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PK Proposition: Level Restrictions
Old 01-24-2010, 07:55 AM   #1
Glitchless
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Default PK Proposition: Level Restrictions

We wanted player feedback on a proposed change to PK combat that would make the lifespan of the PK far longer by limiting the level of people who could attack the PK so long as the PK only went after a similar levelspan of prey. Here are the proposed changes:
  • PKs who limited themselves to attacking only players within 5 levels of their own level would only be attackable by players within 5 levels of them. A level 30 PK for instance who never attacked anyone below 25 would not be attackable by anyone over level 35.
  • PKs who did attack someone more than 5 levels below them or who attacked while grouped with other PKs would then permanently be fair game to all.
  • A warning message would be given to a PK forcing combat on someone who was already grouped with a high level person, however, group invites/forming would not be possible while in PvP combat to prevent exploitation.
  • The gold theft patch would NOT be implemented.
  • The redemption nerf would NOT be implemented.
  • A SPK nerf would be implemented: In order to get triple experience bonus from being a PK you would have to have actually PK'ed another player in the past 7 days. PvP combat right before the daily reload would not count to avoid exploitation.
  • Combat that is forced on a PK who is looting will no longer interrupt their looting immediately. They will have the same 60 seconds to loot as other players get.
  • The level will be added of the killer and killed to PK global messages.
  • NEW: The removal of exhaustion due to immediate local zone face updates (the faces that appear on the right side of the screen showing you who is in your zone).
Again these changes are designed to encourage real PvP by lengthening the life of PK's who only sought fair opponents.
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Computing the probability that at least one of the following events will occur:
P(a or b ... or z) = 1 - P(!a and !b ... and !z)
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Old 01-24-2010, 08:00 AM   #2
jedimastercal
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Thanks Glitchless and his paid buddies :P its what nod needs to stop the 80's owning the lower lvls and having pk's last 2 seconds
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Old 01-24-2010, 08:01 AM   #3
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Quote:
Originally Posted by Glitchless View Post
[*]The gold theft patch would NOT be implemented.[*]The redemption nerf would NOT be implemented.[*]A SPK nerf would be implemented: In order to get triple experience bonus from being a PK you would have to have been in PvP combat in the past 48 hours. PvP combat right before the daily reload would not count to avoid exploitation.[/LIST]Again these changes are designed to encourage real PvP by lengthening the life of PK's who only sought fair opponents.
BY FAR the best idea Ive ever heard,guess team Glitch does something after all

good job


idk about the lvl difference tho,cant put my mind on it
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Old 01-24-2010, 08:02 AM   #4
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Quote:
Originally Posted by Neo View Post
BY FAR the best idea Ive ever heard,guess team Glitch does something after all

good job


idk about the lvl difference tho,cant put my mind on it
Neo think of it this way there will be pk's to hunt and more people will want to go pk that way the game will be like most other games with pkers
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Old 01-24-2010, 08:05 AM   #5
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yes but I wanna keel low lvl noob PKs too
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Old 01-24-2010, 08:09 AM   #6
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Seems to be a very good idea.

Maybe some tweaks here and there, but overall nice. It been asked since pk system got introduced to have a level restriction.
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Old 01-24-2010, 08:13 AM   #7
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yeh and maybe a tweak (like neo said) to possibly 5 above 5 below even making 80's able to kill 72's when they delvl to 77
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Old 01-24-2010, 08:19 AM   #8
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+/- 5 levels makes more sense and is simpler, it has been modified to that.
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Probability
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Old 01-24-2010, 08:23 AM   #9
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:O jeff listened to my idea yay lol na jking jeff i know ur busy :P
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pk lvl s
Old 01-24-2010, 08:24 AM   #10
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Default pk lvl s

Great idea , on the right track to revitalizing the sport in Pking , these high lvl players who sit in town & BS while playin thier alts , then jump on to chase real lower lvl Pks that are at a huge disadvantage is unfair and discourages the younger player ,who may not continue playing at all , thus lowering the influx of new player base
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Old 01-24-2010, 08:29 AM   #11
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Originally Posted by assmonkey View Post
Great idea , on the right track to revitalizing the sport in Pking , these high lvl players who sit in town & BS while playin thier alts , then jump on to chase real lower lvl Pks that are at a huge disadvantage is unfair and discourages the younger player ,who may not continue playing at all , thus lowering the influx of new player base
good point only low lvl doesnt make u young irl it can just be that u have problems with learning games and stuff and that u have a bad build and dont know how to fix and ur an N and only use about 20 mins rt total out of the 1hr etc
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Old 01-24-2010, 08:45 AM   #12
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Nerfing SPK's in that manner is not right.. You should never lose SPK status if you always have a chance to lose everything.. (trip exp)..

