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Old 12-28-2009, 09:09 PM   #21
Smashbros
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yes 2h works for staffs.

also later on all the crush specs will work for staves aswell, just not the crushing skill itself.
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Old 12-28-2009, 10:49 PM   #22
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Quote:
Originally Posted by Guessingo View Post
does staff damage go up if i raise two handed and crush damage in weapons?

Raising your strength increases staff damage. Upon reaching level 20, the crush specialisation skill allows crush max damage to increase.

Two-handed skill adds an increased chance to do critical damage for 2 handers. If you increase the Overcrit skill, it allows for more damage from critical hits.

EDIT: Didn't see Smashbros' earlier reply. Basically this is a duplicate of his answer.
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Old 12-28-2009, 10:58 PM   #23
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what do runes do? I found 2 that require level 20 archeoruneology. what do they do for me when i get my skill up.
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Old 12-28-2009, 11:08 PM   #24
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Originally Posted by Guessingo View Post
what do runes do? I found 2 that require level 20 archeoruneology. what do they do for me when i get my skill up.
Runes are clan objects that can be linked to one's equipment. They give a bonus to a stat or a skill/ability.

This is how a rune is used:

1) The clan masters/officers places the rune into the clan rune vault.
2) The rune is activated with the appropriate Rune Power (RP)
Note that 1 RP = 1 gold.
3) Clan members of soldier rank and above, and with the required
Archeorunology skill can now link the rune to their equipment, and enjoy its
benefits.

Runes last for a calendar month (ie. from the 1st to end of the month), so they have to be re-activated with the require RP again.
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Old 12-29-2009, 12:30 AM   #25
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different runes do different things.

some give extra exp gains, others increase your damage, some increase your stats.

you also have class specific runes, like Rune of Incantation (for casters) that allows them to start battle with more gems in play (if they have a staff equipped) or swiftarrow which increases ranged haste, and there is quicksteel for faster melee hits and aggression for pet haste.

with runes though you can have up to 6 equipped at a time (to have this you need atleast 90 runology and a premium account).

having a non paid account will allow you to use the 1st, 4th, 5th and 6th slots. (meaning to equip a 2nd rune you need 50 runology min)

a standard can use 1st, 2nd, 4th, 5th and 6th slots.

premium users can use all slots.

NOTE: to those wondering the reason you need 90 for the 6 runes is for the epic runes that are a requirement of -10.
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Old 12-29-2009, 05:22 PM   #26
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how valuable are quests? So far I just get a little gold out of it? Is it a big deal if i don't do all of them? can I skip some where its hard to find a boss.

so runes are only activated by clan leaders right? I have 2 runes that i found and they don't appear to have any abilities.

Last edited by Guessingo; 12-29-2009 at 05:46 PM..
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Old 12-29-2009, 07:00 PM   #27
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quests at lvl 80 might get you 1.5k each 1 you do.

bosses always drop items, and some times will drop travel gear aswell, soo getting the bosses (even not for a quest) is a good idea. the others you can skip if you wish.

most runes are pointless, as a free account you wont be able to give them to your clan leader either, and honestly are worth destroying (unless your paid and would like to earn maybe 10 gold from waiting months for them to sell)
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Old 12-29-2009, 07:16 PM   #28
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I am a premium member. I found 2 epic items that I want to auction. I am in a town. when i try to auction it says that it has to be in storage to auction. So I go to move it to storage and it does not go in my storage?
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Old 12-29-2009, 07:30 PM   #29
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You need to purchase the virtues before you can move the epic items to storage.

To purchase virtues right click on the virtue and select purchase virtues.

Beet Da Brat
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Old 12-29-2009, 08:08 PM   #30
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so i have to spend cash just to auction an epic item? This game tries to nickle and dime every penny they can out of you don't they? I spent $50 for 4 months of premium now i have to pay more?
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Old 12-30-2009, 01:31 AM   #31
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It is not that the game is trying to rip you off. The game is a business. It presents you with a product and you can choose to pay for that product if you feel that it will give you enough bang for your buck.

Epic items are in no way necessary to play the game. They are payed upgrades. If you don't want to purchase the virtues just destroy the epic items. There are many players who never get any virtues or use any epics. For the early epics you won't get enough return (gold wise) for your items anyhow. It will cost 2 time cards to get 2 virtues and the early epics auction for a much lower value; the time card sells for 150k gold a piece or more nowadays in comparison.

Take the game in stages. I tell most people to spend 5 bucks and get a time card for 28 days of standard account access. Then if they like the game and enjoy it they can buy more upgrades as they see fit depending on their budget.
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Old 12-30-2009, 02:08 AM   #32
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The game, as Conqueror stated, is after all a business too, so they need to make some money. While the game does seem mercenary at times, we aren't forced to pay, and it's good to research the costs and benefits before one plunges in.

