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Big Game Stacking
Old 01-12-2013, 05:21 PM   #1
Claudia
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Default Big Game Stacking

Thank you!
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Old 01-12-2013, 05:24 PM   #2
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ty
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Old Delay/(1+haste%) = New Delay

For slow effects, use the slow % but as a negative.

Just repeat for multiple effects.

DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.
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Old 01-12-2013, 05:25 PM   #3
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o.0 Thank's
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Old 01-12-2013, 05:25 PM   #4
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thanks for changing the time from 24 hours to 1 hour.

but tbh, you should change it again.

as is, if your a civi, you cant help the clan, you cant get tax, you cant use runes.

as a soilder you can.

now, as a soilder, for 1 hour you cant be forced, or fight anyone. yes it stops ambushes, but why not change it again??

make it so that they CAN be forced, but cant force anyone for an hour after becoming a soilder.

that way, people can still attack those that wanna be pussies, but dont have to worry about the ambush.

otherwise, nice patch. just putting in my 2c
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However you want to spin it, buddy. This patch was specifically designed to somehow screw you over.

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Tell that to the crybaby archers
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We are well aware of the over-dramatic reactions to game changes in an effort to skew perception. It doesn't work, just makes them look like cry babies.
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Old 01-12-2013, 05:28 PM   #5
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Thanks for the stacking patch. Agreed with Smashy
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Old 01-12-2013, 05:34 PM   #6
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It costs 8500 RP to promote to soldier, I don't think anyone will be doing it every hour just for immunity. We'll see.
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Computing the probability that at least one of the following events will occur:
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Old 01-12-2013, 05:35 PM   #7
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smashy, the people abusing the civi thing are in alt clans with no runes and no tax in the first place so they wouldn't get any benefit from it anyway
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Old 01-12-2013, 05:37 PM   #8
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Thank you Glitchless, and to all who commented on the trophy stacking thread.

Need look at gate and recall drop rates.

I hear of a 96 recall pot included.
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Old 01-12-2013, 05:38 PM   #9
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Originally Posted by Glitchless View Post
It costs 8500 RP to promote to soldier, I don't think anyone will be doing it every hour just for immunity. We'll see.
you know as well as i do, that people will abuse it, just to give themselves that freedom.

besides, 8.5k rp is easy to make, hell ive made it in like 2-3 boss kills.

make it something else. like 1st time after they join a clan it is free, then after that, its sometihng like a ter or dom cost.

that way its actually costing the clans to do it, and make it a decent amount, rather then small amounts.

this way, clans abusing it, can, but only for a small time, then they will have nothing left and cant do it.
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However you want to spin it, buddy. This patch was specifically designed to somehow screw you over.

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Tell that to the crybaby archers
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We are well aware of the over-dramatic reactions to game changes in an effort to skew perception. It doesn't work, just makes them look like cry babies.
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Old 01-12-2013, 05:41 PM   #10
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Anything that is dropped in stacks like trophies has the potential to be stacked as well since they have a flat % chance to drop for each final stack of trophies you get and then result in a stack of the same sizes.
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Probability
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Old 01-12-2013, 09:27 PM   #11
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Was wondering since it looks like the gate/recall amounts appear to be here for good, could you please give them a store value to sell to store. The market will be flooded within hours, if not days the way it is with people pulling in 100's an hour. It would be a shame to add gates and recalls to the list of things that just get destroyed from the loot.

Thanks
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Old 01-13-2013, 12:19 AM   #12
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There isn't an increase in the amount of gate/recall drops. They're just being stacked from BGT.
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Computing the probability that at least one of the following events will occur:
P(a or b ... or z) = 1 - P(!a and !b ... and !z)
Probability
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Old 01-13-2013, 05:36 AM   #13
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Can't thank you enough for this trophy stacking patch well done!
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Old 01-13-2013, 06:52 AM   #14
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Yes, awesome stacking patch ty
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Old 01-13-2013, 08:17 AM   #15
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Awesome Thanks Glitch
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Old 01-13-2013, 01:35 PM   #16
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Quote:
Originally Posted by Glitchless View Post
There isn't an increase in the amount of gate/recall drops. They're just being stacked from BGT.
This is not true. Before this patch I never got 42 recalls in 1 fight... Now I get stacks of 42 on some mobs and I just give them away.
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Old 01-13-2013, 04:11 PM   #17
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i think if i understand what glitchy is saying in other threads the ammount of stacks dropping hasnt changed but the size of the stack of recalls/gates is dependant on the size of the trophy stack that triggers the drops as there is a x% chance for recalls/gates to drop per stack of trophies....so when you get a stack of 96 trophies that triggers the drop...you also get 96 recalls/gates
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There are modifiers that alter drop chance when you go AFK based on what you do when gone. We will list them here:
  • Fix and eat a sandwich +15%
  • Watch TV -5%
  • Urinate +20%
  • Finish your homework +10%
  • Stand on your head for 5+ minutes +33%

We believe these are working as intended.
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Old 01-13-2013, 08:36 PM   #18
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imo it would be wise to thow them in random towns auction houeses at store buy or lesser amounts. that would benefit all and line your pockets in time.
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Old 01-17-2013, 04:54 PM   #19
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glitch, does this effect double stacking from arena bonus ok?
i just thought about it today and was curious
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Honorable mention goes to Emiliastormrage, Roguetiger, Hustlerking, Chloe.


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Old 01-17-2013, 04:57 PM   #20
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Arena bonus doubles a stack prior to BGT attempts to stack it on an existing stack so yes. Unfortunately you can't visualize it because there's no way to tell if a stack of 32 is from a 16 that got doubled from arena or two 16s that were stacked by BGT.
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Computing the probability that at least one of the following events will occur:
P(a or b ... or z) = 1 - P(!a and !b ... and !z)
Probability
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