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Old 02-13-2013, 10:30 AM   #21
Boog
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Originally Posted by Glitchless View Post
Consistent opening PvP kills are not very balanced - assuming it is consistent. Having a shield, full tempers, and eventually epic HP bonus should prevent that.
This is fairly consistent. In the last few days I have been killed multiple times before I was able to hit attack. This only happens against people with armored companions. 8k openers with bleeds to follow are incredibly unbalanced. I have over 9k hitpoints on both my toons and they both get killed before the screen loads unless the companion misses. With all the bonus to hit effects, they very rarely miss. Do some testing with Boog, Pedrowazup, and Technoviking. 1 vs 1 my toons get destroyed more often than not in less than a second. My protection skills and defense stats are above average and I have no counter to this.
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Old 02-13-2013, 10:53 AM   #22
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i believe the delay still stands if the pets are swapped out. if not then thats huge eh !!!

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Old 02-13-2013, 11:00 AM   #23
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Just to be clear, swapping out pets after an opener has nothing to do with my original post
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Old 02-13-2013, 11:10 AM   #24
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its very possible to survive pedro's pets i do it all the time with pkp/thatp (albeit its essentially a stalemate as i cant out damage those heals) 2v1 is ridiculously easy to survive and im weak (tank has 3x tempers 88 shield and 81 testudo hardly as OP as it can get)...im sure all the OP people of nod can find a way to survive those pets.

although i do agree that potential of doing 44k instant damage as well as 44k bleeds is a tad OP for an opening shot when thats more hp/testudo than is possible (albeit hitting that is unlikely)
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There are modifiers that alter drop chance when you go AFK based on what you do when gone. We will list them here:
  • Fix and eat a sandwich +15%
  • Watch TV -5%
  • Urinate +20%
  • Finish your homework +10%
  • Stand on your head for 5+ minutes +33%

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Old 02-13-2013, 11:48 AM   #25
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Quote:
Originally Posted by Oneangel View Post
The days of caster dominance is long gone...we had our time, as glitch said with lg weps release it's time for others. Eventually glitch will look at tops list solo kills and see how far ahead dual whips with legendary pets are ahead of everyone else and adjustments will be made. It only took casters being able to solo 2 lvls of boss more than others for a change to be brought in. Now dw whips are doing +12 lvls of boss I'm sure a change will come soon. (Though I do appreciate that worgen had as much do do with this as the pets).
I am not sure caster times are up. Yes there are super OP bm now but they still farm slow unless they have LG pets. I believe on average, a caster still farms faster, which means u can farm up gold to make ur BM op in pvp and tanking and what nots.

Correct me if i am wrong but i think caster with 1-2 casts dmv or nlake is still faster than bm with full skill+yetis or gators + dragontamers
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Old 02-13-2013, 11:54 AM   #26
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Originally Posted by terrorbladestorm View Post
I am not sure caster times are up. Yes there are super OP bm now but they still farm slow unless they have LG pets. I believe on average, a caster still farms faster, which means u can farm up gold to make ur BM op in pvp and tanking and what nots.

Correct me if i am wrong but i think caster with 1-2 casts dmv or nlake is still faster than bm with full skill+yetis or gators + dragontamers
what about 2hers that hit harder than any caster ever will?
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Originally Posted by Glitchless View Post
There are modifiers that alter drop chance when you go AFK based on what you do when gone. We will list them here:
  • Fix and eat a sandwich +15%
  • Watch TV -5%
  • Urinate +20%
  • Finish your homework +10%
  • Stand on your head for 5+ minutes +33%

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Old 02-13-2013, 12:32 PM   #27
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TP, max DD quadcast is around 25k, and I think that's without Demonskull.
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If they put a nice icon on you it's beneficial if they put a mean one on the other guy it's detrimental.
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The player was banned for using an exploit repeatedly without reporting it. There's only 1 proper way to profit off an exploit: report it.
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Old Delay/(1+haste%) = New Delay

For slow effects, use the slow % but as a negative.

Just repeat for multiple effects.

DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.
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Old 02-13-2013, 12:34 PM   #28
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Originally Posted by Huggles View Post
TP, max DD quadcast is around 25k, and I think that's without Demonskull.
with t6 demonskull and every plausible bonus in game max dd is 6385 and slash can do doubles exceeding 26k so still 2h hits harder besides this is off topic
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Quote:
Originally Posted by Glitchless View Post
There are modifiers that alter drop chance when you go AFK based on what you do when gone. We will list them here:
  • Fix and eat a sandwich +15%
  • Watch TV -5%
  • Urinate +20%
  • Finish your homework +10%
  • Stand on your head for 5+ minutes +33%

We believe these are working as intended.
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Old 02-13-2013, 05:20 PM   #29
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Quote:
Originally Posted by Glitchless View Post
Consistent opening PvP kills are not very balanced - assuming it is consistent. Having a shield, full tempers, and eventually epic HP bonus should prevent that.
I have full tempers on all my gear, and a shield, and pretty decent defense stats....I fought Jaybee in a clan battle.....the screen never made it to the pvp screen before I was sent back to town...it went "ding" then town almost instantly
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Old 02-14-2013, 11:12 AM   #30
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This happens to me and my clanmates every single day. Lower the damage and the delay of these montrous pets and give people a chance to survive the opening volley and get a chance to strike back or escape.

