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ATROPOS' Suggestions
Old 07-12-2014, 11:08 AM   #1
Atropos
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Lightbulb ATROPOS' Suggestions

Preface
Welcome to my official Suggestion page where i will post all of my best Nodiatis related suggestion ravings =))
I cant play Nodiatis as much as before but i still love this game so much and happy to see how it keeps developing and gettin better! So i wanna keep in touch with the game by throwing my suggestions here. Please Glitchy, have a look sometimes when U get a spare half of minute ;D
My thanks for Glitch team' hard work! And for all the good part of Nod community.

ACTIVE SUGGESTIONS

--------------- Weapons Ideas ---------------


Bow of Purification }I{
Rarity: Legendary
Type: Bow
Delay: 33
Damage:
This weapon has a chance to cause target to Burn for 500 damage over 10 seconds and casts Regrowth on it to heal 500 Hp over 45 Seconds.

Arrow of Endurance }I{
Rarity: Legendary
Type: Arrow
Damage: Idunno
Provides additional 5% HP.

Behemoths Heart }I{
Rarity: Legendary
Type: Quiver
Aromor class: 50
Range Haste: 40%
Str: 7 Dur: 10 Reg: 3
Provides additional 10% HP.

--------------- Pet Ideas ---------------

Fungus Eater }I{
Rarity: Legendary
This pet reduces DoT damage you take by 15% and makes Dot damage pending on you to set in faster by 30%.

Symbiote }I{
Rarity: Legendary
This ridiculously weak pet makes another pet equipped on the other side to do 30% more damage. Gives 10% bonus chance to crit with all attacks.

--------------- Gem Ideas ---------------

Sticky Multiplicator
Rarity: Legendary
Color: Black
Active when in play
Mana: 0 Energy: 0
Reduces your gem draw haste speed by 15% and causes anyone who successfully hits you with a direct attack to immediately draw this gem.

Devilish Aura
Color: Red
Increases Your direct damage output by 25%, but reduces health regeneration and any healing effects on you by 75%. No Upkeep cost.

Guardian's Presence Aura
Color: Blue
This gem places a 20% damage mitigation aura on your team, but causes you to take 40% more damage.

Chronolyt
Rarity: Legendary
Color: Blue
Mana: 875 Energy: 875
Stuns all players in combat, including yourself and allied targets for 5 Seconds. Ignores stun resist auras.

Unfading Veil
Rarity: Legendary
Color: Grey
Increases amount of non fading absorb damage absorbtion shield placed on you by 35% and Stops all Fading damage absorb shield barriers pending on you from fading. Affected by Gem handing as an aura gem. Igores Upkeep cost.


--------------- UI Suggestions ---------------

DEFAULT Potion Status, Arena Bonus Status and Group Member Slots

I Strongly suggest to make some visible Default icons for these parts of the Users Interface. First It will make Users Iterface more COMPLETE, and secondary it will help NEW players to learn the Games interface easier and faster. And it just would look good and neat with a proper graphics done.
I personaly DIDNT EVEN KNOW that there was a POTION STATUS point and didnt even know about arena bonus first three months of Playing NOD. Just because ive never seen those pointers on the interface. Eventually my clannies told me about those existing.


print screen windows xp

MAKE ``A`` arena bonus status icon to become Golden colored when the Arena Bonus is eligible.

Would be handy for PRO players.
Like this.

images upload

--------------- Skills ---------------
***

--------------- Gameplay ---------------

Solo Duel match up Queue
I suggest to make a system to be able to enter Queue to randomly face a player opponent for a free duel. No bonuses from this kind of PvP action or rewards. Just some load of adrenaline and fun. Some people cant sacrifice enough time for hardcore PvP arena, others cant find time to play with others to team up, but still love PvP and wants to test ones power versus player opponenet. Would be fun to have some kind of PvP action from time to tima when playing alone. Both participants are taken to Arena Island for the duel. After duel ending players got refund for loss or RT if they were in PvE combat and everyones happy, Happines for lonely players who lives too far to catch up for arena with others but still wants some PvP.

