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Best Classes for...
Old 03-26-2011, 02:04 PM   #1
Huggles
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Default Best Classes for...

Just a simple guide I made on how to get the best class combinations. These classes are best only for what they say they are best for; they are not necessarily the best in the game.

Note: Bow damage is out of date due to changes to Ranger class. Melee Damage is also out of date due to melee auras.

Highest Melee Damage

PvE-
Warrior/Weapon Master: 23.05% to max damage, 7% to min damage
Weapon Master/Warrior: 21.55% to max damage, 10.5% to min damage

PvP-
Warrior/Dark Knight: 23.188% to max damage, 7.12% to min damage
Weapon Master/Dark Knight: 18.3676% to max damage, 18.3676% to min damage





Highest Pet Damage

PvE-
Beastmaster/any class: 24% to max damage, 24% to min damage

With R5 Rabid:

Beastmaster/any class: 86% to max damage, 24% to min damage

Beastmaster/Necromancer: 104.6% to max damage, 24% to min damage

PvP-
Beastmaster/Dark Knight: 27.72% to max damage, 27.72% to min damage

With R5 Rabid:
Beastmaster/Necromancer: 104.6% to max damage, 24% to min damage

Beastmaster/Dark Knight: 91.58% to max damage, 27.72% to min damage




Highest Caster Damage (Death Magic Direct Damage)

PvE-
Warlock/Wizard: 24.2% to max damage, 24.2% to min damage

PvP-
Warlock/Wizard: 24.2% to max damage, 24.2% to min damage





Highest Bow Damage

PvE-
Archer/Ranger: 15% to max damage, 16% to min damage

PvP-
Archer/Ranger: 15% to max damage, 16% to min damage
Archer/Dark Knight: 18.45% to max damage, 3% to min damage


With R5 Broadhead:
PvE-
Archer/Ranger: 26.5% to max damage, 27.6% to min damage
Archer/Paladin: 46.74% to max damage, 27.6% to min damage

PvP-
Archer/Ranger: 26.5% to max damage, 27.6% to min damage
Archer/Paladin: 46.74% to max damage, 27.6% to min damage
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Old Delay/(1+haste%) = New Delay

For slow effects, use the slow % but as a negative.

Just repeat for multiple effects.

DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.

Last edited by Huggles; 04-21-2012 at 10:38 AM..
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Old 03-26-2011, 02:11 PM   #2
Migleyy
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wat about DoT
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Old 03-26-2011, 02:20 PM   #3
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Quote:
Originally Posted by Migleyy View Post
wat about DoT
There are no classes with DoT bonuses, except for Rogues, and doing the calculations for each colour would be long and pointless, as people tend to mix colours.
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Originally Posted by Glitchless View Post
If they put a nice icon on you it's beneficial if they put a mean one on the other guy it's detrimental.
Quote:
Originally Posted by Glitchless View Post
The player was banned for using an exploit repeatedly without reporting it. There's only 1 proper way to profit off an exploit: report it.
Quote:
Originally Posted by Huggles View Post
Old Delay/(1+haste%) = New Delay

For slow effects, use the slow % but as a negative.

Just repeat for multiple effects.

DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.
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Old 03-26-2011, 02:54 PM   #4
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Quote:
Originally Posted by Huggles View Post
There are no classes with DoT bonuses, except for Rogues, and doing the calculations for each colour would be long and pointless, as people tend to mix colours.
i suggest re-reading the Dk description as it has a bonus to doT gems.

id like to add:

highest Bloodlet:

Rogue/Weapon Master
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Old 03-26-2011, 02:18 PM   #5
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There are many types of PvE... I would like to expand....

