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Old 05-02-2015, 04:32 PM   #41
Yadocxer
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Here are my Pet Improvement Suggestions with a BM/Whiper twist. To better understand my silly suggestions we should look at Timmy first, look to see what makes him so outstanding. Lv 1 1- 9 Dmg 60 Delay 50 AC Excellent Accuracy with capped Epicurious. Nothing special there except u can get one on a lv one toon. So it must be his procs. Timmy has three procs and they are quite nice ones for a lot of builds. 10% Dmg Mitigation, 15% bonus to heal gems, 75% Bonus to HP regeneration. So lets buff some pets with 2 and 3 and maybe a bit more: Here is my PIS.

Venomback Lizard
LV 100 Dmg 10 -55 Delay 40 Accuracy Epic
This pet has a chance of poisoning its target for 80 damage over 10 seconds when striking an enemy. 10% of these hits produce 2x dmg. If a whip is equipped on the same side as this pet the chance increases to 15%.

Weasel Cuddlebug
LV 100 Dmg 10 - 64 Delay 45 Accuracy Epic
This pet has a 10% chance of preventing any detrimental gem used on you. 20% of these prevents are reflected back on the caster. 33% if a whip is equipped on the same side as this pet.

Armored Companion
LV 100 Dmg 15 - 87 Delay 55 Accuracy Epic
This Pet gives you 10% bonus to mitigation. This pet has a 15% chance to ignore mitigation when striking an enemy for normal dmg. If Stalking skill is caped AC is also ignored. If whip is equipped on same side as this pet up to 33% of these hits will be for crit dmg.

Dream Stalker
LV 100 Dmg 5 - 75 Delay 50 Accuracy Epic
Heals you for and steals in the form of mana/energy 10% of the dmg you deal with all attacks. Includes ranged and dd. This pet has a chance to cast a 10 second 15% sloth upon striking an enemy. If a whip is equipped on the same side as this pet the sloth is 18%.

Tommy The Turtle
LV 100 Dmg 1 - 91 Accuracy Epic
This pet give you 20% to heal and cure gems. When sticking an enemy this pet has a chance to bestow 5% mitigation bonus. 10% mitigation bonus if whip is equipped on the same side as this pet.

Soul Devourer
LV 100 Pet
Not sure on this guy.. Give a small % to hit all enemies.


Honey Badger
LV 100 Pet Dmg 10 - 50 Delay 40 Accuracy Epic
This pet gives 8% melee and pet haste. When striking an enemy this pet has a chance to increase haste to 10%. If a whip is equipped on the same side as this pet the chance id increased to 12%.

Timmy as so needs to be buffed to include Cure Gems in hits heal proc.

My PISs may be way off the mark. But at least I tried. The numbers and the proc's themselves are not set in stone, just merely suggestions. I just tried to have fun with it.

Last edited by Yadocxer; 05-02-2015 at 04:43 PM.. Reason: to untimmy tommy and add proc to squid.
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Old 05-04-2015, 07:04 PM   #42
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A couple other thoughts/ideas on pet buffs. Since big pet damage is based on crits, why not make some procs work off crits? Doesn't have to work on all pets, but this could provide some different ways for procs to occur, instead of when equipped/based off delay/based off being used. These ideas also give BMs a couple ways to help against DoTs, since that is probably their biggest weakness.

Some examples:

Stalker - when this pet crits, the vamp heal doubles as a cure, and cures pending DoTs. This would just be the part of the heal that comes from stalkers, not Conq quiver/rune/etc, so 8% with 1, 16% with 2 to start, would double as a cure.

Devourer - when this pet crits, the wound damage is applied to all opponents as a 10 second bleed.

Companion - When this pet crits, X% of the crit is applied as an AoE absorption shield to your team ( think like Iron Shell gem, X = mitigation on pet)

Tommy - When this pet crits, the next heal gem used gains an additional XX% strength. XX = Heal proc on pet. (As stated, pet is already strongest/most used, so buff should be something odd..this would give healers a different choice...plus 1 gem per tier)

Cuddlebug - When this pet crits, the next detrimental gem used against you will be prevented. (For uptier, can add 1 gem/level) This one *might* be a little op once uptiered, but currently no one active has over a tier 3 pet that I have seen, but that will be the joy of uptiering them

Lizard - When this pet crits, the poison applied is doubled, and adds an equivalent HoT on your friendly target.

Badger - When this pet crits, your next melee attack will be a crit. (For uptier, it could add 1 attack per tier...unlimited stacking, but only counts 1 hit out of DA/Quads/Etc)

Flesheater - When this pet crits, it's next attack avoids AC as well as mitigation.

Timmy - When this pet crits, your character giggles...or maybe groans. Not sure which would be better.
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Old 05-04-2015, 10:06 PM   #43
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Interesting ideas, most of them seem very decent, i like the badger cause this would help boost melee users, I do think the cuddlebug uptier would be too OP. everything else seems decent with the correct numbers to go with them.
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Old 05-07-2015, 06:44 PM   #44
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Here are my suggestions:

Venomback Lizard - venomous entity
This pet has a chance of poisoning its target for 50 damage over 5 seconds when striking an enemy. It also has a x% chance to increase any pre-existing poison damage on the target by y%. The poison slows down the enemy's reflexes and inflicts a z% melee and range slow aura on the target.

Weasel cuddelbug - anti-gem pet
This pet has a 10% chance of preventing any detrimental gem used on you. It also has a x% chance of mirroring the damage onto the caster. Finally, this pet inflicts a y% gem draw speed slow aura on the target.

