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Are crafted legendaries soulbound?
Old 10-12-2011, 10:59 PM   #1
Qtpie
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Question Are crafted legendaries soulbound?

Big thanks to Neco for dismantling and crafting a legendary tp. But considering the cost of crafting a legendary from master to final product, is the final product still soulbound?

I don't see why it should be, as that would easily DOUBLE the price of legendaries. Even with a morphed dragontamer legendary, the costs would be outrageous alone:

60k x 5 t30 dusts
160k x 8 t30 dyes

8.25m in resins
1m for rest of mats

total: ~11m to craft a legendary.


From this stand point, a morphed legendary would cost:

~8m for the original suit
5m for CHEAP* heroic essences (50k) each
250k-1m for armor essence

total: ~13.5m to morph a tier 1 legendary


If crafted legendaries are soulbound in addition to crafting costs, what the hell is the point of being a crafter?


I suggest either a reduction in the cost of crafting SLIGHTLY OR do not make crafted legendaries soul-bound. Otherwise, armor crafters are only good for making armor essences, a rather pathetic role for a craft that takes so much time to master.

I'd like to see what the final verdict from glitch is considering this matter. Thanks for your time as always, and sorry for a long post.





And Glitch quoth,
"Default v1.270 Store Bought Legendaries

Only tier 1 legendaries can be dismantled and doing so is unwise due to the outrageous costs involved in crafting legendaries - there would be no reason to attempt to craft these initial sets since you could purchase them at the store for less.

Legendaries are like travel gear in that they become soulbound upon acquiring thus making them impossible to trade directly. You could potentially sell a legendary to the store for someone to repurchase but this would be a very costly option."
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Old 10-13-2011, 11:16 PM   #2
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Glitchless doesn't want them crafted. He pointed out initially that it would cost a lot more to try and craft them. You even quoted it, so I don't understand why you're asking the question. lol
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Old 10-14-2011, 11:01 AM   #3
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Actually it's a valid question. We now know it is far more expensive to craft a tier one legendary, which is consistent with what Glitchless said. But, is it far more expensive to craft a tier 2, or 3, or higher? That remains unknown.
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Old 10-14-2011, 11:02 AM   #4
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Oops, just saw the part about only being able to dismantle tier 1 legendaries. Disregard above message.
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Old 10-23-2011, 02:19 AM   #5
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Bump. Armor crafting for nubs. Be a tree instead.

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Old 10-23-2011, 11:08 AM   #6
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Look, when Legendary gear was in the making, we all insisted that they not be craft-only because all the non-crafters were getting raped by the yay-you-must-buy-so-imma-charge-$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ $$$$$$$$$$$$$$$$$$$-and-laugh of the 99 epics.

The store-sell option made 99 epics a waste of time to make as you can't get them in a drop and they cost as much as a legendary store-buy for FAR less value. I didn't really expect the crafters to get facerolled by the legendary system, and I defo didn't expect the legendaries to make 99 epics obsolete (which they did), but it's what happened. It doesn't save money, and can't be sold to others or profit or to someone who can't get them. Those are the 3 reasons to craft gear. There is no point in crafting legendary gear at all. Enjoy weapon-crafting till we get legendary weapons (in.. 12 years or so) and maybe that will go to the crapper too.

Nod is becoming more and more spend-$$-to-be-OP and, honestly, the only suggestions they seem to take are the ones that accomplish this. Then we complain about the implementation of what we asked for.
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Old 10-26-2011, 05:10 PM   #7
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Hi
1 - For those who don't gather resources cost is high.
2 - For those who can gather higher tier resources cost is just for resins, because they don't pay gold for higher tier resources.
3 - Cost of resins is 10x825k + 14x11000 = 8404000. Cost for Opalescence Heart Chest is 7639680.
4 - Now, if someone dismantle anothers pieces, not leggendarie, they can sell higher tier resins for less then store price, so low that the price of crafting leggendary armoure may be below the price from the store. All is needed for that is luck for finding low prices of higher tier resins.
5 - what is important next is, if after crafting that armoure pieces become SB or not
6 - Legendaries pieces was thinking just for Glitch proffit. Is a usual thing for any company who want profit. Glitch is not Charity Association. Get used to it.
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Old 10-26-2011, 11:38 PM   #8
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6 - Legendaries pieces was thinking just for Glitch proffit. Is a usual thing for any company who want profit. Glitch is not Charity Association. Get used to it.


Roif, as always, is full of wisdom. Gultchless, if you want to proffit (and I know now that you are not a Charity Association) then listen to Roif. He knows what is up....
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Old 10-30-2011, 06:45 AM   #9
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Quote:
Originally Posted by God Stomper View Post
Glitchless doesn't want them crafted. He pointed out initially that it would cost a lot more to try and craft them. You even quoted it, so I don't understand why you're asking the question. lol

Actually it wasn't entirely his decision, it was the active players on the forums who said (and voted) they didn't want them to be craftable. They said it would ruin legendaries. When in reality all it did was ruin the crafting/resource market, even tho - crafters were making an absurd amount of money off most 99 parts until legendaries came out.