Since you already paid the $50 for 4 months premium, you would be able to level up quickly in this time to at least level 30. From level 30 onwards, in-game gold becomes easy to accumulate through treasure chests, sale of trophies/items/resources. Use the in-game gold to buy Time Cards for standard/premium/virtues, and you'll find you will not need to pay much more or even anything more.

Last edited by Jochi; 12-30-2009 at 02:12 AM..
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Old 12-30-2009, 04:02 AM   #33
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The more online game I play the more I realize that the makers don't care about making a good/better game. As previously stated it is a business and is their job so they need the money to pay to host the game and for their time. But I see makers choose te money making option over the better game play update everytime which is expected. If you don't spend money there is no Nodiatis simple as that. Nodiatis needs players to survive well their wallets anyway. So it comes down to the fact of "what do you want for nothing". But seeing as how you said you already spent money it appears you want free stuff just cause you bought something

but I would like to see updtea with better gameplay rather than ones to make
a quick buck like the pk one
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Old 12-30-2009, 04:36 AM   #34
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Quote:
Originally Posted by Pasterqb View Post
but I would like to see updtea with better gameplay rather than ones to make
a quick buck like the pk one
amen
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Quote:
Originally Posted by Glitchless View Post
There are modifiers that alter drop chance when you go AFK based on what you do when gone. We will list them here:
  • Fix and eat a sandwich +15%
  • Watch TV -5%
  • Urinate +20%
  • Finish your homework +10%
  • Stand on your head for 5+ minutes +33%

We believe these are working as intended.
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Old 12-30-2009, 04:40 AM   #35
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Quote:
Originally Posted by Pasterqb View Post
The more online game I play the more I realize that the makers don't care about making a good/better game. As previously stated it is a business and is their job so they need the money to pay to host the game and for their time. But I see makers choose te money making option over the better game play update everytime which is expected.
Well yes it is a business and the developer has every right to make money on his product. But it is not strictly a make money vs. please the customer dichotomy as you suggest. In fact, the developer will always make more money if he creates a product that the customer will enjoy; after all fewer people will pay if the product is crappy.

THE TRUTH IS THAT PEOPLE LOVE TO COMPLAIN and they find every reason to complain.

Take for example the fading interface update. It was posted in the ideas and suggestion part of the forums. The poster said that he would be happy if he could see the artwork which was being blocked by the interface; the idea received enthusiastic support when it was posted.

When Glitchless actually responded to the player base and implemented the update half the people went loco.

Omg omg I can't see. helpppp. I can't see my gems. Oh mai gawd. My eyez. It burnzzzzzz.

The thing was clearly visible even when faded out. Plus all you had to do was put your mouse cursor over it and it would never fade out. The complaints however were ridiculous, some of them coming from the very people who had originally supported the idea.

Plus what is the person who started this thread doing. He is COMPLAINING. The payment options were clearly visible when he started playing the game. He could have decided what he wanted to pay for before he payed instead of complaining subsequently.

Quote:
Originally Posted by Pasterqb View Post
If you don't spend money there is no Nodiatis simple as that.
You can play this game without spending any money. The trickiest part is saving up for that first tc. The company needs people to spend money on the game but even free accounts that purchase tc's with gold drive the economy and are valuable [if they weren't buying the tc's there would be less demand for them and hence less money spent on the game].

Quote:
Originally Posted by Pasterqb View Post
But seeing as how you said you already spent money it appears you want free stuff just cause you bought something
Yes I agree.

Quote:
Originally Posted by Pasterqb View Post
but I would like to see updtea with better gameplay
We all like updates with better gameplay.

However, we can't agree about what better gameplay is. I could argue that the pk updates make for better gameplay. No matter what Glitchless does, there will be people who go nuts. Atleast before the mass crowd phenomen kicks in. Once a bunch of people start complaining, then everyone starts complaining. Or once some people like it, everyone else likes it. Forums are heaven for someone who studies psychology and sociology.
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Old 12-30-2009, 04:59 AM   #36
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tbh a few people have never seemed to trigger the masses on these forums to me...seems like in every thread i read (for the most part) there is someone for it and someone against it rarely and usually only unless its a very good idea or very bad idea do the people in the thread agree
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Quote:
Originally Posted by Glitchless View Post
There are modifiers that alter drop chance when you go AFK based on what you do when gone. We will list them here:
  • Fix and eat a sandwich +15%
  • Watch TV -5%
  • Urinate +20%
  • Finish your homework +10%
  • Stand on your head for 5+ minutes +33%

We believe these are working as intended.
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Old 12-30-2009, 05:40 AM   #37
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Well this is going completely off topic but ok here goes:

I took a few psych classes in college. Wasn't my major. Just a side thing as an interest. One of the experiments that came up that I remember was this:

They had a group of 3 people stand in an elevator. When a new person (the subject who did not know about the experiment) walked into the elevator and the elevator doors closed these 3 people turned to face the rear of the elevator. At some point the subject turned to face the rear of the elevator as well (in all of the trials). In some of the trials they had the 3 experimenters change direction at set intervals. The subject changed direction with them (literally spinning around).