Armored companion - bulwark
This pet gives you a 15% bonus to damage mitigation. It also gives you an x% increase to your armor class and has a y% chance to cast a fading damage absorption shield on the wielder equivalent to z% of the attack's damage.

Stalker - vamp specialist
Heals you for 10% of the damage you deal with all attacks. Includes melee, range, pet and direct damage. Also vamps x amount of mana and energy from the target with each attack. It gives the wielder a y% chance to vamp as if the damage is not mitigated (damage is still mitigated but the heal is for the full amount making vamping somewhat independent of damage dealt and hence not relegated to insignificance by damage mitigation).

Tommy - healer
This pet gives you a 20% bonus to heal gems. On each of its attacks, it also cures you of x amount of pending dot damage and casts a blessed heal of y over z duration on the wearer.

Soul devourer - ultimate aoe pet
This pet attacks all 3 opponents for x% of its total damage dealing ability, attacks 2 opponents (after one has been defeated) for y% of its total damage dealing ability and then attacks 1 opponent for the full amount. It also heals your entire team for a% of its healing ability if there are three teammates, b% of its healing ability if there are two teammates and for the full amount if you are fighting solo.

Honey badger - non-bm dps meleer's companion
This pet gives you a 10% bonus to melee attack haste, an x% bonus to melee attack damage and a y% chance to double attack. Also inflicts a z% degen aura on the target.

Flesheater - bm pvp dps dealer
This pet's damage ignores mitigation (on x% of attacks) and increases further when attacking those with regenerative qualities.
[This pet's damage should be modified such that it has the same ballpark dps as most of the other bm dps pets. Then its proc can be a percentage chance to ignore mitigation and its special ability can be a y% increased damage dealing capacity against a z level of regen].

Timmy
I like Storm's giggle idea for the timmy. Whenever it crits, the attacked individual giggles (because the attack is too weak) and no stuns/mezes can register during the giggling.
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Old 05-09-2015, 01:49 PM   #45
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I like some of these suggestions, although I think few might need really small numbers, unless it's time for another BM takeover. And really small numbers might make them almost worthless. But the ideas are there, can't wait for Glitchy to do something with these.
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Old 05-09-2015, 10:50 PM   #46
Yadocxer
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I think some folks have made some very interesting ideas that Glitch could work with. I'm very interested to see what, if any he will use. Thanks for posting thoughtful ideas. imo, keep the coming.
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Old 06-01-2015, 10:01 PM   #47
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Bump for the drunken idiots in my clans who can't find a thread after I tell them exactly where it is and the title.

Also for Glitch so he doesn't forget. #TheNorthRemembers
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Old 06-01-2015, 10:35 PM   #48
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lol ty storm <3
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Old 06-13-2015, 01:44 PM   #49
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When will we know the fate of little timmy and his dear lg pet buddies?
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Old 06-13-2015, 05:10 PM   #50
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Quote:
Originally Posted by StormGuardian View Post
Bump for the drunken idiots in my clans who can't find a thread after I tell them exactly where it is and the title.

Also for Glitch so he doesn't forget. #TheNorthRemembers
Peppridge farm remembers
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Old 06-13-2015, 11:22 PM   #51
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Quote:
Timmy - When this pet crits, your character giggles...or maybe groans. Not sure which would be better.
Giggles when HP is more than half full.
Groans when HP is under half.
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Old 06-13-2015, 11:59 PM   #52
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...just a fading, memory...
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Old 06-14-2015, 11:25 AM   #53
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OK, so a legitimate "buff" *cough* NERF *cough* to Timmy, that won't really change much at all:

Change damage to 1-5, down from 1-9, and delay to 30, down from 60. Or maybe 1-3 and 20 delay. The only thing this would do, is help defensive procs happen ever so slightly more often, and make mez ever so slightly less effective for teams with lots of timmies. Timmy and his procs would still remain the same though, so no uber cry babies.

Would be a tiny buff to hellram/aliangel type armors, which are hardly used now.
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Old 06-15-2015, 03:06 PM   #54
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At the least, make any static by-hit effects (like lizard's poison) scale with stalking.

Also I suggest some sort of effect for all whip users that causes bleeds on already bleeding enemies, whether from pet or whip strikes.
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Old Delay/(1+haste%) = New Delay

For slow effects, use the slow % but as a negative.

Just repeat for multiple effects.

DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.
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Old 06-15-2015, 04:27 PM   #55
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A pale horse- A pet that does 400-500 dps and reflects 25% of DD and 50% of Dots back to the caster.
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Old 06-15-2015, 04:32 PM   #56
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A black horse- A pet that does 400-500 dps that requires no manna or energy for the pet owner to cast DoTs and provides the buffs that staff users get from skills.
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Old 06-15-2015, 04:41 PM   #57
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A Red horse- A pet that reflects up to 400-500 dps and and provides 50% block chance if the bearer of the pet has a shield equipped otherwise does 500-600dps.
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Old 06-15-2015, 04:56 PM   #58
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Pet improvement ideas that could be applied to all or any pet:

1. Up DPS
2. Up healing
2. When equipping this pet it provides the buffs that a staff would if equipped.
4. This pet provides 50% more block chance to shield users.
4. This pet provides A 40% chance to block DoTs to shield users and stacks so if 2x are equipted the user has a 90% chance to block DoTs.
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Old 06-15-2015, 05:25 PM   #59
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all ideas are way out of scale pale
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Old 06-15-2015, 09:38 PM   #60
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all ideas are way out of scale pale
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