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Can this be a feature for non pilgs too?
Old 04-25-2017, 06:09 AM   #1
danielrox
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Arrow Can this be a feature for non pilgs too?





k so we wanted to kill some higher level bosses than there are zones for, can this please happen pwease let us kill higher bosses while not having to use a pilgrim toon.
maybe a toggle? or something, wouldn't be a huge hassle and would go a long way.

personally couldn't care for loot.

oh and uhh topslist doesn't count us killing 158 :/
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Old 04-25-2017, 09:56 AM   #2
Soxson
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Support only for those who have completed the respective pilgs. I.e, +20 for an 87. +40 for an 88, +60 for an 89 and +80 for a 90.
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Old 04-25-2017, 01:06 PM   #3
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Tops list not counting it has been known for years. Think it was hoodrat that first complained? IDR. The only issue with this I see would be if someone turned it on... And someone like davross pled a toon to cap in spruce woods. So it'd need a requirement to only affect zones over a certain level.

Besides that don't see any reason to not support it. No real diff to me either way.
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Old 04-25-2017, 03:24 PM   #4
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Quote:
Originally Posted by Blaze View Post
Tops list not counting it has been known for years. Think it was hoodrat that first complained? IDR. The only issue with this I see would be if someone turned it on... And someone like davross pled a toon to cap in spruce woods. So it'd need a requirement to only affect zones over a certain level.

Besides that don't see any reason to not support it. No real diff to me either way.
Davross reported it years ago. Farming with low lvl toons in suppose fern grove at 80+ now gets much less xp. Drops fixed too down to low lvl toon's appropiate level.
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Old 04-25-2017, 05:34 PM   #5
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Glitch only changed drops I thought. But yh. Found the thread. Does include exp. No issues hen :{

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Old 04-25-2017, 08:29 PM   #6
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I would love to be able to group kill higher bosses, now that the highest boss in the game has been killed in heroic mode... there really isn't incentive for groups to try and get stronger in pve.
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Old 04-25-2017, 11:24 PM   #7
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toggle feature really would be nice. for those of us who like a challenge
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Old 04-25-2017, 11:28 PM   #8
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considering these enemies already exists, let us encounter them under normal circumstances p10x not carrying a pilg around.
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Old 04-26-2017, 12:26 AM   #9
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People used to farm low lvl solo grp for bosses only. Now /bossbait allows for regular lvl solo grp

Toggable bosses should work this way too. In right click menu, and then it goes by 20 40 60 80 and only people who have completed the respective pilgs will able to to click those toggles. So I wouldn't have any cause mob levels didn't raise my first pilg. But they will my next pilg, so then I'd be able to do +20 after completion. Allows for independent lvl changes without using a pilg. Especially since the pilg is weak from pilg and won't be as valuable during the high end boss run. Stop relying on other people.
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Old 05-23-2017, 09:59 PM   #10
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bump
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Old 05-26-2017, 08:56 AM   #11
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I love the idea but if it comes through it should be for everyone not for minority of players 87+.

However I see problem here:

Let's say I'm playing on Umbra and want only combats , I'll choose roggork for 100% combat (mobs now over 90) : for gold it's easy to scale as its based on lvl (hp) of the monster.

Trophies on other hand either have to drop in larger quantity or have their value alternated as default 72 trophy is worth less exp than 92.

Overall if implemented and scaled properly would flip things up side down making ghost towns equally occupied (which would be a good thing .

I definitely leaning towards support as it would make the game more attractive
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Old 05-26-2017, 12:04 PM   #12
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Roggork trophies are extremely heavy. All well over 1 rock. There are lighter trophies available. Skelly as an 88 who can do +60, would be right around fungi level, with moderatly light trophies (700s to 1.2r). Fishing and mining available there. People have been asking for fishing in zones around redwood level. Fishing toons will flock over there, and pilg to 88 if glitch requires the respective pilgs completed first.

edit: @Joanna, I think trophy XP goes by mob level, not zone level. Same as resourcing after killing 90+ epic boss in docks. I've gotten t30 pulls in 20ish zones after task.
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Old 05-26-2017, 04:49 PM   #13
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@soxon :

To be detailed : lets say "trophyname" have value 3000 xp

is that would mean its still will be same picture of "trophyname" but 5 different values on AH ? like 6000 , 9000 , 12000 and 15000 exp ?

It will be easy to blend in cheap stuff and hope for misclick unless it will be visual distinction between them like watermarks I ,II ,III ,Iv ,V
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