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Old 07-10-2009, 06:58 PM   #21
Misguided
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if a rune drops, as you stated they will, does it count as an epic drop, or a regular drop between epix, or is it as good as a gate/recall drop??

Inquiring minds minds wanna know, I wanna know

Thanx Jeff, you RAWK
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Old 07-10-2009, 07:04 PM   #22
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Just had a reg. drop, and like 5 mins after got a rune. I think runes (at least lower level ones) are like potions?
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Old 07-10-2009, 07:09 PM   #23
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Dunno if Jeff knows this or not...just a small bug, but when you inspect people it shows youre runes and not the ones they are using.
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Old 07-10-2009, 07:10 PM   #24
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I also got a rune drop shortly after a non-epic, supporting dest's guess
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Old 07-10-2009, 07:16 PM   #25
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Rune drops are independent of other drops.

Quote:
Originally Posted by Music View Post
Thank you so much for this great update!

Along with some other questions I have a my questions as well:

1) Can you de-activate the rune ? To replace the rune with another one (not waiting for one month)
2) Is rune vault limited with amount of spaces?
3) if you fill up the spaces with all lower rank 1 runes - can you replace them with higher ones ? destroy rank 1 runes or what ?
4) is rune vault accessable from all towns ? if a rune placed in one town - can it be activated and used by a player in a different town ?

Probably more to come ^_^
1) no need to ever deactivate a rune, you can unlink a rune from your equipment though
2) 32 slots in rune vault
3) you can destroy runes in the vault to make space (officers)
4) rune vault accessable from all towns
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Old 07-10-2009, 07:31 PM   #26
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I have to say these runes look very impressive.

It looks like a lot of thought and time went into them.

Thanks heaps Jeff!!
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Clan Actions with Runes
Old 07-11-2009, 11:34 AM   #27
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Jeff,

Since this patch has tie-ins with clan war, dominance and territory, we will be seeing much more interaction between Clans as far as aggression and cooperation go.

Would it be possible to get a new metric/rank for Clans that would be a generic level index of the Clan for recon purposes? Something as simple as Clvl = ((total member levels)/(total members)) would be extremely helpful for basic recon.

I think a metric like this would help encourage more frequent and informed clan interaction, making the game more dynamic and enjoyable for most involved.

EDIT: As far as story line goes, Clans, as they have increased in strength and members have become arrogant and competitive. Inter and Intra Clan wars run rampant as the struggle for power engulfs the people of Nodiatis. The strongest clans, in a show of defiance to others freely advertise their strengths and accept challenges from other clans to prove their dominance.

Last edited by Maffster; 07-11-2009 at 11:49 AM..
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Old 07-11-2009, 09:23 PM   #28
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i know this should probably go under ideas and suggestions, but for the runes, if there isnt one like it already, you think there could be one to increase you chance of avoiding grey mobs? even if its only like an extra 2%, that would be cool
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Old 07-12-2009, 04:13 PM   #29
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Thank you for answering those questions promptly, Glitchless!

Just one more thing- if a certain rune requires Dominance and Territory it cant be placed in the clan vault if it has 0 in those or not enough at some point.

Is that intended ?
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Old 07-12-2009, 05:11 PM   #30
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Dominance is required to place the rune in the vault, territory is required when activating it. Neither are consumed, they are just required.
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Old 07-12-2009, 05:54 PM   #31
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Quote:
Originally Posted by Glitchless View Post
Dominance is required to place the rune in the vault, territory is required when activating it. Neither are consumed, they are just required.
THanks so much for the clarification.

Also all runes have (so far I have seen up to rank 4) armor class..which is 0 currently on all the runes. Is that intended/bug/future addition ?

Thank you!!
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