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Old 07-17-2016, 07:08 PM   #21
Atropos
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Thank you guys for a feedback.

Thats a good idea actually, Shady. Instead of adding Lg DD gems for each color and recastable type and such, could Use one single LG DD self-buff Aura gem, with high Keep up cost so only Staff users could afford using it. Plus keeping it would slower down gem draws, which is really noticeable for Non staff users. Double cast archers do some good damage with just bow attacks too, thanks to that Piercer ridicolously high bonus with each tier, unlike staff users.
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Old 07-17-2016, 07:25 PM   #22
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--------------- Pet Ideas ---------------

Hydra Remnant}|{ or Hydra Sliver }|{
This pet provides 10% chance to double attack with all pet attacks.

(A pet with good damage for purely DPS purposes, Theoretically can trigger Quad pet attacks when using with LoDs or Thraki bow, could bring back popularity of LoD whips, DUO LoDs or LoD/KoK)


Some reference pictures for concept art. Instead of overused and overrated Greeks Hydra, could use this to create Nodiatis only uniq Hydra version.
Nodiatis art is actually very good, screw those people who think opposite. (3D art and realism rules only peeps, boo)
And I am loving seeing good UNIQ concept of Nodiatis stuff, because most of other games overuse ideas from Greek Mythology and other "commonly well known" sources... BOOOORING and NOT Creative...






Last edited by Atropos; 07-17-2016 at 07:35 PM..
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Old 07-18-2016, 02:31 AM   #23
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UPDATE
Been rethinking my previous suggestions and came up with these changes. Heres another version.

--------------- Pet Ideas ---------------

Maneater Dominatrix }I{
Petmanship: 100
Rarity: Legendary
This pet has increased average damage and increases pet max damage and heals by 10%, but reduces pet haste by 50%. Additionally does 5% more damage to Player targets.
Accuracy: Epic
(The pet has huge damage output potential itself, but due to high pet haste penalty, these pets are not beneficial when used in pairs. Two Dominatrixes will have hard time dominating over each other.)

A good companion for that pet would be:
Cutite Symbiote }I{
Petmanship: 1
Rarity: Legendary
This ridiculously weak and slow pet provides 20% pet haste and increases effect of Worgen Skill by 50%.
Accuracy: Excellent

This pet perfectly goes on one side with Demonskull Shield and whip combo.
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Old 07-20-2016, 11:51 AM   #24
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--------------- Pet Ideas ---------------

Molten Korali }|{

This pet has 50% chance to do 100 Flashburn damage, also provides 7% to hit with all attacks. (Doubles the effect of Burning soul skill, does not increases with tier)


Last edited by Atropos; 07-21-2016 at 03:43 AM..
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Old 07-21-2016, 03:34 AM   #25
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--------------- Pet Ideas --------------

Bushfire Dragonsnail}|{
This oddly slow and weak pet provides a 10% bonus to all Green Magic effects, but if you have a staff equiped then it gives 5% to all Red Magic instead.

Void Dragonsnail}|{
This oddly slow and weak pet provides a 10% bonus to all White Magic effects, but if you have a staff equiped then it gives 5% to all Grey Magic instead.

Bogswamp Dragonsnail}|{
This oddly slow and weak pet provides a 10% bonus to all Black Magic effects, but if you have a staff equiped then it gives 5% to all Blue Magic instead.

I think these pets could tweak balance between Staff users and Hybrids.



Cute Dragonsnail PICS <3 EYE CANDY TIME!


















HOW CAN YOU NOT LOVE THESE CUTIES????!!! <3

Last edited by Atropos; 07-21-2016 at 11:06 AM..
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Old 07-21-2016, 04:15 AM   #26
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--------------- Name Fix --------------


Quiver of Opalescence - Archery 95
VS
Opalescence Quiver - Archery 100

I dont know if this was intended, but I feel like one of them should have name changed. Better the non-legendary name twin.

Last edited by Atropos; 07-21-2016 at 04:47 AM..
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Old 07-21-2016, 04:32 AM   #27
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I would love to see all these dragonsnails in game.
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Old 07-21-2016, 11:04 AM   #28
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--------------- Pet Ideas --------------

Quote:
Creeping Deathfly }|{

This particular pet never misses its target when its below 30% HP. (+3% each tier)
Good for high end PvE Beastmasters. Not only DD Double casters gotta be on top of Boss solo kills.

Concept art:
Big ugly larva with small butterfly wings.
Like this one, but without a smile.

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Old 07-21-2016, 07:56 PM   #29
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--------------- Weapon Ideas --------------


Destructor Staff }|{
Staves: 100

Str:7 Int:18 Cnt:5
This weapon increases all Critical damage done by 15%.
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Old 08-01-2016, 10:33 AM   #30
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--------------- Pet Ideas --------------

Quote:
Itching Scratcher}|{

This particular pet never misses its target when its attack does critical damage. Provides 5% to crit with all attacks.

or

This particular pet does 50% more critical damage.
Nice pet for a bm with a pair of Zyrco legs and Deathskull helm. Lot of Bleeding...