Edit:

The people using these pets don't have to even hit attack to kill me instantly. They need literally no defense since I'm dead before battle loads. How is this in any sense of the word, balanced?
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Old 02-14-2013, 01:50 PM   #31
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You do know you are talking about Ped and JB, both elite players that would of easily won with or without those pets?

The introduction of legendary weapons/pets changed the battlefield, there is a lot of damage potential out there and one hit kills are not limited to only those two.
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Old 02-14-2013, 02:33 PM   #32
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Quote:
Originally Posted by figgy View Post
You do know you are talking about Ped and JB, both elite players that would of easily won with or without those pets?

The introduction of legendary weapons/pets changed the battlefield, there is a lot of damage potential out there and one hit kills are not limited to only those two.
They are the only 2 people to have ever 1 hit Boog or Technoviking. The common denominator is armored companion.
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Old 02-14-2013, 03:12 PM   #33
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Quote:
Originally Posted by figgy View Post
You do know you are talking about Ped and JB, both elite players that would of easily won with or without those pets?

The introduction of legendary weapons/pets changed the battlefield, there is a lot of damage potential out there and one hit kills are not limited to only those two.
This is a formal challenge to Pedro and Jaybee to fight me without legendary pets. If they win every time then I will hang my head in sorrow. If not then it will be quite obvious that these pets need to be changed.
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Old 02-14-2013, 03:31 PM   #34
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Quote:
Originally Posted by krimlinger View Post
They probably can Boog, it will just take them longer and the fight would be way closer... If i had 2 companions, I'd 1-shot you like them, but instead it goes down to the wire with us and who can get the last hit or cleanse at the right time :P
This is exactly right. My fights with evryone except those 2 toons comes down to luck and skill. For them they don't even have to hit attack. All they have to do is force combat on you. Glitch said if this was a consistent issue that something would be done.
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Old 02-15-2013, 09:28 AM   #35
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No the common denominator is one hit kills. I admit that having one or two of those pets would be very comforting, I would even admit that I would love to have one, even better two of them but I do not - so I carry on.

Whether you die from a one hit kill at the beginning of a fight with those pets, or from a double crit from a 2H crush in the middle of a fight, or from those insane ruptures at the end of a fight, dead is dead, and going from 90 or 100% hit point bar to dead on one hit is now a fact of nod and it is not limited to those pets. It is my belief that is why Glitchless introduced those two epic skills, and removed the restrictions on the tempers.

That being said, yes I think Glitchless gave too much of an advantage to the "two" people in all of nod to have those pets. But that is based on today, we have no idea what he is planning to introduce to the game tomorrow.

After playing this game for four years, it is clear that pvp has never been balance, it is just that the class playing king of the mountain changes from year to year. I wonder what is going to happen next year?
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Old 02-15-2013, 10:21 AM   #36
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Quote:
Originally Posted by figgy View Post
After playing this game for four years, it is clear that pvp has never been balance, it is just that the class playing king of the mountain changes from year to year. I wonder what is going to happen next year?
and guess what its up to player feedback to help try to make it more balanced...so wouldnt that make this thread have a point that youre just being a moron about?!

interrobang.
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Quote:
Originally Posted by Glitchless View Post
There are modifiers that alter drop chance when you go AFK based on what you do when gone. We will list them here:
  • Fix and eat a sandwich +15%
  • Watch TV -5%
  • Urinate +20%
  • Finish your homework +10%
  • Stand on your head for 5+ minutes +33%

We believe these are working as intended.
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Old 02-15-2013, 11:17 AM   #37
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i have never seen a 32k rupture...i may be mistaken but pretty sure thats near impossible.....nice try tho
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Quote:
Originally Posted by Glitchless View Post
There are modifiers that alter drop chance when you go AFK based on what you do when gone. We will list them here:
  • Fix and eat a sandwich +15%
  • Watch TV -5%
  • Urinate +20%
  • Finish your homework +10%
  • Stand on your head for 5+ minutes +33%

We believe these are working as intended.
  Reply With Quote

Old 02-15-2013, 11:57 AM   #38
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Why you picked rupture I have no clue as every other class type has way more possible max damage. If them pets were available to every tom dick and harry half of nod would be 1 hit killing the other half. As for arena it would become pretty pointless to have anything but a companion as you start the fight. All boog is pointing out is that he doesn't even have a chance to fight. I can second that as when i clan battle pedro using even a stone pot an angelic i too die with nearly 14k hp after the first bleed tick from the pets, if i happen to withstand the opening hits my anti stun gets shattered and i become immobile from stuns. for someone with nearly every temper a x7 and a couple t4-5 legends along with angelic and stone pot and a basically full pouch of epic gems I fail to see how anyone else would have a chance bar them been a whipper themselves. I am sure he has opening hit plenty of people in arena also without them having a chance of pressing anything since pet attacks trigger automatically
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Old 02-15-2013, 12:28 PM   #39
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basically if more do come into the game and you eventually have a team with 6 companions with multi hit bow and duel wield lick of death the result will be a bit of a joke
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Old 02-15-2013, 12:40 PM   #40
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If two teams of those ever exist, there will be death, and draws.
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