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Cap Raise
Old 06-05-2011, 08:42 AM   #1
elephantman
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Default Cap Raise

Is there a cap raise coming anytime soon????????
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Old 06-05-2011, 09:03 AM   #2
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This is getting REAL boring
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Old 06-05-2011, 09:16 AM   #3
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SUPPORT........there is an overabundant supply of capped toon out there.....throw us a bone eh?
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Old 06-05-2011, 09:16 AM   #4
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i hope for more skillz that will help us defend and attack vs high high mobs... but ttbh... i really realy relly do not want a cap raise... it is already ez ...well...not ez...but not hard enough to get skillz to 99-100.... and we are nearing what appears atleast to be the end game... a level raise i think would just spoil it.
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Old 06-05-2011, 09:33 AM   #5
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so, you are saying that everyone at cap with 100 skills is a good idea???? a cap raise is always good for morale of the player base, the pockets of the creator, and the overall willingness to play an otherwise stale game........naturally new skills are always welcomed, gives us something to play around with, for aboot 2 minutes til it is capped as well.......new skills, higher cap lvl......give us something to be excited aboot!!
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Old 06-05-2011, 12:33 PM   #6
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Quote:
Originally Posted by krimlinger View Post
I know i'm NOT roguetiger, Gwendalyn, destruction, or faithfulservant... so my input won't be taken seriously, but it should
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Old 06-05-2011, 12:42 PM   #7
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I think there wont be any more cap raises.
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Old 06-05-2011, 01:49 PM   #8
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Currently lvl 120 boss is killed. Not sure, think lvl 120 boss is max. Doubt extra 5 levels would help kill it faster. Endgame seems close, I just wonder if the princess will be freed then will the game end for all players or princess will be imprisoned over and over again.
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Old 06-05-2011, 02:23 PM   #9
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prollly... just b/c this is what I would do if i were jeff... come out w/ new skillz OR your precious lvl raise about 30-90 days before release of Dawn, taht way... like 10% of ppl will save princess... 5% will prob just move on b/c bored to death of nod (i mean.. were seeing that atm), another 20% will get discouraged that cannot beat game and save princess so will move on to the 'better' game. and another large % of ppl willl try to carry on here AND there. ANY progress towards saving princess = sooner than later a large player base will stop playing NOD... That's what I would assume if i were Jeff, so I guess we're just waiting for Dawn IRL TBH BBQ ...


UNLESS!!! which I doubt in a large way.. that map will be expanded and a LOT more work will be done on Nod.
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Old 06-05-2011, 02:53 PM   #10
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Cap raise is not needed, however more skills could be helpfull
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Old 06-05-2011, 02:55 PM   #11
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Quote:
Originally Posted by Sanlucifer View Post
I think there wont be any more cap raises.
^----that

why do u want a cap raise?? so you can spend 5 minutes hitting new cap and turn around and sit in a new zone to farm? and complain that kills take too long?
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Old 06-05-2011, 08:55 PM   #12
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if cap does rise lets say to 90.. people will be killing 92-93 mobs or so. they take a lot to kill. kill speed will be down a lot. you will barely make same trophies as you do fighting in n lake, and skills are easy enough to max out as it is.

let it be. cap rise is NOT the problem. Its varying the game. most of us are sick of doing the same thing over and over again every day. Its painful to lose interest in a game we all loved for so long, but it happens when all we can do is grind and arena.
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Old 06-05-2011, 09:10 PM   #13
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So what you guys are saying is that Glitchless does not intend have Nodiatis forever as long as the internet stands?

That we won't reach level 100 and higher?

That we won't eventually get our stats to go higher?

I would think with level 100+ areas that we would eventually over time level up to meet the area and not just stay at 85.

I would hope for a cap raise, to be level 110 one day, 120 and on and on, just expand the game.

And if everyone feels this way why did so many invest for so long?

I have always thought we would get to level 100 and plus, just would take years but by the way many talk the end is near.

I would hope not since I do truly love this game and it is the main enjoyment of my free/downtime.

Glitchless could you give us some feedback on this??
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Old 06-05-2011, 09:47 PM   #14
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if the cap raises then skills cap lvl (100 and 140) should also raise, if they don't then it will make things worse.
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Old 06-06-2011, 09:03 AM   #15
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Quote:
Originally Posted by Vhazar View Post
Currently lvl 120 boss is killed. Not sure, think lvl 120 boss is max. Doubt extra 5 levels would help kill it faster. Endgame seems close, I just wonder if the princess will be freed then will the game end for all players or princess will be imprisoned over and over again.
she's in a different castle
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Old 06-06-2011, 09:48 AM   #16
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after lvl cap it will be alot worse, with lvl cap must come new skills like now 80 lvl unlocks some new skills, so 90+ must unlock more.
cause mobs hp increasing exponentially after lvl 85.
~80 lvl mob have ~5k hp
~87 lvl mob have ~8k (maybe more)
~96 lvl mob have ~40k+
~106 lvl mob have 100k+
in some thread sanlucifer said that some boss after 110 had about 1m hp

I dont see the point for it, let it be lvl cap at 100, but very few who could solo 100+ mob alone with all skills 100
and what about 110+ or 120+ or someone said expand map with higher lvl mobs.

I see the point if 90+ or event 100+ mobs would require some group, but it must be different reward, more trophies, more exp in bonus or something
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Old 06-06-2011, 10:19 AM   #17
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Actually, The game can be expanded well beyond the current content..

All it requires is upping the cap of skills from 100-120 or something.. lol
Then level 90, or even 100 wouldn't really matter.


But I don't really think it needs to be raised.. tbh.
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Old 06-06-2011, 01:46 PM   #18
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Maybe the level penalties were put in to encourage leveling your toon to cap instead of making the skills a pain at cap. Maybe they intend to raise the cap to 100 someday. There would most likely need to be level 100 skills to make the upper level farming faster. Could also add skills that needed 10x or 20x or more exp at end game hell could make a level 1 skill like that where does a nice effect and is available early but takes a hell of a lot of exp. The new skills could be mob only too so that pvp isn't affected unless it has to be with the cap raises.

Just a thought,
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Old 06-06-2011, 01:51 PM   #19
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I can surely kill the 116 , havent try in months and didnt have legendaries at all and better skills now, last time we got him down to like 20%..

If you lvl cap legendaries would be meaningless for slaying those bosses, which i thought thats why we haz legendaries to uptier , to take down all the big bosses left...

Besides, if u lvl cap again i know that all the players that have skill capped like me would most likely find another game lol..
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Old 06-15-2011, 07:24 PM   #20
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Agree cap raise in one year from now. Maybe a bit faster.
Anyway... Jacend is on first place and have almost 20 billi more then San.
How is possible San have all skill caped but have 20 bill less total experience then Jacend ?
In this case, what Jacend have above all skills if he has with 20 bill more ?
Think Jeff added, besides experience, the amount of dollars spent on TC's by Jacend ? :P
And why, if it is full skill capped, San is still here ?
I think San has its own version of skills capped.
Also i think San must define his "full caped". :P

Last edited by Fior; 06-15-2011 at 07:27 PM..
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