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Old 04-22-2013, 02:01 PM   #21
Claudia
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Quote:
Originally Posted by Boog View Post
As true as what you say may be, it would cut down severely on the methods available for exploiting a game system, which is extremely important. I mean, even the bosses get fixed immediately when they are not working properly and people are given monetary rewards. Why not something that's been broken since day one?
And how would you fix a problem by aligned war? One clan is aligned mal one val all alts in one of them, doesnt change anything. not with 4h immunity + arena terr/dom ... it's pretty much the same, only more benefits and less fights for same terr/dom ...
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Old 04-22-2013, 02:25 PM   #22
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With the way guerilla warfare works there is no reason to kill an alt every 15 minutes. Just detrain the skill. If you honestly think that the encumber "exploit" is that big of a deal when you can get the same dom by killing an alt every FOUR HOURS, you dont understand the system. People were already doing this and the change to Guerilla Warfare did not help the situation since you can get a much bigger chunk of dom/terr with much less effort when your alt chars have no points in that particular skill.
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Old 04-22-2013, 05:36 PM   #23
Jesspalm
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Over encumbered = Can't move, Can't start mob fights.

Just make it so that the toon can't do anything period. No clan battles either. Then the sad beings will once again actually have to at least do SOME work by moving them back out.
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Old 04-22-2013, 10:10 PM   #24
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Have to agree with Jess here.. that is the easiest way to fix the problem..

Just make sure that it's still possible to PK them
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Old 04-23-2013, 09:36 AM   #25
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Jess has good idea, support
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Old 04-23-2013, 09:12 PM   #26
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why not have clan battles when you end the fight encumbered, for any reason, end in the same square as you started in?

As an added "perk", make it work like this for PKs too. If a super-encumbered person is encountered by a PK, he can kill that person over and over until she's not over-encumbered anymore. Don't carry more than you're able to, or thieves will take notice...
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Old 04-23-2013, 10:56 PM   #27
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Because that defeats the purpose of nerfing the little problem we are having wouldn't it?
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Old 04-24-2013, 11:35 AM   #28
Claudia
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Quote:
Originally Posted by Jesspalm View Post
Over encumbered = Can't move, Can't start mob fights.

Just make it so that the toon can't do anything period. No clan battles either. Then the sad beings will once again actually have to at least do SOME work by moving them back out.
I agree with Jess completely, if over encumbered you can not start CB and can not be forced. However this will bring another set of grief, if i see a yellow on my square, i load up with trophies so he cant force me...

Until now though, this idea seems to be the best one so far so i support it
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Old 04-24-2013, 11:54 AM   #29
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Support Jess' idea. Also, Felix, the trophy idea is not that bad because of the fact that person will have to wait until the CBer leaves which will waste time, and people looking for CBs have quite a bit of time to wait if I do say so myself since not doing anything else we don't mind waiting, and gives CBee a chance to bring backup for more fun fun, excitingness !!!!

Last edited by Hoodrat; 04-24-2013 at 11:59 AM..
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Old 04-24-2013, 11:09 PM   #30
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Jess' idea doesn't prevent people refraining from autoattacking until the person actually takes all their stuff from storage.

To prevent this, storage access should be prevented while in PvP battles.
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