Go Back   Nodiatis Forums > Nodiatis Forums > General Discussion > Nodiatis Discussion & Suggestions
Forgot?

Reply
 
Thread Tools Display Modes

A few sugestions
Old 06-23-2008, 07:59 AM   #1
adrala
Guest
 
Posts: n/a
Default A few sugestions

Here I will post the things I come up with that IMHO could improve the game

1) Make different monsters immune to different kinds of magic and maybe some monsters even immune to phisical dmg. In the same line of thoughs make different monsters vulnerable to some specific damage( for example a ghost monster vulnerable to white magic spells and immune to phisical damage).

2) Add " failure" to the craft system. If skill is too low the crafter has a big chance to fail the crafting and loose part or all the resources he was using.

3) Add the posibility for players to create guilds.

4) Make items to actually degarde from using. Right now items ( weapons, armors, etc) last forever and crafters will soon be out of job. If items could degrade from using, crafters will be needed to reapir them.

5) When clicking on a player icon, you should be able to see some basic information about him not just the lvl. Maybe add a special skill for this. If the skill is high enough you would be able to even see in his backpack ( if in the same zone of course)

6) Add thievery skill. Players with a high enough thievery skill could steal items from the backpacks of othe rplayers in the same zone.
  Reply With Quote

Old 06-23-2008, 11:57 AM   #2
Somneil
Guest
 
Posts: n/a
Default

I definitely don't want to see equipment decay.
  Reply With Quote

Old 06-23-2008, 12:26 PM   #3
Glitchless
Administrator
 
Glitchless's Avatar
 
Glitchless is offline
Join Date: May 2008
Posts: 8,329
Default

1) there's a magic patch coming out today similar to this suggestion but it has to do with the magic creatures cast, not that they are vulnerable to.

2) I pondered this one and still am not sure. It's certainly a possibility.

3) This will happen in the future.

4) Items will never decay in any of our games. There are more inventive ways to balance the item economy without pissing players off.

5) This will definitely be happening in the near future. Players will have a public profile page as well that will be accessable via URLs.

6) Maybe sometime down the road.
  Reply With Quote

Old 06-23-2008, 01:16 PM   #4
doctor-warlord
Auction Master
 
doctor-warlord's Avatar
 
doctor-warlord is offline
Join Date: May 2008
Location: Denmark
Posts: 1,276
Send a message via AIM to doctor-warlord Send a message via MSN to doctor-warlord Send a message via Yahoo to doctor-warlord
Default

nice ideas only one im not to keen on is thieveing one unless there are certain locations where you cant do it like for example towns as that way you will be able to be safe even if your online just trying to sell stuff in auction since without a place where it can be done there will be much less things available in auction at any given time
  Reply With Quote

Old 06-27-2008, 05:01 AM   #5
adrala
Guest
 
Posts: n/a
Default

Heya!
Thank you for your reply Jeff. The different magical attacks is pretty cool addition but I think it is also compatible with the mobs being more resistant/fragile agaisnt different kind of magic.
About decaying of items I hope you guys come with some nice solution to this issue that has destryoed so many game economies

And here I add a few more sugestions:

7) A skill that will make it possible to check close by squares for players. The higher the skill the more distant squares you can check for players. Maybe it can be a passive skill that will show you any player in a certain raidius (sp?) the same way that now we can see group members that are not in the same location as ourselves.

8) Make squares with 2+ mobs at the same time. I would call them HELL squares

9) Make it possible for the mobs not only to cast dmg spells but also to be able to heal themselves or cast debuffing spells on the attacking players ^^
  Reply With Quote

Old 06-27-2008, 05:09 AM   #6
doctor-warlord
Auction Master
 
doctor-warlord's Avatar
 
doctor-warlord is offline
Join Date: May 2008
Location: Denmark
Posts: 1,276
Send a message via AIM to doctor-warlord Send a message via MSN to doctor-warlord Send a message via Yahoo to doctor-warlord
Default

as for your new suggestions i say

7 thats a pretty nice idea both usefull to pk'ers pkk'ers and people trying to avoid them

8 this idea i do like but i dont like it especially not if it going to be every area as south passage travelers way ashen trail and other paths like them as then it would be unavoidable squares but i think might be a good idea for places like scorched lands spruce woods grasslands mosslands and so on as there its possible to avoid the squares if you want

9 i dont like the part about the creatures healing or removing buffs currently though since they can do spell crits maybe they should could do melee crits also and maybe they should also be able to use some auras on themselfes
  Reply With Quote

Old 06-27-2008, 05:34 AM   #7
Jerome
Guest
 
Posts: n/a
Default

i really dont like 9, whats the point of giving mobs ability to heal, unless gems come in place in future like mana drains etc its pointless especially untill DPS on each class has been fully explored by players. casters DPS is so poor right now they would struggle.

