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Legendary Classes and Skills
Old 12-24-2017, 02:24 PM   #1
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Default Legendary Classes and Skills

New Skills
6 new Legendary skills have been added to the game. Legendary skills require 100x the experience to even attempt to gain a level, and the vast majority of those attempts will be met with failure. The value you see after failure shows your total successes/failures count. All Legendary skills are retained through rerolls and permanent death.

ABNEGATION - As the fight extends, this skill decreases the duration of all incapacitate effects cast on you. Maximum of 50% reduction at 5 minutes at a skill of 100.

TEMPORAL IMMORTALITY - This skill provides up to a 100% chance of being healed to 10% of your max hitpoints when dealt a fatal blow. Limit of 1 occurrence per battle.

CARROT TRAINING - This skill increases the damage and healing done by pets by up to 20% but only if you do NOT have a whip on the same side as the pet.

CONSTRUCTION - This skill reduces the time required to create finished products by up to 20%

PROCESSING - This skill reduces the time required to process materials by up to 20%

DOWSING - This skill provides up to a 20% chance after resourcing to be able to immediately resource a second time.


Legendary Classes
GATHERER - Head down, eyes to the ground, the gatherer is ever looking for his next natural treasure. His inclination to detect subtle color patterns coupled with his desire to learn all that exists gives him the ability to surpass any other in collecting rarities from the earth. Gatherers can use resurrection gems at level 20 and begin with a 7% (up to 21% with class-enhancing skills) chance, after resourcing, to be able to immediately resource a second time. They also have a 3% (up to 9%) bonus to max ranged damage and to all white and green gem effects. This is a Legendary class which can only be chosen as primary and when rerolling from level 90.
Ability: Earthbond - A powerful 10 second heal over time for your entire group which cleanses them of all dots, but blinds everyone for up to 1 second. Heals more if you are alone. 4 minute cooldown.

LARCENER - There is neither good nor evil for the Larcener, just rich and poor. Any action which will net him a gain, he is willing to take, no matter the consequences to others. And any lingering remorse that he may feel can be cleansed by the finest drink, hidden by the most opulent cloth. The larcener has a 6% (up to 18% with class-enhancing skills) chance to double the gold found in chests and the same bonus to the rate at which he draws gems from his pouches. This is a Legendary class which can only be chosen as primary and when rerolling from level 90.
Ability: Artifice - Grants you immunity to all incapacitate effects for up to 10 seconds and applies a 99% listless aura to everyone for up to 5 seconds. 5 minute cooldown.

WEREWOLF - Prowlers of the night, werewolves are secretive creatures. Whether in their humanoid or wolf form, the werewolf retains his full strength, which is fabled to exceed that of any other. They have a 5% (up to 15% with class-enhancing skills) chance of performing a slice and dice with any type of melee weapon, but it quadruples rather than doubles max damage for piercers when proced. Werewolves also have a 2% (up to 6%) resistance to all colored magic effects based on contravention. This is a Legendary class which can only be chosen as primary and when rerolling from level 90.
Ability: Blood Lust - Attacks all enemies for high damage. Deals more damage if only one target is available. 6 minute cooldown.

Misc
-An e-mail must be registered on your character in order to participate in arena.
-Player logs are now split into smaller files.
__________________
Computing the probability that at least one of the following events will occur:
P(a or b ... or z) = 1 - P(!a and !b ... and !z)
Probability
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Old 12-25-2017, 01:39 PM   #2
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Computing the probability that at least one of the following events will occur:
P(a or b ... or z) = 1 - P(!a and !b ... and !z)
Probability
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