Group Rested Time Exploit Fix
Old 10-07-2017, 01:29 AM   #1
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Default Group Rested Time Exploit Fix

In order to prevent certain ways of abusing grouping with other characters who are in Travel mode doing all the work, and having another character reap the rewards without spending significant RT, we have implemented the following:

Players who are not present for at least half the fight with a creature will receive the same penalty as if they joined when the creature was already half dead, ie as if they were in Travel Mode themselves. There is a buffer so that this will not harm players who join in late to a very short fight.
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Old 10-07-2017, 01:38 AM   #2
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We've also identified some performance issues on S1 that would be causing server wide lag spikes of a second or two, and we are working to resolve it.
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Computing the probability that at least one of the following events will occur:
P(a or b ... or z) = 1 - P(!a and !b ... and !z)
Probability
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Old 10-08-2017, 12:20 AM   #3
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Another reset was required to finalize this exploit fix to ensure the penalty prevented all acceleration bonuses which are normally disabled when Travel Mode is initiated.
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Computing the probability that at least one of the following events will occur:
P(a or b ... or z) = 1 - P(!a and !b ... and !z)
Probability
  Reply With Quote
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