What this experiment shows is that there is a strong desire to fit into the social collective.

Add to that the issue of authority. People will follow those who'm they view as authority figures. I remember another experiment:

They basically had a person who was running the experiment and an actor. The subject (who didn't know about the setup) was supposed to quiz the actor and punish him with increasingly higher voltage electric shocks every time the actor got the question incorrect. The actor wasn't really being electrocuted; he was just acting. The majority of the people who came in administered what would have been lethal doses of electric shocks to the actor because the experimenter was viewed as an authority figure whose instructions could not be disobeyed. (pretty famous experiment; I'm sure you could google this one easily).


What this means in Nodiatis

Once enough people start naysaying an idea, chances are much higher that the next person who is going to respond will also respond negatively to the idea. The chances that this next person will respond negatively are even higher if the original naysayer is a higher lvl player (authority figure) who has been around for a while and knows what is going on. [I can't tell you the number of times I have heard a high lvl player say a completely incorrect thing, and then when I have tried to correct it with one of my mid or low lvl characters I have met with disbelief and contempt. People think that the lvl 80 must be right simply because he is lvl 80]

It is not necessarily visible all the time. But this kind of thing does go on. In many cases one or two negative posts can channel the thread in an entirely negative direction.

Quote:
Originally Posted by thatperson View Post
tbh a few people have never seemed to trigger the masses on these forums to me...seems like in every thread i read (for the most part) there is someone for it and someone against it rarely and usually only unless its a very good idea or very bad idea do the people in the thread agree
I am saying that your perception about whether it is a good idea or a bad idea is itself influenced by the responses. If enough people start saying that something is a bad idea, the number of people that are for it will dwindle into non-existence because the new comer's perspective will be shaped by the negative comments of the several original posters (lets say 3 original negative posts like the 3 people in the first experiment).

This is basically what I meant. Sorry to hijack the thread. Back to topic now.

Last edited by Conqueror; 12-30-2009 at 05:53 AM..
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Old 12-30-2009, 12:34 PM   #38
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as you said no more hijacking the thread but i will say this you obviously dont know me very well...every time i respond so most ideas i dont just go with the majority i read the topic and generally the only reason i read the other posts is to see if they have given any good reasons for or against it...i support most of my reasonings for agreeing and disagreeing and i know several others that do...yes people try to fit into social outlines but from my pov that elevator experiement was missing some variables the guy tried to fit in with the majority of the ppl in the elevatow what about if only 2 of the 3 ppl turned around...what if only 1? ...btw i study science so i analyze experiements when they put before me no matter the topin but it seems to me thats an incomplete experiement u posted....either way not everyone conforms to basic phscology either.....

back to newbie questions tho
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Quote:
Originally Posted by Glitchless View Post
There are modifiers that alter drop chance when you go AFK based on what you do when gone. We will list them here:
  • Fix and eat a sandwich +15%
  • Watch TV -5%
  • Urinate +20%
  • Finish your homework +10%
  • Stand on your head for 5+ minutes +33%

We believe these are working as intended.
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Old 12-30-2009, 03:22 PM   #39
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Quote:
Originally Posted by Conqueror View Post
You can play this game without spending any money. The trickiest part is saving up for that first tc. The company needs people to spend money on the game but even free accounts that purchase tc's with gold drive the economy and are valuable [if they weren't buying the tc's there would be less demand for them and hence less money spent on the game].
Conqueror i meant if no one spent money. I wasnt singleing out him or anyone. Cause if no one spent money here there wouldnt be a game i am saying
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Old 12-30-2009, 05:47 PM   #40
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I wasn't aiming at you Thatperson. Neither was I claiming that I know everything or anything about you for that matter. I was talking about a general trend. I am sure that you make informed decisions after carefully considering the variables at hand.

I was a science student and am still a science student for that matter. I could go into the merits of the scientific method but not necessary here.

That elevator experiment was not an experiment I conducted. I can't go over every detail of an experiment in these threads and I am sure that if you read the official paper you might find something that was not accounted for. However, the experimenters did have controls set up and it was a pretty solid experiment.

You are right about the number of people comment you made. 3 people seemed to be the minimum before the subject began turning around himself. 1 or 2 people did not influence the subject's behavior. That is why I said that it takes a certain minimum number of naysayers before the thread goes in a negative direction. Again I didn't mention this originally because this is not the place for a psychology discussion.

And yes I also agree that not everyone fits in to the basic psychology model. There are always outliers. For example, the second experiment I mentioned: electricians were very likely to not push the voltage to lethal amounts. It seems that knowledge seems to be a variable that creates outliers in many cases.

Again, it is not a popular idea to suggest that people do not control their own decision making and are subject to group behavior. People like to be in control of what they do. I am not talking about you or singling any body else out. I just mentioned a general trend.
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