Highest Melee dmg vs blacks-super blacks

Weapon Master/Rogue: 10.5% to max dmg.... 28.4% to min dmg
Rogue/ Weapon Master: 7% to max dmg..... 34.9% to min dmg
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Old 03-26-2011, 02:27 PM   #6
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i never even thought about how necromancers would boost the rabid aura
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Old 03-28-2011, 04:59 PM   #7
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Necro/DK.. ;O affect all black magic effects!
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Old 03-28-2011, 05:10 PM   #8
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guardian/regener for teh tanking
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Old 03-28-2011, 05:15 PM   #9
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Quote:
Originally Posted by flipynifty View Post
guardian/regener for teh tanking
i would actually have to say guardian/tactician for tanking...with guardian/regener or guardian/beast master a close second
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There are modifiers that alter drop chance when you go AFK based on what you do when gone. We will list them here:
  • Fix and eat a sandwich +15%
  • Watch TV -5%
  • Urinate +20%
  • Finish your homework +10%
  • Stand on your head for 5+ minutes +33%

We believe these are working as intended.
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Old 03-28-2011, 05:20 PM   #10
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having to have turbo high dex for the parrying and such a small % bonus i found doesn't work as much as having higher str for more dps.... a tactician pierce user would parry like crazy though
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Old 03-28-2011, 05:44 PM   #11
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well with the tactician i was thinking more along the lines of a crush user with a slasher style build w/ decent agi and dex (bout 250-300 of each) you parry quite a bit and also have stuns from crush makes a good tank...i havnt fully tested this one tho just what seems to work out best for me so far tho
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Quote:
Originally Posted by Glitchless View Post
There are modifiers that alter drop chance when you go AFK based on what you do when gone. We will list them here:
  • Fix and eat a sandwich +15%
  • Watch TV -5%
  • Urinate +20%
  • Finish your homework +10%
  • Stand on your head for 5+ minutes +33%

We believe these are working as intended.
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Old 03-28-2011, 06:38 PM   #12
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Quote:
Originally Posted by thatperson View Post
well with the tactician i was thinking more along the lines of a crush user with a slasher style build w/ decent agi and dex (bout 250-300 of each) you parry quite a bit and also have stuns from crush makes a good tank...i havnt fully tested this one tho just what seems to work out best for me so far tho
I'm currently building exactly that, I'll post my results here when it's @ its final build.
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Old 03-28-2011, 08:31 PM   #13
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Quote:
Originally Posted by hotshot64 View Post
I'm currently building exactly that, I'll post my results here when it's @ its final build.
Whips are better. 99 epic whips have a delay of 19, while crushers have a delay of 25. With level 100 intimidation and stalking, whip stuns will equal stun duration of a max skilled crusher. Also, whips will give bonus to pet damage and healing, and whips are better for parrying (you need to add dex anyhow) , and they allow you to growl.

So obviously, whips are the better tank, hands down.
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Quote:
Originally Posted by Glitchless View Post
If they put a nice icon on you it's beneficial if they put a mean one on the other guy it's detrimental.
Quote:
Originally Posted by Glitchless View Post
The player was banned for using an exploit repeatedly without reporting it. There's only 1 proper way to profit off an exploit: report it.
Quote:
Originally Posted by Huggles View Post
Old Delay/(1+haste%) = New Delay

For slow effects, use the slow % but as a negative.

Just repeat for multiple effects.

DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.
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Old 03-28-2011, 08:49 PM   #14
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Quote:
Originally Posted by Huggles View Post
Whips are better. 99 epic whips have a delay of 19, while crushers have a delay of 25. With level 100 intimidation and stalking, whip stuns will equal stun duration of a max skilled crusher. Also, whips will give bonus to pet damage and healing, and whips are better for parrying (you need to add dex anyhow) , and they allow you to growl.

