Team aura combos
Old 06-30-2016, 02:07 PM   #1
Nomicon
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Default Team aura combos

Would be an interesting dynamic to allow various classes when grouped together to receive buffs that apply to the group. Kind of like recipes, mix and match to achieve different results.

There could also be an epic skill that ups the buff, say it starts at 1% and ends at 3% or something.

necro + necro + necro = 3% bonus to black magic
Pally + Pally + Vamp = 5% bonus to life steal (pally gives double)
Warrior + Vamp + Wizard = 3% life steal on all attacks including direct damage
angel + jeweler + beastmaster = 3% drawhaste and bonus to all healing and pet damage

This would be an incentive for group based farming and a new dynamic when choosing arena teammates

Interesting yes?
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Last edited by Nomicon; 06-30-2016 at 02:10 PM..
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Old 07-04-2016, 09:48 PM   #2
SapreaverTwo
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I like it! It's fun, and adds a new dynamic to the game.
Maybe have it when you select a second class if you do something complimented to yours you instead get a tier two class
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Old 07-05-2016, 08:44 PM   #3
StormGuardian
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Considering there are 26 classes, that's 26*26*26 combinations that would have to be figured out. And that's just primaries. To make it a little bit easier...how about an epic skill that allows you to gain a bonus from your teammates primary class bonuses, maybe 0-33% of them based on level, so .33% per level in the epic skill(assuming a new stat skill maybe, so would take a bit for people to get to 70+, with the exception of the no-lifers). I'd also suggest if primaries are the same, cut the bonus in 1/2, so only a 16% boost.

3x Necro could have up to 26.79% bonus to black magic(1.15*1.05*1.05). Would be 20.82% if same primary bonus is cut in 1/2.

A wizard with 2 vamps would be able to pull a "free" 10.25% vamp without a rune/stalker/etc.


This would also let people feel like they are "changing" their primary, by getting bonuses they haven't had before, and would minutely encourage group farming for extra bonuses. Not a bad idea, but definitely has to be low enough of a % to not make any group more OP than they already are.
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Old 07-06-2016, 12:34 PM   #4
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Quote:
Originally Posted by StormGuardian View Post
Not a bad idea, but definitely has to be low enough of a % to not make any group more OP than they already are.
Agreed, but i like the concept.... maybe trader ups gold bonus% ????

XD

You wouldnt have to do 26 ^ 26 ^ 26, just have each class give a static bonus from 1% based on class up to max to 3% with epic skill leveld

so necro always give +1% to black, angel gives plus +1% to white etc.


Then you could tell what your group bonus would be just by knowing the classes
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Last edited by Nomicon; 07-27-2016 at 08:52 PM..
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