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Old 01-10-2012, 10:51 PM   #21
hotshot64
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A dw'er, not a tank, stopping even 40% of damage is phenomenal imo. You're not going to get much better than that until you put on equipment designed to stop damage. I'm almost done with my defense spreadsheets then we'll see how your defense stacks up against the best possible.
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Old 01-10-2012, 10:58 PM   #22
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basically... I do think there is a way to combat casters Cnc.... a decent amt of Cnt (I recommend no less than 250-275... 300+ is pretty good...and over that is even better).... my resistance skills are fairly high... 96.5 i think is my lowest to death magic, and it is the lowest % resistance i believe (diabolism). I resist a good deal. In addition to Cnt + resistance skills, one can play anti caster gems, I prefer incidental redirection and discourage jeweling b/c of replay skill...

Althou... I DO think something is a miss.... w/ resistance aura claiming a base 40% w/o repel/shared bliss + resistance skills + Cnt... you would think an avg. player w/ the r5 auras would resist a good 50-60%... AN AVG. PLAYER w/ avg skills and avg Cnt... but no... its more like 15-20% resists....

In addition... I STRONGLY believe anti-caster gems should be in effect for non-targeted AoE gems that land. Resists/reflects/do-unto's... SHOULD work, for it is the casters choice to play the AoE and risk losing the mana/en/HP for playing them.
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Old 01-10-2012, 11:00 PM   #23
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Don't forget assurance/sleeves help, but I know what you mean. Give me a bit of time and I'll post some things for various people to stop various spells and melee damage.
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Old 01-10-2012, 11:00 PM   #24
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from a melee point of view, resistance is complete crap even with good cnt and skills. from a caster point of view (semperfidelis if wondering) resistance is completly rediculous in some cases. tbh it all just seems random chances rather than skill based once things get high, is like they cancel each other out and randomly chooses who wins for each cast
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Old 01-10-2012, 11:07 PM   #25
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Quote:
Originally Posted by RogueTigeR View Post
basically... I do think there is a way to combat casters Cnc.... a decent amt of Cnt (I recommend no less than 250-275... 300+ is pretty good...and over that is even better).... my resistance skills are fairly high... 96.5 i think is my lowest to death magic, and it is the lowest % resistance i believe (diabolism). I resist a good deal. In addition to Cnt + resistance skills, one can play anti caster gems, I prefer incidental redirection and discourage jeweling b/c of replay skill...

Althou... I DO think something is a miss.... w/ resistance aura claiming a base 40% w/o repel/shared bliss + resistance skills + Cnt... you would think an avg. player w/ the r5 auras would resist a good 50-60%... AN AVG. PLAYER w/ avg skills and avg Cnt... but no... its more like 15-20% resists....

In addition... I STRONGLY believe anti-caster gems should be in effect for non-targeted AoE gems that land. Resists/reflects/do-unto's... SHOULD work, for it is the casters choice to play the AoE and risk losing the mana/en/HP for playing them.
dont forget your bloodcrystal sleeve either, extra 3%
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Old 01-10-2012, 11:58 PM   #26
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Quote:
Originally Posted by Nemesiss View Post
dont forget your bloodcrystal sleeve either, extra 3%
soon to be 3.5 or 4%
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Old 01-13-2012, 05:52 AM   #27
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I've been doing a ton of calculations and studying lately and have concluded that resist skills/gems/gear/runes and Cnt increase your resistance to magic.
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Old Delay/(1+haste%) = New Delay

For slow effects, use the slow % but as a negative.

Just repeat for multiple effects.

DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.
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Old 01-15-2012, 02:22 AM   #28
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I concur with Huggles' findings
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Old 01-18-2012, 04:22 AM   #29
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bump
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