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Maximum Damage and More
Old 06-14-2011, 09:48 PM   #1
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Join Date: Aug 2010
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Default Maximum Damage and More

Similar to Stormy's thread, but with new skills, secondary classes, and new legendary items added, new calculations are needed.

Do not use Special Abilities as any of the max hits. Max Hits are based off a single attack or cast. Double casts, double attacks, and trishots are acceptable. Bleed effects and bloodlets are acceptable.



Crit Chance
Max Crit Chance (1H Melee)
Max Crit Chance (2H Melee)- 70.57980351144212%

Max Damage
Max Melee Hit (1H Pierce)
Max Melee Hit (2H Pierce)
Max Melee Hit (1H Crush)
Max Melee Hit (2H Crush)
Max Melee Hit (1H Slash)
Max Melee Hit (2H Slash)
Max Melee Hit (1H Whip)
Max Melee Hit (2H Staff)


Max Crit Chance

Max Bow Hit

Direct Damage

Max Crit Chance

Max Direct Damage Hit


Max Damage


Max Crit Chance

Max Damage

Max Heal


Max Heal over Time effect

Max Instant Heal effect

Originally Posted by Glitchless View Post
If they put a nice icon on you it's beneficial if they put a mean one on the other guy it's detrimental.
Originally Posted by Glitchless View Post
The player was banned for using an exploit repeatedly without reporting it. There's only 1 proper way to profit off an exploit: report it.
Originally Posted by Huggles View Post
Old Delay/(1+haste%) = New Delay

For slow effects, use the slow % but as a negative.

Just repeat for multiple effects.

DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.

Last edited by Huggles; 06-15-2011 at 08:59 AM..
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