PORTFOLIO

Implemented Suggestions

* Grey Shields Gems' barrier numbers - Update notes
* Angel's Touch vs Angel's Clutch Cantrip gems' icons look alike fix
* Overgen and Hypergen gems' icons look alike fix - Update notes
* Pet Table crafting tool suggestion
* Recall and Gate location positions on the map - Update notes

Exploits and Fixes

* Unroot Death Cantrip Gem description fix
* Ingame item visual fix
* Auction notification fix
* Items name fix



Feel free to comment and critic my suggestions!

Last edited by Atropos; 12-15-2018 at 11:13 AM..
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Old 07-12-2014, 11:08 PM   #2
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UPDATE

--------------- Gameplay ---------------

Solo Duel match up Queue

I suggest to make a system to be able to enter Queue to randomly face a player opponent for a free duel. No bonuses from this kind of PvP action or rewards. Just some load of adrenaline and fun. Some people cant sacrifice enough time for hardcore PvP arena, others cant find time to play with others to team up, but still love PvP and wants to test ones power versus player opponenet. Would be fun to have some kind of PvP action from time to tima when playing alone. Both participants are taken to Arena Island for the duel. After duel ending players got refund for loss or RT if they were in PvE combat and everyones happy, Happines for lonely players who lives too far to catch up for arena with others but still wants some PvP.
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Old 07-12-2014, 11:10 PM   #3
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UPDATE

--------------- Gem icon changes ---------------

Gem manipulation Gems look alike!


Gem Plunder - copy a gem from an enemy's pouch
Borrow Gem - copy a gem from a friend's pouch
Enemy Draw Clone - copy a gem from an enemy's draw slot
Friendly Draw Clone - copy a gem from a friend's draw slot
Enemy Play Clone - copy a gem from an enemy's in-play slot
Friendly Play Clone - copy a gem from a friend's in-play slot

Ive noticed that all gems listed above use same icons as their paired alternative. Although almost nobody uses them nowadays, i think same icons would cause some struggle using these cause U have to react even quicker than when using other gems due to losing time for pulling these blues and copying gems. So some difference would help to distinguish wheter u gonna coppy from a friend or from an enemy opponent, so u can switch targets from which toon u wanna clone a gem.
I suggest to make enemy sourse based Clone gems darker indigo ish colored, and leave friend based clone gems light teal blue as they are now. So people will have no problems with distinguishing those with just a blink of an eye.

OH NO! Gem Clone GEMs are CLONES!!! ;O!? IM seeing double! sasdasdasdadasd

gifs upload

Last edited by Atropos; 07-15-2014 at 08:28 AM..
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Old 07-12-2014, 11:12 PM   #4
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UPDATE

--------------- Pet Ideas ---------------
Symbiote }I{
Rarity: Legendary
This ridiculously weak pet makes another pet equipped on the other side to do 30% more damage. Gives 10% bonus chance to crit with all attacks.

This pet perfectly goes with Demonskull Shield.

Last edited by Atropos; 07-13-2014 at 09:59 AM..
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Old 07-12-2014, 11:51 PM   #5
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UPDATE

* Changed Earthshakers description.

--------------- Weapons Ideas ---------------

Earthshaker }I{
Rarity: Legendary
Type: 2H Crush
Delay: 40
Damage: 5-394
This weapon has a 40% chance to shatter all Stun resist aura gems in play from the target when stunning the enemy. Provides 15% bonus chance to stun with melee attacks.
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Old 07-13-2014, 09:28 AM   #6
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UPDATE

*New gem added to suggestion line.

--------------- Gem Ideas ---------------

Sticky Multiplicator
Rarity: Legendary
Color: Black
Active when in play
Mana: 0 Energy: 0
Reduces your gem draw haste speed by 15% and causes anyone who successfully hits you with a direct attack to immediately draw this gem.

