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Regeners too OVERPOWERED
Old 05-16-2013, 03:58 AM   #1
Aesonicus
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Default Regeners too OVERPOWERED

Ok well not quite true but im a big believer.

Anyway the bug is when an archer is VS a regener (im a regener so i see it all the time) They will BLADOW! but not kill the regener. Even tho this bug benefits and hurts me i figured i should report it. My guess is that since regeners heal so fast and tic every milisecond that server isn't reading the bladow properly, and they live with 1-2 hp before the server can read that they should be dead.
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Old 05-16-2013, 04:02 AM   #2
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you also have timmies. mitigation messes with bladow.
Bladow triggers when the remaining dot effects exceed your current hp, it doesnt factor the miti in, thus you may very well survive the bladow.
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Old 05-16-2013, 04:04 AM   #3
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Even with timmies, and Crudgel off i've seen this happen. AKA i was testing using sibs and whips.
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Old 05-16-2013, 04:07 AM   #4
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eh, then it might actually be the regen messing with us there. still, after mitigation entered the game, bladow isnt as terminal as it used to be. so we had time to get used to that. putting down regeners requires excessive force either way so the impact this bug has (if it even is one) is kinda low.
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Old 05-16-2013, 07:44 AM   #5
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I get Bladow!'d all the time and live thru it, so what's your point?
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Old 05-16-2013, 09:46 AM   #6
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that it's not supposed to actually happen? lol
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Old 05-16-2013, 09:48 AM   #7
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Bladow does not account for mitigation.
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Old 05-16-2013, 12:31 PM   #8
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Isn't mitigation factored in when the DoT effect is applied? If so, you're now saying that those DoT effects get mitigated twice if they are hit with a bladow. I have seen it stated that DoTs are not mitigated a second time on rupture, which is essentially what a bladow is.
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Old 05-16-2013, 01:22 PM   #9
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Mitigation is only factored when the damage finally goes through, not when the DoT is applied. Nothing is double mitigated. Bladow triggers based on DoT damage left compared to player health left.
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Old 05-16-2013, 07:27 PM   #10
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But BLADOW is suppose to be a killing blow; % Chance of successful ranged attacks to cause all burns and poisons immediately deal their full damage when their combined total EXCEEDS the CURRENT health of target.

from that description it should be a killing blow, period. No questions asked.
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Old 05-16-2013, 07:32 PM   #11
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their total exceeds the health -> they deal damage -> damage is mitigated -> they don't die
their total is before mitigation, the description is accurate. you're just wanting it to mean something it doesn't.
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Old 05-16-2013, 09:22 PM   #12
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Quote:
Originally Posted by Aesonicus View Post
But BLADOW is suppose to be a killing blow; % Chance of successful ranged attacks to cause all burns and poisons immediately deal their full damage when their combined total EXCEEDS the CURRENT health of target.

from that description it should be a killing blow, period. No questions asked.
Disagreed. You know how pissed off a lot of people were when we realized you could be bladow'd from full health? When people figured out you could survive a bladow with enough mitigation, the "nerf bladow" thing basically stopped.
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