Why would mobs be able to cast aruas on themselfs? if they arnt strong enough then jeff can increase their stats. and frankly mobs are at the right difficulty right now.

8 on the other hand is sick. i love that, bring in AOE melee/archer skills too then we got a whole other level of gameplay kind of exciting eh?
  Reply With Quote

Old 06-27-2008, 01:01 PM   #8
Somneil
Guest
 
Posts: n/a
Default

I honestly don't think monsters need anymore abilities right now, not until we get more at least.

Once we get more gems we'll see how it balances out, then they'd be good ideas if the monsters got too easy.
  Reply With Quote

Old 06-28-2008, 05:47 PM   #9
adrala
Guest
 
Posts: n/a
Default

Quote:
I honestly don't think monsters need anymore abilities right now, not until we get more at least.
Well I dont think it has anything to do with mobs dificluty. What it will definately change will be the feeling of actually doing a combat. Having a mob that "inteligently" casts spells, heals himself, and so on will be exciting. I think that this stuff should be added at least to the bosses and make fighting them more interesting. Also I think since this game is morpg, the players must be encouraged to group. Having hard monsters will definetely make groups grow more popular than now.

On a side note I will continue with suggestions:

10) Easier stacked items management. Make it possible to move the whole stack and not only 1 item from the stack. Having to move 4 stacks of 20 each one to the storage is pretty overwhelming. Same goes for moving trophies to the alters. Maybe a hotkey that when pressed makes you grab the whole stack.

11) I think a change is needed for the boss drop items. I dont think its normal that the same item you get from boses is availeble in towns.

12) It would be nice if crafters could add a kind of signiture to the crafted item. Also I think its not normal having to spend hours upon hours for crafting 1 single item that is availeble in the town for few gold coins. A solution to this could be a skill that lets crafters add special minor bonuses to the crafted item. Something like enchanting but less powerfull. This way players could choose- buy a cheap item or buy the same item with some minor buffs from a crafter for a little higher price.
Generally, I think that in towns there should be only the very basic equipment and the tools necesary for crafting. ALL the rest should be made by players.

13) For this one I am not very sure but why dont you add diagonal movement?
I think it will speed movement significantly.

Thats for now
  Reply With Quote

Old 06-28-2008, 05:53 PM   #10
doctor-warlord
Auction Master
 
doctor-warlord's Avatar
 
doctor-warlord is offline
Join Date: May 2008
Location: Denmark
Posts: 1,276
Send a message via AIM to doctor-warlord Send a message via MSN to doctor-warlord Send a message via Yahoo to doctor-warlord
Default

you keep coming with new interesting suggestions that seem pretty good

as for 13 it is posted in at least 2 other suggestion topics
  Reply With Quote

Old 06-28-2008, 06:08 PM   #11
Archer of Crosis
Boss Hunter
 
Archer of Crosis's Avatar
 
Archer of Crosis is offline
Join Date: May 2008
Location: BC canada
Posts: 126
Default

Quote:
10) Easier stacked items management. Make it possible to move the whole stack and not only 1 item from the stack. Having to move 4 stacks of 20 each one to the storage is pretty overwhelming. Same goes for moving trophies to the alters. Maybe a hotkey that when pressed makes you grab the whole stack.
hold down shift then select stack, you will be able to move whole stack.
hold down ctrl key then select stack, you will be able to move however many you want at one time by entering amount .
these two wonderful shortcuts are repeated in protips.
__________________

-----------------------------------------------
Made by Nikki
  Reply With Quote

Old 06-29-2008, 05:07 AM   #12
doctor-warlord
Auction Master
 
doctor-warlord's Avatar
 
doctor-warlord is offline
Join Date: May 2008
Location: Denmark
Posts: 1,276
Send a message via AIM to doctor-warlord Send a message via MSN to doctor-warlord Send a message via Yahoo to doctor-warlord
Default

lol i knew abotu the shift one that picks up entire stack whats the ctrl do
  Reply With Quote

Old 06-29-2008, 05:15 AM   #13
adrala
Guest
 
Posts: n/a
Default

Quote:
hold down shift then select stack, you will be able to move whole stack.
hold down ctrl key then select stack, you will be able to move however many you want at one time by entering amount .
Wow! I just tried it and it works! Thanks! I would have never discovered this by myself. This leads me to suggest Jeff upgrade the tutorial so it covers such basic and usefull things.
About the diagonal moving I guess if it gets implemented then Jeff would have to change the whole map or at least revise it which I guess is a lot of work
  Reply With Quote

Old 06-29-2008, 05:40 AM   #14
Phogue
Guest
 
Posts: n/a
Default

Most of the time I find myself picking up the whole stack or >1 for crafting, in fact I can't remember the last time I only needed 1 of something =) ... However I only use the planing tool so this could go out the window if others only need one item for thier craft. Would it be more efficient, clicking/key wise, for others to default to picking up a whole stack onClick?
  Reply With Quote

