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Old 02-19-2012, 03:45 AM   #21
jaym
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YEah everybody love this game very much so please Mr. Glicthly give something new for us here NODIATIS we love this game. . . More power to us hahahahahaaha God Bless
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Old 02-19-2012, 03:52 AM   #22
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I support if the trophies are soulbound

And as far as dictating what Glitchless does, unless you are brand new to the game it does not take a crystal ball to know how the company works and all the unanswered threads and suggestions along with many valid complaints that will continue to go unnoticed or pretend to go unnoticed.

Besides normally its better to say it won't happen cause that's normally when things do happen. So instead of posting please Glitchy do this or do that, just post it will never happen and maybe one day we will be surprised. Imo if people are so done with game and bored then they should quit and let the rest of us make it a better place....
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Old 02-19-2012, 09:46 AM   #23
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Quote:
Originally Posted by Incredible View Post
Yus! i agree with sans... also we need a new quest system and more content... fill that space under Reydor with a new zone of mobs.

In terms of the suggestion for accel upgrade its pretty good in my eyes hay i have an idea! Legendary spoke of the older players right?

Well why not use the unused Recognition skill in social for this? Say every point in this skill makes you burn rrt faster and yield more trophies/gold or something like this...
Incred, the Recognition skills is quite a good idea to make RRT burn faster it has only sa small disadvantage, it is not a stat skills, therefore available to all rerollers. I would disagree with the rcognition skill because people dont need this when at low levels.

Extra content, also like san said would make the game a lot more interesting for the "old players" and might even give them a chance to burn more rrt, BUT you can do that now, you can get a team of 3 players, go in blood lake and grind there with travel mode off... it would take you an hour irl (3 hours rrt) for a mob but it would be new, wouldn't it?

The new areas are a great idea, but what about the ones that are level 102+ mobs? ok some go epic hunting in pit ok ok... how about 108+ mobs? or as high as that...

How about increasing cap for skills? instead of 100 petmanship make it 140 petmanship (just an odd exacmple) and raise all skills to 140. ALL EXCEPT OEVRALL CAP LEVE and items.

You can have 140 petmanship and the kitten to be the best pet you can use still...

Acceled accel is in my opinion the best thing that could happen to old players and also a high motivaion for more TC's burned for rrt like legendaryevil said, if the trophies are SB and SKILL cap is raised there will not be a trophy overflow and there will be stronger players able to explore the already existing content of the game.

Again my opnion only, but glitch should do something about this issue and imo he should do it quite fast...
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Old 02-19-2012, 11:56 AM   #24
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Pleeeease give us some form of accelerated accel, soulbound trophies are fine with me. I've lowered my alt from premium to standard but we are still piling up RRT. When I realized this was getting to be a problem I left Extended Study at 49, but I can't get my RRT down below 24 hours.

Of course I'd love to have something new to do in this game, but at least improving accel would be a much easier fix until something better comes along.
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Old 02-19-2012, 05:20 PM   #25
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What do you guys think a good multiplier would be?

6x, 9x, 12x, 15x...?

9x would be nice, since you could easily do stacks of 99 and not lose too much of your item stacking abilities
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Old Delay/(1+haste%) = New Delay

For slow effects, use the slow % but as a negative.

Just repeat for multiple effects.

DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.
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Old 02-19-2012, 11:52 PM   #26
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Quote:
Originally Posted by Huggles View Post
What do you guys think a good multiplier would be?

6x, 9x, 12x, 15x...?

9x would be nice, since you could easily do stacks of 99 and not lose too much of your item stacking abilities

would be like boon, 9 trophies instead of 3 and all SB... and instead of burning rrt 3 times faster it would be 6 times faster...
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Old 02-20-2012, 07:57 AM   #27
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to all the fail trolls u can not delvel learnings <3
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Old 02-20-2012, 09:39 AM   #28
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@ Trojan - Well done aren't you the quick one?


A way for idle swines to be permanent boon monkeys / pks without the risk... good call.....

Here's a thought, find a way to spend at least an hour playing nod a day and you won't have to cry about RRT, half of the people here that are whining about RRT being too slow to burn spend far too much time playing as it is, how exactly do you have too much RRT? oh of course, you're probably running more than 1 or 2 characters... Such a shame...

On another note whilst i do personally like the idea of 9x accel or another 3x upgrade that stacks with accel it would have many detrimental effects to the economy, the only thing it would really aid is peoples e-peens and glitches pocket.

As a PK or boon monkey you can get upto 10 levels on a max penalty skill in a day quite easily, If this were to be a permanent upgrade anyone that purchases it would be able to cap almost every skill in a matter of a few months. What do you do then? Farm? what for? legendaries? big woop, when you get them, what next? kill the highest boss you can? big woop, what next? Fight the same people over and over again to find out you're built exactly the same so it's a 50:50 fight every time? fight people without the upgrade so you can grow yourself a massive e-peen and brag all day? then what?

A New quest system would be good, something that actually gives some half decent rewards instead of little tidbits of gold and the thanks from the perverted seer.

One suggestion I do have Is possibly adding a form of daily quest that would grant maybe a 1 hour (real time) bonus to troph gain / RRT expenditure, that way the bonus could be used once a day to essentially devour 9hours RRT in one sitting, during which time trophs will be soulbound and the bonus would have less of a detrimental impact on the game as making it a permanent upgrade or alteration to skills / the current accel. But obviously for individals mentioned at the start of my post, make it a quick and easy quest or they might not have the time to finish it let alone use it.

