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Better Trophy Split, Fading Dam Absorb Text
Old 01-19-2013, 04:12 PM   #1
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Default Better Trophy Split, Fading Dam Absorb Text

Trophy drops are now being distributed on a bell curve. This means the amount of trophies you get per battle will feel less random. Also trophies will be divided between group members in a different and more equal manner that will ensure that players are fairly rewarded for their time spent in battle based on their loot skills (BGT in particular) as opposed to the luck of the draw. Trophy drop rates have not been changed. Over thousands of fights you will end up with the same number of trophies as you always have. Depending on how your lizard brain interprets the changes it may feel like more or less.

When your fading damage absorption shield is halved by its natural decay it will now show in battle text, example: {-500}
This will give more clarity as to how it works and also reassure people in arenas that even though their Testudo occurs prior to the countdown that it doesn't start to decay until 5 seconds after fighting begins.
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Old 01-19-2013, 07:01 PM   #2
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Our intention is still for trophy stacking only to work for capped player using Big Game Trophies, they will no longer be giant stacks for others.
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P(a or b ... or z) = 1 - P(!a and !b ... and !z)
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Old 01-20-2013, 01:01 PM   #3
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The stack size from Big Game Trophies (BGT) will now be based on your actual BGT skill. So long as you have Item Stacking leveled as high as BGT you will not have to worry about getting stacks larger than you can manipulate. Likewise, players won't get the full benefit of BGT stacking without actually leveling BGT. BGT will only begin stacking trophies if you have 5 or more stacks of trophies (down from 9).

An issue with BGT giving too many trophies while out of RT has been fixed and the bug reporter rewarded with TCs.
__________________
Computing the probability that at least one of the following events will occur:
P(a or b ... or z) = 1 - P(!a and !b ... and !z)
Probability
  Reply With Quote
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