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Pet Suggestions
Old 10-18-2011, 04:22 PM   #1
Nurvus
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Default Pet Suggestions

Note: Suggestion haters go suck a bag of dicks.
This is not me suggesting a buff for BMs.
I just want the game to become more rich and interesting.
This affects everyone, not just BMs.
If you think there should be new stuff for Slashers, Crushers, Piercers, Archers and Casters, create a new thread about it.

This thread is about Pets.


Here's a few suggestions, compiled from other threads or otherwise pulled out of my deep dark... mind.
1 - Wild Discipline - a skill reducing the petmanship required to equip your pets.
EDIT: After Darkdingus' input
- Unlocked at level 60
- Initially suggested it reduces petmanship required by 1 per 5 points; but maybe it should be 1 per 2 points after 60.
- Possibly a Stat skill like Epicurious instead of Beastmastery

This would allow pets with petmanship higher than 100 to be created. Example: highest petmanship in game 120, and the skill would reduce petmanship required by 1 per 5 points in the skill = 20 at skill of 100. This is a buff.

EDIT 31-1-2012:
- Depending on how weapons vs pets are balanced between whippers and non-whippers, it might be balanced to make this skill give extra bonus per whip.
Example:
Reduces the Petmanship required (and displayed) to equip pets by 1 per 10 points in this skilll, plus another 1 per 20 points per whip equipped, allowing you to equip pets, at a skill of 100, that require up to 110 petmanship without whips, 115 with 1 whip or 120 with 2 whips.

2 - Breed/Evolve pets - ability to bring, for example, a Tree Boa Rank 1 (76) to rank 3 (99), and with Wild Discipline, rank 5 (120).

3 - Awesome pet types: Dragons, Unicorns, Pegasus, Orochi (8 head serpent), Ninetails, Phoenix, etc.

4 - Legendary Pets (example: Phoenix = damage; Pegasus = healing)

5 - Ways to give pet stats use:
EDIT: To clarify and refine...
a) - AC, Dur & Reg - Protective Instinct - Skill causing pet to take a % of the damage before the master does.
- This damage would reduce the pet's health.
- Pets below 50% health would not trigger this skill.
- This means a High Dur/Reg/AC pet would be able to take more blows during battle than a pet focusing on Str/Dex/Int/Cnc/etc. This is a buff.
b) - Agi and Cnt - Prevent affected by pet's Agi & Cnt vs attacker's Str/Dex (melee), Int/Cnc/Dex (ranged) or Int/Cnc (spell). This is a nerf.
- Growl resistable through attacker's Cnt, versus Pet's Str/Int & Agi. This is a nerf.
- Intimidate resistable through attacker's Cnt, versus Pet's Dex/Cnc & Agi. This is a nerf.
c) - Int/Cnc/PRe/PSt/MRe/MSt - Pets with mob-like spells; Use more stuff but keep the same overall pet damage.
- most pet abilities and actions (Growl, Prevent, Intimidate, Healing, Spells) use the pet's Energy/Mana; This is a nerf.
- pet healing depends on Int.
d) - Make pets more unique in base Stats.Some higher Str & Dex, some higher Str & Dur, etc.

6 - Greater Pets "2h version"
Pets that occupy 2 pet slots at once, possibly these would be the Dragons, etc.

I think this would further awesomealize the game.

EDIT 04-02-2012
7 - The Pack - Lv20 Beastmastery Skill - Every point in this skill gives you a 0.1% chance on every melee or ranged hit or a 0.15% chance for whip hits to cause the pet on the same side of the weapon to immediately attack. Two-handed Weapons and Bows affect both pets. This is a buff.

This is a buff and I'm not implying the BMs need this, just saying I'd like (with proper buffs given to other classes) to be able to see more interaction between what my character does and what my pets do.
This means my own success in attacking would improve my pet's effectiveness.

Last edited by Nurvus; 02-04-2012 at 03:45 PM..
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Old 10-18-2011, 09:29 PM   #2
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i also would want a mid level mana/energy vamping pet i had one in another thread of mine was low damage range but its sole purpose was vamping, no damage or healing from it.
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Old 10-18-2011, 09:59 PM   #3
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k then i want a op pet to specifically kill and eat whippers pet's increasing its own power x10 to instakill the whipper
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Old 10-19-2011, 04:03 AM   #4
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Quote:
Originally Posted by >.> View Post
i also would want a mid level mana/energy vamping pet i had one in another thread of mine was low damage range but its sole purpose was vamping, no damage or healing from it.
Ehh good in theory but they already exist - its called mana/energy theft runes.
A true vamping pet would be extremely overpowered.. Considering maintain these two things is all that truly keep caster from becoming invincible.
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Old 10-19-2011, 04:07 AM   #5
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More ontopic.

1. Is a good idea, but in the same sense is pointless..

2-3 and 6 Would also be cool, diversity would be nice. But I don't really like the entire idea of having pets using magic..

