Nodtools math
Old 01-03-2016, 05:25 PM   #1
hotshot64
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Default Nodtools math

strength = baseStrength
+ (leftLegStrengthBonus * (1 + statEnhancement * 0.0025))
+ (rightLegStrengthBonus * (1 + statEnhancement * 0.0025))
+ (leftSleeveStrengthBonus * (1 + statEnhancement * 0.0025))
+ (rightSleeveStrengthBonus * (1 + statEnhancement * 0.0025))
+ (breastplateStrengthBonus * (1 + statEnhancement * 0.0025))
+ (helmetStrengthBonus * (1 + statEnhancement * 0.0025))
+ (mainHandStrengthBonus * (1 + statEnhancement * 0.0025))
+ (offHandStrengthBonus * (1 + statEnhancement * 0.0025))
- (leftLegStrengthPenalty * (1 - mitigatedPenalties * 0.005))
- (rightLegStrengthPenalty * (1 - mitigatedPenalties * 0.005))
- (leftSleeveStrengthPenalty * (1 - mitigatedPenalties * 0.005))
- (rightSleeveStrengthPenalty * (1 - mitigatedPenalties * 0.005))
- (breastplateStrengthPenalty * (1 - mitigatedPenalties * 0.005))
- (helmetStrengthPenalty * (1 - mitigatedPenalties * 0.005))
- (mainHandStrengthPenalty * (1 - mitigatedPenalties * 0.005))
- (offHandStrengthPenalty * (1 - mitigatedPenalties * 0.005));
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Last edited by hotshot64; 01-03-2016 at 07:31 PM..
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