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Enchanting table |
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07-30-2008, 03:50 PM
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#1
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Guest
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Enchanting table
Finally finished with the enchanting table!
heres all the materials that give 100% in a stat
This means that when you use one of theese materials in the left spot you get +in that stat and when you put it in the right spot you get - in that stat.
for example
dye in left spot and fish scales in right slot would be +str/-int
the better materials the higher + and -
for example 2 lvl 2 materials would give +2/-2.
2 lvl 4 materials would give +4/-4
1 lvl 2 material and 1 lvl 4 material would give +2/-2.
Bone 100% pst
skin 100% Mre
leather 100% dex
plank 100% dur
thread 100% cnt
cloth 100% cnc
ingot 100% pre
Geodes 100% mst
oil 100% reg
sinew 100% agi
dye 100% str
scales 100% int
here are the materials that have 33% or 50% in 2 or 3 stats.. im not totally sure every material have the all the possible stats and that it really is 50% or 33% might be less or more in some stats.. it might depend on what other materials ure using aswell..
My advise is keep to the 100% materials..
Carass 50% pst 50% cnt
sticks 50% str 50% int
silk 33% pst 33% int 33% mre
ore 33% str 33% agi 33% cnt
plants 33% mst 33% agi 33% cnt
fish 50% mst 50% dur
vegetable 33% Pre 33% reg 33% dur
rodent parts 50% dex 50% reg
Last edited by Sebe; 09-03-2008 at 01:10 PM..
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07-30-2008, 04:09 PM
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#2
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Auction Master
doctor-warlord is offline
Join Date: May 2008
Location: Denmark
Posts: 1,276
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nice table will be nice to could look at when i start doing chanting
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07-31-2008, 04:09 AM
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#3
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Epic Scholar
Hopilus is offline
Join Date: May 2008
Location: United States
Posts: 1,455
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silks also have +to Mre
__________________
The war is waged, the battles are fought, the Angels and the Demons vow that none shall be left standing. Compassion, never to be seen on the battlefield, one lone angel left standing at the battle's end, sword against her foes throat, tears in her eyes, for her fallen comrades and the slain enemies around her, staring into the eyes of the last demon, lowers her sword, a single act of compassion and mercy, never to be forgotten.
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07-31-2008, 04:24 PM
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#5
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Guest
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Quote:
Originally Posted by Hopilus
silks also have +to Mre
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yea i made a mistake should be Mre not pre
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08-12-2008, 08:21 AM
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#6
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Guest
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Quote:
Originally Posted by Sebe
parts 50% dex 50% reg
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Just wondering, what are parts?
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08-12-2008, 08:11 PM
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#7
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Guest
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Quote:
Originally Posted by Kellisa
Just wondering, what are parts?
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rodent parts thoose you get from traping before they decay to sinew
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08-29-2008, 01:20 AM
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#8
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Epic Scholar
Hopilus is offline
Join Date: May 2008
Location: United States
Posts: 1,455
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im bumping this so that i dont have to go searching for it.
__________________
The war is waged, the battles are fought, the Angels and the Demons vow that none shall be left standing. Compassion, never to be seen on the battlefield, one lone angel left standing at the battle's end, sword against her foes throat, tears in her eyes, for her fallen comrades and the slain enemies around her, staring into the eyes of the last demon, lowers her sword, a single act of compassion and mercy, never to be forgotten.
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08-30-2008, 01:11 AM
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#9
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Epic Scholar
Hopilus is offline
Join Date: May 2008
Location: United States
Posts: 1,455
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vegetables also do dur
__________________
The war is waged, the battles are fought, the Angels and the Demons vow that none shall be left standing. Compassion, never to be seen on the battlefield, one lone angel left standing at the battle's end, sword against her foes throat, tears in her eyes, for her fallen comrades and the slain enemies around her, staring into the eyes of the last demon, lowers her sword, a single act of compassion and mercy, never to be forgotten.
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09-01-2008, 02:34 AM
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#10
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Epic Scholar
Hopilus is offline
Join Date: May 2008
Location: United States
Posts: 1,455
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um, i know stupid question, but what in the world are "parts"??
__________________
The war is waged, the battles are fought, the Angels and the Demons vow that none shall be left standing. Compassion, never to be seen on the battlefield, one lone angel left standing at the battle's end, sword against her foes throat, tears in her eyes, for her fallen comrades and the slain enemies around her, staring into the eyes of the last demon, lowers her sword, a single act of compassion and mercy, never to be forgotten.
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09-01-2008, 06:06 AM
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#11
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Guest
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Hmmm... I have to assume I'm doing something wrong here. I'm considering that this isn't working very well because my enchanting was at level 0 when I tried using it. But, I get no luck when trying to use any of the 100% mats. All I get are the "this rock doesn't do anything but clear the mods previously made." I honestly forget what mats I all tried using but they were ones pretty common to low level toons. Stuff like E Berries, scales, and house thread. I know I didn't try house silk cause I don't have any atm.
Can anyone give me a clue as to what I'm doing wrong?
My enchanting is currently at level 1 since I slapped the passive learning on it.
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09-01-2008, 06:53 AM
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#12
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Guest
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Did you put the same type of material into both left and right slots? If so then it simply gives and takes away the same amount of the same stat.
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09-01-2008, 08:07 AM
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#13
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Guest
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Yes, that's what I did. But I only did that because it says I gotta have something in the left *and* right columns. How am I suppose to get around that?
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09-01-2008, 06:50 PM
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#14
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Guest
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Use another type of resource in the 2nd column 
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09-01-2008, 07:40 PM
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#15
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Guest
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Ok, but when I do that I get a plus to one stat and a minus to another. For example, trying to keep the items similar, I used (1) E Berry Dye and (1) E Berry and I got +1 Str / -1 MSt. Maybe I'm misunderstanding what Sebe said about mats that give 100% in a stat. Can someone explain what that means? I thought it was straight forward when I read it. Sorry to be such a noob but, I wanna learn this so I can help with questions later on and maybe be able to contribute some useful info here when my levels advance.
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09-01-2008, 08:19 PM
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#16
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Guest
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It means that the materials always give a particular stat, the others have a 33% chance of making one of 3 stats.
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09-01-2008, 10:02 PM
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#17
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Guest
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OOOOOH! I gotcha now. Thanks for the clarification. Majorly appreciate it.
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09-03-2008, 01:12 PM
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#18
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Guest
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Quote:
Originally Posted by Hopilus
um, i know stupid question, but what in the world are "parts"??
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its the rodent parts you get from trapping before they decompose at reset.
Quote:
Originally Posted by Hopilus
vegetables also do dur
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thanks i updated my post.
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09-10-2008, 05:54 PM
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#19
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Guest
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There is some discrepancies i'm finding in your table, but anycase it is very handy to have.
I nominate a sticky!
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09-10-2008, 08:04 PM
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#20
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Guest
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Hmm which discrepancies?
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