4-5. Nearly all of thse ideas have been suggested - and legendary pets are on the way Im sure
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Old 10-19-2011, 04:12 AM   #6
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Keep in mind that Suggestion 6 isn't a buff.
I am suggesting that healing from pets uses pet Int instead of Str. That means BMs, who heal and damage with pets, at the same time, would become weaker in one of those 2 departments, since pumping everything into Str wouldn't have a double-dip result like it does right now.

Also, I'm suggesting that Prevent from pets is weakened by enemy offensive stats, and strengthened by the pet's agi & cnt. And that Growl is weakened by the enemy Cnt, and strengthened by the Pet's Str/Int. This is a nerf.

Last, but not least, I'm suggesting that pets use mob-like spells and have/use their own Mana/Energy -in order to do the damage they currently do- wich would create the need to manage the amount of MRe, MSt, PRe, PSt, Cnc, Int, etc.

If this sounds like a buff, think again because I don't mean it as a buff!
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Old 10-19-2011, 11:30 AM   #7
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No support for 1 unless it only affects legendary pets. (i.e: pets with levels above 100)
Else it's an unwarranted buff.
2-3-4-5, total support. As always, your ideas are well-built Nurvus.

Edit: Actually, make 1 a stat skill, and apply it to all stuff that might be above 100. (You did not want to speak about anything other than pets, so I hesitated to say this)

Last edited by Darkdingus; 10-19-2011 at 01:36 PM..
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Old 10-19-2011, 05:09 PM   #8
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You make a valid point.

Could be:
- Beastmastery skilll unlocked at 60
- Reduces Petmanship requirement by 1 per 2 points above 60.

Edited original post to reflect that.

Last edited by Nurvus; 10-19-2011 at 05:26 PM..
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Old 10-19-2011, 06:15 PM   #9
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Quote:
Originally Posted by Nurvus View Post
Keep in mind that Suggestion 6 isn't a buff.
I am suggesting that healing from pets uses pet Int instead of Str.
Nope. NOTHING in stat stones helps pet heals. Same as nothing in stats helps caster heals.
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Old 10-19-2011, 06:23 PM   #10
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Quote:
Originally Posted by Roeth View Post
Nope. NOTHING in stat stones helps pet heals. Same as nothing in stats helps caster heals.
Thought Fire and Ice indirectly made your pet Str affect pet damage and thus pet heals.
If they're completely independant then my bad :P

Anyway the way I meant it was that you should need to pump pet Int to get the healing you get right now.

Last edited by Nurvus; 10-19-2011 at 06:25 PM..
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Old 10-27-2011, 04:46 PM   #11
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Added new idea - a 2h version of pets - Greater Pets. These could be the suggested Dragons, Hydras, and so forth.

Equipping one such pet would work like equipping a 2h weapon - occupy both slots.
There could be greater pet-specific skills.
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Old 10-27-2011, 07:36 PM   #12
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oh yea try explaining this to a /\/

not saying i dont like it. but its testing would take years
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Old 10-28-2011, 06:06 AM   #13
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I want a dragon...I WANT A DRAGON NOW!
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Old Delay/(1+haste%) = New Delay

For slow effects, use the slow % but as a negative.

Just repeat for multiple effects.

DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.
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Old 10-28-2011, 08:41 AM   #14
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I like the idea of "Great Pets".
Total support for something innovative
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Old 10-28-2011, 08:42 AM   #15
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I want a dragon
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Old 10-28-2011, 02:31 PM   #16
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I think there should be special (but not too OP) pets that only BMs can use.
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If they put a nice icon on you it's beneficial if they put a mean one on the other guy it's detrimental.
Quote:
Originally Posted by Glitchless View Post
The player was banned for using an exploit repeatedly without reporting it. There's only 1 proper way to profit off an exploit: report it.
Quote:
Originally Posted by Huggles View Post
Old Delay/(1+haste%) = New Delay

For slow effects, use the slow % but as a negative.

Just repeat for multiple effects.

DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.
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Old 10-28-2011, 02:44 PM   #17
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Would be nice, maybe by giving my Wild Discipline a slightly improved effect for BMs, resulting in 25 petmanship reduction instead of 20, or something like that, allowing BMs to use 125 petmanship pets, instead of just 120.

Non-BMs would also need to get equivalently unique stuff to compensate, though.

I could live with normal pets, as long as it gets more interesting
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Old 01-30-2012, 01:41 PM   #18
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Wow, this is a well thought out idea. Support.
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Old 01-30-2012, 01:48 PM   #19
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Quote:
Originally Posted by Nurvus View Post
Wow, this is a well thought out idea. Support.
You can't compliment your own post and second it.
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Old 01-30-2012, 01:49 PM   #20
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Mmm... you're right, doing both is a bit overkill.
Here's what: you compliment it, and I support. Deal?

Still, what did you think about it (the idea)?
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