Also, I agree with San but Nod is dying, what exactly could be done to vastly improve end game content and give people a reason to stick around?
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Old 02-20-2012, 10:08 AM   #29
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Quote:
Originally Posted by Arttemis View Post

On another note whilst i do personally like the idea of 9x accel or another 3x upgrade that stacks with accel it would have many detrimental effects to the economy, the only thing it would really aid is peoples e-peens and glitches pocket.

That's why I, being brilliant and awesome, suggested <SB> trophies.
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If they put a nice icon on you it's beneficial if they put a mean one on the other guy it's detrimental.
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The player was banned for using an exploit repeatedly without reporting it. There's only 1 proper way to profit off an exploit: report it.
Quote:
Originally Posted by Huggles View Post
Old Delay/(1+haste%) = New Delay

For slow effects, use the slow % but as a negative.

Just repeat for multiple effects.

DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.
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Old 02-20-2012, 11:53 AM   #30
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Support!
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Old 02-20-2012, 02:24 PM   #31
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I support for an option to increase the rate at which accell burns rrt in relation to drops
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Old 02-20-2012, 06:37 PM   #32
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more accel!
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Old 02-21-2012, 05:21 AM   #33
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Quote:
Originally Posted by Huggles View Post
That's why I, being brilliant and awesome, suggested <SB> trophies.
I was thinking more along the line of the effects boon had on the economy.

Trophs lost a significant ammount of value in the month or 2 after the release of boon, all a new upgrade would do is give people perma boon, buying trophies would be pointless...
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Old 02-21-2012, 08:15 AM   #34
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Quote:
Originally Posted by Arttemis View Post
I was thinking more along the line of the effects boon had on the economy.

Trophs lost a significant ammount of value in the month or 2 after the release of boon, all a new upgrade would do is give people perma boon, buying trophies would be pointless...
Boon = 3x trophies without losing RT.

Improved accel = 3x trophies for 3x RT.

I.e: NOT the same. Only a way for very casual players to spend their RT without worrying.
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Old 02-21-2012, 03:18 PM   #35
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It's just a way to farm faster because we have (to pretend that we have) lives outside of Nod.
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Quote:
Originally Posted by Glitchless View Post
If they put a nice icon on you it's beneficial if they put a mean one on the other guy it's detrimental.
Quote:
Originally Posted by Glitchless View Post
The player was banned for using an exploit repeatedly without reporting it. There's only 1 proper way to profit off an exploit: report it.
Quote:
Originally Posted by Huggles View Post
Old Delay/(1+haste%) = New Delay

For slow effects, use the slow % but as a negative.

Just repeat for multiple effects.

DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.
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Old 02-22-2012, 07:25 AM   #36
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Well written and thought out Arttemis


Bump!!
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The invisible chains bind the soul tight, words slip away from parted lips.

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Anger will only make the beast grow stronger, denial makes the fire of rage burn hotter.

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Old 02-22-2012, 09:40 AM   #37
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Quote:
Originally Posted by Darkdingus View Post
Boon = 3x trophies without losing RT.

Improved accel = 3x trophies for 3x RT.

I.e: NOT the same. Only a way for very casual players to spend their RT without worrying.
You seem to be missing the point... The reason trophs lost their value was because people with boon weren't buying them, I mean why would they? they could farm more than they needed in very short periods of time.

Just because you're using your rrt 3x quicker doesn't make that any less of a problem, all it means is people will more likely be buying more tcs, and funnily enough that'll mean TC prices are likely to sky rocket again whilst trophs lose even more of their value.

Things are only just starting to go back in the right direction, troph prices, as slow as it may be, are starting to increase again and TC's are coming down... don't screw it up again.


And thanks Olvan
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Old 02-22-2012, 11:40 AM   #38
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Support, so long as the upgrade is only available when all learning skills are 70+.

Otherwise we're just making it easier for people to buy OPness without having to work for it, aren't we?

At least with boon you have to work for the previous exp total, and as a PK you risk a lot for the boost.

This option should be limited also, no?
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Old 02-22-2012, 12:52 PM   #39
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Quote:
Originally Posted by Arttemis View Post
You seem to be missing the point... The reason trophs lost their value was because people with boon weren't buying them, I mean why would they? they could farm more than they needed in very short periods of time.

Just because you're using your rrt 3x quicker doesn't make that any less of a problem, all it means is people will more likely be buying more tcs, and funnily enough that'll mean TC prices are likely to sky rocket again whilst trophs lose even more of their value.

Things are only just starting to go back in the right direction, troph prices, as slow as it may be, are starting to increase again and TC's are coming down... don't screw it up again.


And thanks Olvan
I'll grant you this point, and remove my support, even though I'd badly need something similar.
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Old 02-22-2012, 01:51 PM   #40
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Quote:
Originally Posted by Enduir View Post
Support, so long as the upgrade is only available when all learning skills are 70+.

Otherwise we're just making it easier for people to buy OPness without having to work for it, aren't we?

At least with boon you have to work for the previous exp total, and as a PK you risk a lot for the boost.

This option should be limited also, no?
What about the people that work to be OP at low levels? It's going to take them a significant ammount of time to earn those learning skills compared to any other player, not to mention they won't be able to get all of them if they're under 80....

It'd be unjust to expect every player to hit at least level 80 and sit at a level they may not want to be at just to get the learning skills for the upgrade..

I think it should be more expensive to purchase than Accel or Grinder and make sure it can't be purchased with TCs, so RL money transaction only.

----------------------Joke below-----------------------
Make it cost $1000 USD, i'll take 3
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Last edited by Arttemis; 02-22-2012 at 01:56 PM..
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