So obviously, whips are the better tank, hands down.
um whips are worse for parrying w/ a shield cause u dont get the effect of dual parry

just felt i needed to poke a hole in ur story...dps doesnt matter for a tank (assuming going for best tanking ability) so you can use as low level crushers as u want...71 1hers or even 10 crushers
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Quote:
Originally Posted by Glitchless View Post
There are modifiers that alter drop chance when you go AFK based on what you do when gone. We will list them here:
  • Fix and eat a sandwich +15%
  • Watch TV -5%
  • Urinate +20%
  • Finish your homework +10%
  • Stand on your head for 5+ minutes +33%

We believe these are working as intended.
  Reply With Quote

Old 03-28-2011, 09:32 PM   #15
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Quote:
Originally Posted by thatperson View Post
um whips are worse for parrying w/ a shield cause u dont get the effect of dual parry

just felt i needed to poke a hole in ur story...dps doesnt matter for a tank (assuming going for best tanking ability) so you can use as low level crushers as u want...71 1hers or even 10 crushers
growl is better than parry- not affected by strikethrough

also, i meant in terms of a DW tank
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Quote:
Originally Posted by Glitchless View Post
If they put a nice icon on you it's beneficial if they put a mean one on the other guy it's detrimental.
Quote:
Originally Posted by Glitchless View Post
The player was banned for using an exploit repeatedly without reporting it. There's only 1 proper way to profit off an exploit: report it.
Quote:
Originally Posted by Huggles View Post
Old Delay/(1+haste%) = New Delay

For slow effects, use the slow % but as a negative.

Just repeat for multiple effects.

DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.
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Old 03-28-2011, 06:33 PM   #16
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Adventurer/regener:

Quote:
Regenerate additional health, mana, and energy along your merry way.
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Old 03-28-2011, 07:35 PM   #17
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lol i mentioned a tank using tactician the other day in 1 of the chats i was in lol. i think it would work really well if built right
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Quote:
Originally Posted by Glitchless View Post
However you want to spin it, buddy. This patch was specifically designed to somehow screw you over.

Quote:
Originally Posted by Glitchless View Post
Tell that to the crybaby archers
Quote:
Originally Posted by Glitchless View Post
We are well aware of the over-dramatic reactions to game changes in an effort to skew perception. It doesn't work, just makes them look like cry babies.
  Reply With Quote

Old 03-28-2011, 09:00 PM   #18
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also, the whip bonuses will only work for 1 pet, where as with a crusher, you get more parry but less dps/heals from the pets. is a fair trade off if you ask me
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Quote:
Originally Posted by Glitchless View Post
However you want to spin it, buddy. This patch was specifically designed to somehow screw you over.

Quote:
Originally Posted by Glitchless View Post
Tell that to the crybaby archers
Quote:
Originally Posted by Glitchless View Post
We are well aware of the over-dramatic reactions to game changes in an effort to skew perception. It doesn't work, just makes them look like cry babies.
  Reply With Quote

Old 04-03-2012, 04:07 PM   #19
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Paladin/Enchanter

Resist auras give a 93.17% bonus to all resists. (Instead of base 40%.)

EDIT: I think i accidentally used 21% bonus instead of 24% bonus; I got confused with my other account which is a DK (and gets 21% to detrimental auras.

The actual resist bonus is 95.48%.
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Quote:
Originally Posted by Glitchless View Post
If they put a nice icon on you it's beneficial if they put a mean one on the other guy it's detrimental.
Quote:
Originally Posted by Glitchless View Post
The player was banned for using an exploit repeatedly without reporting it. There's only 1 proper way to profit off an exploit: report it.
Quote:
Originally Posted by Huggles View Post
Old Delay/(1+haste%) = New Delay

For slow effects, use the slow % but as a negative.

Just repeat for multiple effects.

DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.

Last edited by Huggles; 04-05-2012 at 09:24 AM..
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Old 04-18-2012, 11:22 AM   #20
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vampire/regenerererer or vice versa for increased longevity in fights perhaps? possibly for soloing blacks at 85? and also for ic/ooc energy/mana regen for auras and other stuff (for the melees)

Last edited by Picklehead; 04-21-2012 at 06:53 PM..
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