pet delay
Old 12-06-2015, 10:01 AM   #1
Sexyy
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Default pet delay

there is bug with pets that have longer delays, for example tommys
seems that delay does not reset after combat so like every third battle my pets will continue with delay from previous combat meaning they will attack after 2-3 sec into combat.
Another bug is with auras that do not reset after combat aswell, for exaple weighted steel: if i finish combat with weighted in play, and start next combat without weighted in play i will have aura for 1-2 sec just enough to land first hit
IMO pet issue is really annoying since bms are already nerfed enough.
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Old 12-06-2015, 10:24 AM   #2
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Delay is not supposed to reset after combat.
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Computing the probability that at least one of the following events will occur:
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Old 12-06-2015, 10:30 AM   #3
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Quote:
Originally Posted by Glitchless View Post
Delay is not supposed to reset after combat.
K
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Old 12-06-2015, 10:46 AM   #4
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This has already been reported a dozen times, not just with pets, but high damage high delay 2hers with weights.
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Old 12-06-2015, 01:33 PM   #5
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Old 12-06-2015, 02:29 PM   #6
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Quote:
Originally Posted by Glitchless View Post
Delay is not supposed to reset after combat.
Should it continue to tick down even when combat is finished?

If my pets with a 20 second delay kill a mob and it takes me 5 seconds to loot and re-enter combat, it will take 15 seconds into the next combat for the pets to attack again, not 20- right?
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Old Delay/(1+haste%) = New Delay

For slow effects, use the slow % but as a negative.

Just repeat for multiple effects.

DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.
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Old 12-06-2015, 03:35 PM   #7
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Yes
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