Old 06-29-2008, 05:41 AM   #15
Jerome
Guest
 
Posts: n/a
Default

Quote:
Originally Posted by doctor-warlord View Post
lol i knew abotu the shift one that picks up entire stack whats the ctrl do
When you press ctrl as you click on a stack an "enter amount" box appears in the chat bar, its dead handy if say your 3 trophies away from a level and you got a stack of 15 and dont want to waste the other 12. press ctrl type 3 sacrifice them and then shove the other 12 into a skill your never going to use. Thats what i do it works a treat
  Reply With Quote

Old 06-29-2008, 12:01 PM   #16
doctor-warlord
Auction Master
 
doctor-warlord's Avatar
 
doctor-warlord is offline
Join Date: May 2008
Location: Denmark
Posts: 1,276
Send a message via AIM to doctor-warlord Send a message via MSN to doctor-warlord Send a message via Yahoo to doctor-warlord
Default

ohh so the ctrl one can also be pretty handy while crafting as sometimes you need more then 1 to make the item or resource your trying to
  Reply With Quote

Old 06-29-2008, 07:03 PM   #17
Archer of Crosis
Boss Hunter
 
Archer of Crosis's Avatar
 
Archer of Crosis is offline
Join Date: May 2008
Location: BC canada
Posts: 126
Default

Quote:
Originally Posted by adrala View Post
Wow! I just tried it and it works! Thanks! I would have never discovered this by myself. This leads me to suggest Jeff upgrade the tutorial so it covers such basic and usefull things.
About the diagonal moving I guess if it gets implemented then Jeff would have to change the whole map or at least revise it which I guess is a lot of work
well he has this neato feature called PROTIPS already, and both those handy tips i gave you are in the protips, its that annoying little window that comes up with a bunch of writing in it when you first log.

btw jeff it would be kinda cool if you had an interface option where we could have options like :
" remember sound/music on/off (someone elses idea forget who) "
"disable protips"
"disable tutorial"
__________________

-----------------------------------------------
Made by Nikki
  Reply With Quote

Old 07-06-2008, 02:11 PM   #18
adrala
Guest
 
Posts: n/a
Default

OK so now we have the game released here are a few suggestions about possible skills:

Track
This skill will let the player to check the square he is in for "prints" of other players that have passed before him. The number of players it will show and the time range will depend on the lvl of the skill. As an addition if this skill lvl is high enough, it will also show which direction the playerscame from and which onehe went to. So fore example when you perform "track" on a square you could get something like this:

Current time: 17:24pm
Player X 17:20pm came from south, went to east
Player Y 17:02pm came from south, went to north
Player Z 14:54pm came from west, went to south
.....

Also I think it could be possible that certain pets add bonus to this skill, IE hawk, dog, etc.


Stealth
- this should be the countermeasure for tracking. Basicly it could be a passive skill though I think it should be an active one. For example after each fight you could use Stealth to cover your tracks. If your stealth skill is higher than the track skill of the player trying to look for tracks, then he wont find your prints. Also if this skill is high enough you could pass unnoticed through the square, IE other players in the same square wont see you even though you are in the same one. Maybe unless you engage combat with a mob or anotherplayer, Then you become visible for the rest of players in this square.
  Reply With Quote

Old 07-06-2008, 02:33 PM   #19
doctor-warlord
Auction Master
 
doctor-warlord's Avatar
 
doctor-warlord is offline
Join Date: May 2008
Location: Denmark
Posts: 1,276
Send a message via AIM to doctor-warlord Send a message via MSN to doctor-warlord Send a message via Yahoo to doctor-warlord
Default

that sounds like to very interesting skills both are usefull for pkers pkkers and those who just want to stay out of it
__________________
Boss location site by Doug: http://www.freewebs.com/dougzpage/nodiatis.htm
Crafting help site by Flashus: http://www.freewebs.com/flashusrollus/
  Reply With Quote

Old 07-06-2008, 04:55 PM   #20
adrala
Guest
 
Posts: n/a
Default

Thank you doctor-warlord!
I guess such skills will help PvP become more interesting.

I have as always lol more sugestions:

Make a webpage where we can see, say, the top 50 players in every skill...something like the top chart of Nodiatis. Make it volunteer so player can decide where to display their skills in this chart ( becouse some players may decide not to, for PvP reasons, etc)

Add GM ( game moderators) to the game. Today the chat was awfull...too many ppl, too many spammers, too many trolls....And I think it will become worse with time... So we have to be prepared. I suggest players, such as Keiria to name one, with big experience in this game would make for grat GMs...

This leads me to the following:
Please add the zone chat! PLEASE!
  Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



All times are GMT -5. The time now is 05:36 AM
Boards live since 05-21-2008


vBulletin skin developed by: eXtremepixels
Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2019, Jelsoft Enterprises Ltd.