Last edited by Atropos; 07-14-2014 at 12:17 AM..
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Old 07-15-2014, 08:08 AM   #7
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UPDATE

--------------- UI Suggestions ---------------

DEFAULT Potion Status, Arena Bonus Status and Group Member Slots

I Strongly suggest to make some visible Default icons for these parts of the Users Interface. First It will make Users Iterface more COMPLETE, and secondary it will help NEW players to learn the Games interface easier and faster. And it just would look good and neat with proper graphics done.
I personaly DIDNT EVEN KNOW that there was a POTION STATUS point and didnt even know about arena bonus first three months of Playing NOD. Just because ive never seen those pointers on the interface. Eventually my clannies told me about those. Making those visible will encourage new players to fill those empty slots.


print screen windows xp

Last edited by Atropos; 07-17-2014 at 03:36 AM..
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Old 07-15-2014, 08:40 AM   #8
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UPDATE

--------------- UI Suggestions ---------------

MAKE ``A`` arena bonus status icon to become Golden colored when the Arena Bonus is eligible.

Would be handy for PRO players.

Something like this! Easy to do, good to have.


images upload

Last edited by Atropos; 07-15-2014 at 08:48 AM..
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Old 08-31-2014, 10:35 PM   #9
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UPDATE

--------------- Pet Ideas ---------------

Fungus Eater }I{
Rarity: Legendary
This pet reduces DoT damage you take by 15% and makes Dot damage pending on you to set in faster by 30%..

Last edited by Atropos; 09-01-2014 at 10:51 AM..
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Old 09-18-2014, 09:59 AM   #10
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UPDATE

*New gem added to suggestion line.

--------------- Gem Ideas ---------------

Superior Aura
Rarity: Legendary
Color: Grey
Active when in play
Mana: ? Energy: ?
While in play, prevents any other aura gems from affecting you, this includes both detrimental and frendly aura effects. Provides 30% damage mitigation.

False Immortality
Rarity: Legendary
Color: Grey
Active when in play
Mana: ? Energy: ?
Delay: 5 Seconds
While in play, prevents you from taking damage higher than 90% of your current hit points, but fails if the damage portion is higher than your maximum hit points amount. Every 5 seconds creates 300 fading damage absorber shield on you.

Aura of Benefit and Punishment
Rarity: Legendary
Color: Grey
Active when in play
Mana: ? Energy: ?
Provides 15% to damage mitigation. Causes all gems that you click to cast on non self targets to be cast on you too.

Last edited by Atropos; 09-18-2014 at 01:47 PM..
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Old 09-26-2014, 01:12 AM   #11
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UPDATE

--------------- Skills ---------------

Fortitude Focus

This skill reduces speed at which barrier gems' fading damage absorption shields decay by up to 50%.
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Old 10-06-2014, 02:44 AM   #12
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UPDATE

--------------- Pet Ideas ---------------

Parasitic Flesheater }I{
Rarity: Legendary
This pet makes another pet equipped on the opposite side to do 50% less damage and attack 50% slower, while giving it 50% bonus damage and make itself attack 50% faster.

This pet would go well with another one i have suggested before:
Quote:
Symbiote }I{
Rarity: Legendary
This ridiculously weak pet makes another pet equipped on the other side to do 30% more damage. Gives 10% bonus chance to crit with all attacks.

This pet perfectly goes with Demonskull Shield.

Last edited by Atropos; 10-09-2014 at 09:02 AM..
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Old 10-06-2014, 06:54 AM   #13
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nice lol
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Old 10-09-2014, 09:04 AM   #14
Atropos
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UPDATE

--------------- Pet Ideas ---------------

Book Worm }I{
Rarity: Legendary
This pet increases all experience gains by 5%.

I thought it would be nice to have a legendary pet for experience gains. Nice addition for hardcore players. Let these pets have DPS just slightly above average and it can be a nice choice for leveling PvE toons.
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Old 10-30-2014, 11:27 AM   #15
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UPDATE

--------------- Gem Ideas ---------------

Red Vanish
Rarity: Legendary
Color: Blue
Once cast per draw
Mana: ? Energy: ?
Removes all Red gems from play.

Grey Vanish
Rarity: Legendary
Color: Blue
Once cast per draw
Mana: ? Energy: ?
Removes all Grey gems from play.

