Minor Bloodlet Buff
Old 06-18-2013, 08:41 AM   #1
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Default Minor Bloodlet Buff

Bloodlet damage should be partially reliant on stats, the way max damage can be increased with high str (dex for pierce) or high int for DDs.

For piercers, if dex is at a certain point, max bloodlet damage is increased by 50%.

For crush/staff/slash/whip, if str is at a certain point, max bloodlet damage is increased by 50%.

Essentially, this provides a chance for bloodlets to be more than your min damage if your stats are high enough.
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Old Delay/(1+haste%) = New Delay

For slow effects, use the slow % but as a negative.

Just repeat for multiple effects.

DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.
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Old 06-18-2013, 08:55 AM   #2
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Nice idea. I support.

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