighting in the same square would have to be in Legendary Mode, otherwise the battle would be in normal mode.

Legendary Mode and Heroic Mode could be on at the same time, giving the player the advantages (and disadvantages) of both.

TJ

Edited to change title from legendary mode to multiple mob mode.
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Last edited by Thomas Jordan; 07-27-2011 at 02:03 PM..
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Old 10-31-2010, 03:53 PM   #2
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i like it.

id fight in it all the time.
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Old 10-31-2010, 05:16 PM   #3
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Gaining experience upon defeating the first of the three enemies could be problematic. *Poof* - Now you've gained a level and have a cumbersome stat window to deal with.
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Old 10-31-2010, 05:22 PM   #4
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hmm brother is right...maybe dist screen opens after the combat ends?
i like this though
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Old 10-31-2010, 08:06 PM   #5
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Originally Posted by Brother View Post
Gaining experience upon defeating the first of the three enemies could be problematic. *Poof* - Now you've gained a level and have a cumbersome stat window to deal with.
that could be easily avoided though


anyways i think this idea is well thought out and would be great to have in game
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Old 10-31-2010, 09:28 PM   #6
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I support the idea, but I don't think "Legendary Mode" should be the this thread's name or the way to refer to fighting x2 and x3 mobs. Unless this can incorporate Legendary items and equipment, which have been tipped off to us, it's misleading.
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Old 10-31-2010, 10:54 PM   #7
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I like this idea boat loads!!
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Old 10-31-2010, 11:36 PM   #8
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I think its a wonderful idea.
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Old 11-01-2010, 10:07 AM   #9
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Monsters attack 3 times faster and have 3 times HP

Drop 3 times the trophies have 330% exp
and 3 times the drop rate

when arrow rain happens it is 3xDamage
takes 3xDamage from AoE Affects
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Old 11-01-2010, 01:26 PM   #10
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Quote:
Originally Posted by Sapreaver View Post
Monsters attack 3 times faster and have 3 times HP

Drop 3 times the trophies have 330% exp
and 3 times the drop rate

when arrow rain happens it is 3xDamage
takes 3xDamage from AoE Affects
me thinks it should be this...and only applied to 1 monster triple normal mobs wouldnt do any more harm than single ones
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There are modifiers that alter drop chance when you go AFK based on what you do when gone. We will list them here:
  • Fix and eat a sandwich +15%
  • Watch TV -5%
  • Urinate +20%
  • Finish your homework +10%
  • Stand on your head for 5+ minutes +33%

We believe these are working as intended.
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Old 11-01-2010, 04:49 PM   #11
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I support.

But Relic suggested something like this ( Multi Mob Concept) and Glitchless said it would be very hard to implement
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Old 11-01-2010, 07:36 PM   #12
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Originally Posted by Migleyy View Post
I support.

But Relic suggested something like this ( Multi Mob Concept) and Glitchless said it would be very hard to implement
this is true, this isnt the first time its been brought up, however it was shot down before if i remember correctly.
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Old 11-01-2010, 08:10 PM   #13
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it wasnt shot down it was said that its not anywhere in the forseeable future
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There are modifiers that alter drop chance when you go AFK based on what you do when gone. We will list them here:
  • Fix and eat a sandwich +15%
  • Watch TV -5%
  • Urinate +20%
  • Finish your homework +10%
  • Stand on your head for 5+ minutes +33%

We believe these are working as intended.
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Old 11-02-2010, 02:32 PM   #14
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Thank you Sapreaver and Thatperson. Your comments have absolutely nothing to do with this topic, other than Thatperson's most recent comment that Glitchless LLC has previously indicated that this general concept is not going to be implemented anytime soon.

If you don't have something constructive to say about a topic, please don't troll the forums just to disrail useful discussions.

Thank you.

TJ
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Confirming TJ correct.
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Old 11-02-2010, 02:39 PM   #15
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Why is an archer who claims archers are terrible pve asking for harder pve battles?


Edit: Nvm, archers have AoE talents
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Old 11-02-2010, 02:46 PM   #16
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Devon, go away. Or grow up and get a life. You don't have a clue what you are talking about, and I'm growing very, very tired of putting up with you. Make a constructive comment, or please be quiet.

TJ
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Old 11-02-2010, 02:48 PM   #17
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Quote:
Originally Posted by Thomas Jordan View Post
Devon, go away. Or grow up and get a life. You don't have a clue what you are talking about, and I'm growing very, very tired of putting up with you. Make a constructive comment, or please be quiet.

TJ
My comments on your thread are exactly as constructive as yours on mine, ty.
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Old 11-02-2010, 02:54 PM   #18
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I like the idea. It would add depth to the game which is seriously lacking atm. The xp wouldn't be an issue especially if you have to kill all 3 mobs in order to get anything at all.
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Old 11-02-2010, 02:58 PM   #19
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Quote:
Originally Posted by devilsetai View Post
I like the idea. It would add depth to the game which is seriously lacking atm. The xp wouldn't be an issue especially if you have to kill all 3 mobs in order to get anything at all.
Yes, any difference in the daily grind would be nice.
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Old 11-02-2010, 03:02 PM   #20
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our comments were a modified version of the concept therefor they are relevant
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There are modifiers that alter drop chance when you go AFK based on what you do when gone. We will list them here:
  • Fix and eat a sandwich +15%
  • Watch TV -5%
  • Urinate +20%
  • Finish your homework +10%
  • Stand on your head for 5+ minutes +33%

We believe these are working as intended.
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