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Out of Date PvP and Player Killers (PK) Guide
Old 02-25-2009, 01:02 PM   #1
Glitchless
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Default Out of Date PvP and Player Killers (PK) Guide

THIS INFORMATION IS OUT OF DATE.

This system was replaced entirely.




Any player can force combat on another player outside of cities. You are safe from this if you fully log out. Forcing combat on another normal player makes you a player killer (PK). The following things are important to know:
  • You are permanently flagged as a PK if you force combat on a nonPK. You cannot do this by accident, since you have to type in a confirmation message. You can test to see if someone else you suspect of being a PK is or not by attempting to force combat on them.
  • PKs are a rare breed of player because the risk of being a PK is so great. If a PK dies while flashing red he loses everything except paid upgrades, noncombat and epic skills, unless redeemed by a method below.
  • Being a PK is permanent, however, flashing red is temporary. PKs enter the red flashing state (referred to as PK mode) after being involved in forced combat (not duels, clan battles, arenas). While in this temporary state, they will continue to flash red and will die permanently if they die in ANY FORM of combat. PK mode lasts for 5 minutes after being involved in any forced combat or 30 minutes after aggressively forcing on someone else or actually PKing someone regardless of who initiated the combat.
  • Being in a town or logged off protects you from all PK attacks.
  • You can attack a PK without becoming one yourself. Doing so is a valiant deed and if you manage to kill him you will receive great rewards: ALL of the PK's gold, items (not all LGs, see below), and be awarded PKK points in the amount of his level.
  • If a PK kills you then he can loot one stack from your inventory - but only items that are not soulbound, not travel gear, not Legendary, and not real purchased items like Time Cards. Typically the highest value lootables are epic tradeskill tools, potions, or an epic you haven't equipped. After you die from a PK then you cannot be attacked by another PK for your next hour of rested time, so you can level without fear.
  • Normal players can log off in less than 60 seconds, however, PKs cannot log off or enter towns or arena stands while in PK mode.
  • PKs are protected to some extent by a level restriction of +/- 5 or 10 levels, however, if they attack players out of this level buffer then they permanently become fair game to all level players.
  • PKs can group up and go player hunting together. However, if one PK kills another PK or group of PKs with equal or greater level than his own then he is redeemed and becomes a normal player again. Also, forcing combat as a PK while grouped will permanently remove any level restrictions from others attacking you.
  • PKs get 3x the experience and trophy drops of normal players provided they have killed someone within the past 7 days. This does not stack with Reroller's Boon bonuses but it does stack with all other effects such as the Acceleration Upgrade. The trophies PKs get in this manner are soulbound unless they have PKed someone that same day.
  • Legendary Redemption: Anyone who dies as a PK (while in PK mode) or in a deathmatch will have all their legendary items liquidated to store sell price. If the total amount of that LG store sell cost exceeds 1 million (which would be more like 8 million in true cost), then the dead PK or deathmatchee will be redeemed to nonPK status rather than suffering a permanent death. He will still lose all legendary items, and the gold and items taken by the looters, but he will lose nothing else and find himself resurrected as if he had died in normal PvP and no longer having PK status.
__________________
Computing the probability that at least one of the following events will occur:
P(a or b ... or z) = 1 - P(!a and !b ... and !z)
Probability
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