Keep in mind, the majority of the players who didn't want legendaries to be craftable - no longer play the game.. or not nearly as much. Their entire concept was that if they couldn't be reproduced they would be ultra-rare.. Doesn't work when in all reality the items can be bought with RL cash.
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Old 10-30-2011, 07:22 AM   #10
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Quote:
Originally Posted by Qtpie View Post

60k x 5 t30 dusts
160k x 8 t30 dyes

8.25m in resins
1m for rest of mats

total: ~11m to craft a legendary.


From this stand point, a morphed legendary would cost:

~8m for the original suit
5m for CHEAP* heroic essences (50k) each
250k-1m for armor essence

total: ~13.5m to morph a tier 1 legendary
You say it is actually cheaper to craft, BUT... they will probably be SB.... Here is why you craft:

Unlike me... LOL... most ppl are buying and morphing t1 lgd'rys, instead of uptiering first, then morphing. so... inorder to uptier, they must combine w/ another morphed piece....

say you've saved a shiz ton, and want a t3 dragon tamer, you create 4 of these cheaper leg'drys, combine in like fashion to create a t3 leg'dry that is 'pre morphed'....

IF.. i am reading whta you posted correctly.....
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Old 10-30-2011, 07:01 PM   #11
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i have this gut feeling that glitch is not going to outright say if the crafted lgs are going to be sb or not...basically the only way to find out for sure...is for someone to actually craft one.
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Old 10-30-2011, 08:21 PM   #12
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iirc he said they would be SB. but i could be mistaken
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However you want to spin it, buddy. This patch was specifically designed to somehow screw you over.

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Old 10-30-2011, 08:33 PM   #13
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They will be SB when crafted for the time being.
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Old 10-30-2011, 09:18 PM   #14
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Quote:
Originally Posted by Glitchless View Post
They will be SB when crafted for the time being.
:O
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Old 10-30-2011, 09:40 PM   #15
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holy ****, i read his mind and predicted the future!!!
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Quote:
Originally Posted by Glitchless View Post
However you want to spin it, buddy. This patch was specifically designed to somehow screw you over.

Quote:
Originally Posted by Glitchless View Post
Tell that to the crybaby archers
Quote:
Originally Posted by Glitchless View Post
We are well aware of the over-dramatic reactions to game changes in an effort to skew perception. It doesn't work, just makes them look like cry babies.
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Old 10-30-2011, 10:51 PM   #16
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Thanks for the response glitch. It does make crafting morphed legendaries pointless if you add the rebuy fee. A crafted legendary BP will ultimately be 11m + 7m resell/rebuy fee. There would be no instance in which crafting any legendary would be beneficial. This makes armor crafting essentially useless beyond crafting armor essences.

I hope this changes soon, but even if it doesn't, thanks for your response.
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Old 10-30-2011, 11:17 PM   #17
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*yes... as i stated above... it is beneficial to craft YOUR OWN leg'drys when uptiering...
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Not beneficial to craft for self up-tiering
Old 11-01-2011, 04:04 PM   #18
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Red face Not beneficial to craft for self up-tiering

To Whom It May Concern,

While it is certainly cheaper to craft morphed tier 1's at 11m a piece than individually morphing each tier 1 at 13.5m a piece, this is not the ideal route.

Instead, the smart individual will purchase 4 tier 1 legendaries at 7.5m a piece for a total of 30m. They will then proceed to morph said legendary for smallest possible sum of an additional 5-6m.

If one was to instead, prefer to spend gold like MF Global, then they would craft 4 morphed legendaries at 11m a piece, to total a whopping 44m gold. At this point, the 8m lost in self up-tiering is most likely mere pocket change for the 1%, but 99% of us will feel upset over this lost cost.

Of course, it would be beneficial to perhaps craft up to tier II, but the benefit ceases immediately upon crafting to additional tiers.

Anywho, this is just a long-winded way of saying, still no real benefit to self or selling crafting. Toodles.
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Old 01-29-2012, 02:48 PM   #19
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Well if we wanted them to not be crafted "by vote" could we get this changed buy a new vote perhaps. and get crafting back on its footies again. i support the re-cast vote initiative.


procedure by which a specified number of voters may propose a statute,
constitutional amendment, or ordinance, and compel a popular vote on its
adoption. Compare referendum ( def. 1 ) .=in·i·ti·a·tive






Will get larger image

Last edited by Froth; 01-29-2012 at 03:30 PM..
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