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New Gem/Skill Effect - Healing Absorption
Old 02-10-2012, 12:25 PM   #1
Nurvus
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Default New Gem/Skill Effect - Healing Absorption

Would be nice to have gems/skills that apply a debuff that absorbs healing done to that target.

This would be mainly used in PvP, but mobs/bosses could start using enough nasty healing gems to make this worth in PvE as well.

Let's imagine 3 gems:
- A Direct Healing giving 100 health.
- A Healing Over Time giving 30 health per second.
- A Healing Absorption absorbing a total of 150 health.

Now let's say the order they are played in is:
- Healing Absorption -> Healing Over Time -> Direct Healing.

The resulting healing would be:
(30 absorbed) 0 HoT
(100 absorbed) 0 DH
(20 absorbed) 10 HoT
30 HoT
30 HoT
etc

As a skill, it could add such an effect to certain gem colors, types or attack types.

- A skill in Death might make certain gem colors apply such an effect.
- A skill in BM could make pets apply a Festering Wound when they hit a bleeding target
- A skill in Melee might make attacks apply a Plague Strike when hitting a diseased target, etc.
---
Other interesting effects:
Quote:
Originally Posted by Darkdingus View Post
Additionally, how about an aura that simply reduces the healing received by X?
Example:
Aura of Decay (Rank 1)
Reduce healing effects by 5.

Last edited by Nurvus; 09-27-2013 at 07:03 AM..
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Old 04-17-2012, 08:47 PM   #2
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I wonder...
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Old 04-18-2012, 09:04 AM   #3
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I like this idea.

I like it better than the current heal-reduction mechanic (percentages are great and all, but not as impressive)

It's like getting extra damage, but only worth it in PvP, so no farming spree.

I'd originally thought to have this kind of mechanic as a DoTer skill, but those people need no help.

Additionally, how about an aura that simply reduces the healing received by X? There are auras for damage, but not for heals... Make it detrimental, so Dark Knights don't feel left behind (as there has been a nice supplement of already-nice positive auras for Pallis recently)
- Make this aura only affect gemheals, otherwise, all the BMs will cry for nerf.

So the healers don't complain too much, also introduce groupheals in the same patch. Not as useful as groupDDs, but still worthy of attention.
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Old 05-20-2012, 11:57 AM   #4
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Thanks for the input, Dark.

Your aura idea seems good too. I'll add to the initial post.
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Old 05-20-2012, 04:43 PM   #5
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Nurvus, Glitch will do what he wants. I've seen that you have had many ideas for nod. And let me tell you, Jeff almost never listens to new ideas. Unless there necessary like the new clans, and a few new skills to improve certain classes.

Some of your ideas also would be stupid. I mean, there okay, but the way the skills are done now is how it's always been. If you add one skill for one class, you have to add another for another class otherwise players will rage... For example, a caster i.e Myself, gets a new skill ( Apocalypse - Increases all DD/DOT damage by 25% when health is almost minimum) Now then, say if that skill came out, casters could farm much much faster than they already can, The mass number of melee/archers at cap would go ape ****. Jeff would never bring a skill out like that, unless there was more new skills for ALL classes. Like melee already have a skill based around that, they could get further there skill to 50% damage, instead of 25%.

Just saying, that's all. New skills/items are just nerfed no matter what you do, or say. Most things won't happen because of that.
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Old 05-20-2012, 05:49 PM   #6
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Hion, when I make a suggestion for Beastmaster, for example, I'm not suggesting only BMs need skills.

It's that I only had ideas for BMs.

Someone else can suggest stuff for other classes, or maybe I can, if I have any ideas.

But at the end of the day a suggestion is a suggestion.
Something he can use up one day.

Your post is alot more meaningless than my suggestions.
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Old 09-27-2013, 07:07 AM   #7
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