A couple of samples of superior specific Gem removal active gems for selective tactical moves in arena.
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Old 09-09-2015, 08:09 PM   #16
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Bump
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Old 07-15-2016, 03:31 AM   #17
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An Update to my suggestions.
Some new ideas and fixed versions of previous suggestions that I personally think would be legit candidates to be implemented. Glitchy n guys, please have a look.


UPDATE

--------------- Pet Ideas ---------------

Heavy Dominatrix }I{
Rarity: Legendary
This pet has increased average stats and damage, increases pet max damage and heals by 15%, but reduces pet haste by 50%.
Accuracy: Epic
(The pet has huge damage output potential itself, but due to high pet haste penalty, these pets are not beneficial when used in pairs. Two Dominatrixes will have hard time dominating over each other.)

This pet would go well with another one i have suggested before:
Quote:
Cutite Symbiote }I{
Rarity: Legendary
This ridiculously weak and slow pet increases pet max damage and heals by 20% and adds 20% pet haste. Gives 5% bonus chance to crit with all attacks.
Accuracy: Excellent

This pet perfectly goes on one side with Demonskull Shield and whip combo.


--------------- Weapon Ideas ---------------

Twisted Mirror Edge }|{
Type: 2H Slashing

This weapon adds 5% extra chance to hit and has 25% chance of mirroring any direct damage gem effect onto its caster.
(Possibly, applies listless aura on the wielder)

--------------- GEM Ideas ---------------

NOW, about staff DD casters. I really think staff DD casters being pushed away to the background of the PvP and PvE scene, after implementation of so much Double cast gear, especially that ridicolous 2H piercer of conjuration or whatever. I love Hybrid and cool experemental builds, BUT untill some point. Original builds should not being overdominated and overhelmed by some new brand. яыапыщрфыщарфыщварфоварфылвар!!!

I think we should give some GEMs that only dedicated magicians, Staff DD casters could use.

Zeta Ray
Rarity: LEGENDARY
Color: RED

Energy: 50 Mana: 800
One cast per draw.

Deals 1300 direct damage to an enemy target.

Now, what we can see from this example is that the Manergy cost to cast is so high, that only Staff users could maintain magical casting sources to cast these gems effectively and having access to higher damage output. THE LAST generation of weapons that the gods used to destroy the world.
Bring back the glory to TRUE magicians!!! I DEMAND! Enough of charlatans with bows and sticks. Numbers dont have to be like this, i just wanted to show the idea.

I think this is the way to do it without nerfing stuff all over.

Last edited by Atropos; 07-15-2016 at 04:15 AM..
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Old 07-15-2016, 08:22 AM   #18
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great support for most stuff, too lazy to write for each element atm :[
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Old 07-16-2016, 10:05 AM   #19
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IMO some best dd gems should only works when you have staff equipped.

Melee/ranged are able to equip 4 additional LG pieces with additional stats and abilities that make up for missing bonuses that staff users has.

Some builds are better casters without staff than those with. Not to mention their defence is far superior.


Staff user should have something that only they can specialize in.

Could be new line of epic/LG dd gems or skill that would further benefit staff users.
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Old 07-16-2016, 11:55 AM   #20
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gotta say "Symbiote" is my favorite suggestion as it promotes shield tank bms, other than that, regarding the double cast situation:
imo, such dds are a bit ridiculous, which is why I suggest:

lg aura, affects whole group, red, 0 mana/energy:

Hell on Earth:every time a friendly staff user's dd deals damage (regardless if the target is enemy, teammate, or you, due to daze or deflect), the target will receive a burn over 10 seconds equal to 25% of dealt damage.(works for all dd gem colors)
also overrides all angelic auras in group

addition:if the damage is a crit, 25% of the dmg will be dealt in a form of an instant flashburn

deal 1000dmg=>deal additional 250 as a burn
deal 2000dmg(crit)=>deal additional 500 dmg instantly

similar to flare, except the dmg is not increased, but rather "added" to damage dealt

this could possibly make people go dd/dot hybrid builds, for red rupturesand and also promote war kimono that gives crit chance.even tho 10 sec is not a lot of time.

lg dds/dots could be simple +~10% dmg gems compared to r20 epic, with a ~10% not to be resisted.
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