Last edited by Atropos; 08-02-2016 at 07:56 AM..
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Old 08-03-2016, 09:27 AM   #31
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--------------- GAMEPLAY Ideas --------------


GATEWAYS

For better travelling around the map. We probably wont even need Maunts that much then.
A Gateway could be a single square area, and when U stand on it, U can travel to any other Gateway square of the map. A Gateway could be placed in areas that lie in between 2 or 3 towns, in some more or less desolated areas. (EX: One at the middle of Grasslands, one at the middle of Batcaves, another one at the western most part of Snow Hills, maybe one at Fairie River/Dark Mountains etc). Could even make a separeted screen for the Gateway, like as if U enter a town, with animated Portal at the middle, scrolling on it and right click, then choosse Use the gateway.)
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Old 08-07-2016, 08:00 AM   #32
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--------------- GEM Ideas --------------

Dugranite
Legendary
Color: GREY

Applies 900 hitpoint fading and 450 hitpoint damage barriers on a friendly target.

Last edited by Atropos; 08-07-2016 at 08:18 AM..
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Old 08-08-2016, 01:56 AM   #33
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--------------- GEM Ideas --------------

Quote:
Focused Blade Aura
Legendary
Color: RED

Your melee attacks will always succesfully hit the attacked target, but lowers melee speed by 40%. Two hander weapons are slowed by extra 5%.
Could be good for melee DPS being effective in high level areas. Because now, i feel like DD Archers ()and maybe Dot archers) are the only ones that can achieve high solo boss kills, with their high frequency of attacking and high chance to hit.

The speed penalty makes it harder to Use alont with Weightened Steel, to avoid possible overbuff.

Last edited by Atropos; 08-11-2016 at 07:02 AM..
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Old 08-11-2016, 07:04 AM   #34
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--------------- GEM Ideas --------------

Quote:
Dark Omen

Rarity: Legendary
Color: Black

Sets the target to take single 1000 dot damage tic after 5 seconds.
Could work as delayed direct damage, but classified as DoT damage. Can be increased by DoT damage bonus procs. Could also not be classified as actual DoT damage.


Quote:
Withering Touch

Rarity: Legendary
Color: Black

Removes 1500 HP from the target. Ignores mitigation and grey shields.
Totally new kind of gem. This gem is not classified as damage dealing source, but Hit points removal, it just removes 1300 HP, thats why its not affected by any kind of mitigation, because its not a damaging move. The user also cant Thief life/mana/energy or do a critical damage with this kind of gem. The effect can be only increased with Class bonuses to Black magic, such as Necromancer/Jeweler including Dark Knight flat 3% to detrimental effects, or items that could have bonus to Black magic.

Last edited by Atropos; 08-11-2016 at 09:28 AM..
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Old 09-24-2016, 05:26 AM   #35
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NEW GREY SHIELD EFFECT Related Legendaries SUGGESTION!!!

Legendary Weapon

Spear of Deveiling
Type: 2H Piercin
g
Removes 50% more shield effects from the enemy target with each hit.
(Because of the very specific proc on this weapon id suggest to give it higher than average Min and max damage, like Cudgel of Cursed Blood or something)

Legendary Pet
Void Extractor
A pet with good average damage. This pet makes you receive 40% more shield effects from any sources.
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Old 09-25-2016, 09:01 PM   #36
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Legendary runes

Since making stronger versions of R6 Runes would involve combat balance, Legendary Runes idea might sound a bit off case. But still there are some Runes that could have a higher version and be pushed a bit.

List of possible 7++++ Runes

LEGENDARY Rune of Wisdom: +13% to all Exp gains
LEGENDARY Rune of Riches: +15% to gold found in chests
LEGENDARY Rune of Plunder: +15% to likelihood of finding non-boss loot
LEGENDARY Rune of Invention: Allows to craft items 15 levels above your capabilitites


Maybe could push Stat related runes too:
LEGENDARY Clarifying Rune: +150 Mre

P.S. Glitchy, DO U even ever look at my thread, im trying so so hard! ;0

Last edited by Atropos; 09-25-2016 at 09:07 PM..
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Old 11-16-2016, 08:58 AM   #37
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To preface this, I'm somewhat just being silly here but maybe this would make casters not mind being prevented as much ;D. (I am a prevent user so obviously not trying to help myself out here)

New Skill:

"Prevent This!"
Whenever an opponent prevents your gem effect (DD, DoT, taunt, etc) with the aid of a prevent type gem (teh blue and red ones that all teh casters hate ;O), that gem explodes and they take up to 150 damage.
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Old 02-15-2017, 08:07 PM   #38
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--------------- Weapon Ideas ---------------

Ultraviolet Drampeer Staff }|{
Type: 2H Staff

20% (+2% every tier) lifestealing from direct attack damage 5% (+0.5% every tier) to hit with all attacks.

I think this would be an interesting meta for DD staff users. Since they dont have much access to other weapons than staff, huge Vampiric bonus would make them competitive vampires along with vamp pets.

Last edited by Atropos; 02-15-2017 at 08:10 PM..
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Old 12-06-2018, 08:12 AM   #39
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GLITCHY! HOT STUFF DOWN HERE!!!

Ghastly Silverblade
Rarity: Legendary
Req: Slashing (100)
Type: 1H

This weapon removes 600 damage barrier from the target regardless of hit or miss. Provides 5% Mana steal with melee attacks.

Etheral Brainshatterer
Rarity: Legendary
Req: Crushing (100)
Type: 1H
This weapon has a chance to shatter one targets gem in play. Provides 5% Energy steal with melee attacks.

Last edited by Atropos; 12-06-2018 at 08:34 AM..
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Old 12-06-2018, 12:39 PM   #40
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Agreed.
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Computing the probability that at least one of the following events will occur:
P(a or b ... or z) = 1 - P(!a and !b ... and !z)
Probability
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