Melee Enhancing Gems
Old 02-02-2016, 10:51 AM   #1
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Default Melee Enhancing Gems

Gems that help melee users are few and far between, other than the handful of cookie cutter melee auras, there are really no options for gems that help melee damage. As it stands now, dual wielding at cap is almost irrelevant, as just a small handful of toons use it, This idea is for gems that proc extra attacks, double attacks, stuns, bleeds haste, etc


gem costs 33% mana and energy and instantly makes you attack

Gem costs 75% mana/energy and instantly makes you double attack

Gem costs 50% mana and energy and instantly makes you attack for 75% damage and stun your enemy for 2 seconds

Gem costs 50% mana/energy and instantly attacks for 50% damage and causes
2x of the damage caused over a 10 second bleed

Gem costs 40% mana/energy and instantly deals an attack that causes double bloodlet damage

There are so many more ways to add to this idea... I feel that percentages could be more benefiecial so that all levels of melee users would be able to utilize these gems, and there should only be a limited amount of them because its pretty obvious how this could be overpowered. maybe a limit of just 1 or 2 of each gem per pouch?

This could make MRE and PRE relevant for melee users and possibly reduce the amount of regeners by cutting the usage of endless upkeep regen gems, and replacing them with melee gems like these

I feel like melee users getting to use more gems would be beneficial to the game by creating a more immerse dynamic than just a simple auto attack and class ability cooldown

This is Just an idea I had and id love to hear some feedback about it, its definitely clear to me how this could throw off the balance of nod right now, but I still think its a cool idea and felt like posting,

Dont mess with the Zoid, im surprisngly not that bad!
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Old 02-02-2016, 05:11 PM   #2
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Rank 5 of the current melee gems already make use of mre/pre, 60 every 5 seconds for each one, add vamp gem and you are using 150 energy every 5 seconds (before skill mitigation)
R5 Weighted steel + R5 sharpened steel + vamp gem = 150 energy
Add in a R5 melee haste gem and R5 pet haste, mana will also drain quickly.
Finally there is also the R5 bifurcated blade for all fights that are not 1v1...
Tell me, what melee toons have any energy/mana to support all these auras at the same time, and the extras you would like to see added?

Additional auras melee users would likely run: R5 Rabid, reaper aura, sacrigens and sacrigenesis

I am just saying that melee toons already have enough ways to burn their mana/energy or make continual use of their mre/pre
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Old 02-02-2016, 06:24 PM   #3
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Join Date: Sep 2015
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I'd like to see more useful red gems for low level players. Black DoTs are more powerful than red DDs in every sense, which is why they are the best for casters. Having red gems be able to augment physical attacks would make them more useful for players.
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