I get where your coming from but in my eyes, you shouldn't have to worry about renewing your status as PK every two days thats just retarded. Monthly maybe? But every two days?

"Jadakris has killed XXX in XXX" doesn't change a damn thing. Then you have every single person around your level looking for you.. And yes, you could probably beat the first two.. or three.. Then a group comes and your dead..
Like I said, maybe if the reward was more of your enemies loot.. and or some sort of penalty for them..squelched maybe? They did just get merked..




The entire idea of you being given up like that is, stupid. It defeats the purpose really.. I'm sure there will be people to go buck wild and PK all day and fight everyone off. But being a SECRET PK, should be secret you shouldn't have to deal with the 15 minutes of red every two days..
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Old 01-24-2010, 08:48 AM   #13
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Also, what if instead of always losing all of your items.. you PPK/PK ratio came into play.

Oh, and if you are a SPK.. not just a PK. You should have a chance to redeem on the person who finds you..
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Old 01-24-2010, 08:57 AM   #14
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Lol after 48 hrs u auto redeem its a good idea from spk that is so that u can use ur rrt saved up then risk spking again
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Old 01-24-2010, 09:33 AM   #15
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This is a good start. Great idea to ask for some community feedback before making up your mind. A stakeholders meeting is always a good way to iron out potential holes in the system and to reveal other concerns that players may have with potential updates.


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Originally Posted by Glitchless View Post
  • PKs who limited themselves to attacking only players within 5 levels of their own level would only be attackable by players within 5 levels of them. A level 30 PK for instance who never attacked anyone below 25 would not be attackable by anyone over level 35.
How about when the potential pkker is hunting in a group, would the level limit be applied to the total group-level? Three lvl 30 chars should not be able to kill a level 25 PK. If this were done, PKKing becomes a solo-sport. Sure it would probably make it more fair, but grouping to get activities done should not be discouraged. Only way I can think to make it fair is to have a more accurate measure of group strength to compare and place limits on, but that's more complicated then anyone wants. Ideas?
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Last edited by Kerrlahg; 01-24-2010 at 09:35 AM.. Reason: I deleted the close list tag and broke the quote. fixed now
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Old 01-24-2010, 09:40 AM   #16
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Quote:
Originally Posted by Kerrlahg View Post
How about when the potential pkker is hunting in a group, would the level limit be applied to the total group-level? Three lvl 30 chars should not be able to kill a level 25 PK. If this were done, PKKing becomes a solo-sport. Sure it would probably make it more fair, but grouping to get activities done should not be discouraged. Only way I can think to make it fair is to have a more accurate measure of group strength to compare and place limits on, but that's more complicated then anyone wants. Ideas?
How bout solo = level +/-5
group = total XP (more accurate) ? - else a lvl 80 could gang on 3 lvl 30s (since lvl would be 90 then) but a lvl 80 prolly has way more XP then 3 combined 30s
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Old 01-24-2010, 09:43 AM   #17
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Na because its unfair for the crafters y not just make it u can only fight when ur 5 lvls higher or lower in a group or not if ur too high or low it says u are unable to enter this area lvl required...
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Old 01-24-2010, 09:43 AM   #18
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Great idea Glitchless... comment... i think the gold patch should still be implemented... PK's are always at a disadvantage in terms of gold and this patch would help even the playiing field...
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Old 01-24-2010, 09:45 AM   #19
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Y cant i delete this post???

Last edited by jedimastercal; 01-24-2010 at 09:50 AM.. Reason: deleting
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Old 01-24-2010, 09:45 AM   #20
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Quote:
Originally Posted by RogueTigeR View Post
Great idea Glitchless... comment... i think the gold patch should still be implemented... PK's are always at a disadvantage in terms of gold and this patch would help even the playiing field...
Yes and no y not do 1000 times their lvl is what gets taken or something
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