Go Back   Nodiatis Forums > Nodiatis Forums > General Discussion > Bug & Exploit Reports
Forgot?

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next

Transportation bug & its potential unwanted behavior
Old 01-11-2019, 10:37 PM   #1
Sent
Neophyte
 
Sent is offline
Join Date: Jan 2019
Posts: 6
Default Transportation bug & its potential unwanted behavior

Transportation works regardless of companion being a flying type or not.
- When assigning Item Transport, it still says "Only companions capable of flying can learn that skill" but assigns it anyway.
if details needed:
- Tested on 2 companions with different apperances, but with same stats and both being dancing type but defenitely not flying type.
- Both trained level 2
- Effective level 3, +1 comes from being happy

Also companions do transport Meat from storage. Not sure if intended. Rather unwanted behavior in my opinion. Would be nice to either have an option to "lock" specified stack or exclude meat and traps from auto-transport entirely (2nd solution being worse as sometimes we would like to transport these still)

Last edited by Sent; 01-11-2019 at 10:39 PM.. Reason: added details
  Reply With Quote
 

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



All times are GMT -5. The time now is 03:24 AM
Boards live since 05-21-2008


vBulletin skin developed by: eXtremepixels
Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2019, Jelsoft Enterprises Ltd.