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Old 02-28-2019, 01:17 AM   #21
Wulfrym
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now balance out everyone else too:
DoTers are too OP, healers are insane PvP, tanks with samurai...well others said it
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Old 02-28-2019, 01:18 AM   #22
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making it harder for crushers but ok
Crushers dont need to have the bonus of stunning forever. Dots are easily counterable. Healers are good yes, but that's not a bad thing.
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Old 02-28-2019, 01:19 AM   #23
Wulfrym
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ahh right, forgot it's *nerf everyone else* game
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Old 02-28-2019, 01:37 AM   #24
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ahh right, forgot it's *nerf everyone else* game
I literally have 2 of the top 3 teams using stuns at the moment. Try again.
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Old 02-28-2019, 04:11 AM   #25
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#5 team doesnt use sakurai gear and bow for a tank... and we lose alot cuz of that...
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Old 02-28-2019, 09:25 AM   #26
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Quote:
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now balance out everyone else too:
DoTers are too OP, healers are insane PvP, tanks with samurai...well others said it
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ahh right, forgot it's *nerf everyone else* game
Guess so.
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Old 02-28-2019, 11:08 AM   #27
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Yes
If there is a plan to make the best pvp melee weapon class (crush) more viable, is there a plan to make piercers and slathers useful in pvp? PS, save the hate mail, the question is for Glitch.

Last edited by Pale; 02-28-2019 at 12:04 PM..
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Old 02-28-2019, 11:57 AM   #28
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Quote:
Originally Posted by Pale View Post
If there is a plan to make the best pvp melee weapon class (crush) more viable, is a plan to make piercers and slathers useful in pvp? PS, same the hate mail the question is for Glitch.
The plan is certainly not to make crushers in general more viable, since they are already the best melee in PvP. They are getting nerfed in general and specific LG crushers that nobody uses are being buffed. If you want to point to specific slashers and piercer LGs that you think need a buff, this is a good place and time to do it, though, yes.
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Old 02-28-2019, 12:10 PM   #29
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Originally Posted by Glitchless View Post
The plan is certainly not to make crushers in general more viable, since they are already the best melee in PvP. They are getting nerfed in general and specific LG crushers that nobody uses are being buffed. If you want to point to specific slashers and piercer LGs that you think need a buff, this is a good place and time to do it, though, yes.
Thank you Glitch.

To answer your question I would like to. My ideas are often not well received so I would encourage others to post buff here. There are a lot of good melee players competent to do so.

If some1 wants to bump so of my previous ideas please do so.
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Old 02-28-2019, 12:28 PM   #30
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Slasher and or Piercer buffs:

-Take all aura effects off current S&P that decrease regen
-A high dps high vamp and low delay
-High dps with daze and low delay
-High dps with low delay
- 30% Mitigation Piercer with High dps and low delay
- Slasher and or Piercer that use str, dex for both dps and hit chance with high dps and vamp
- A 2H piercer like kris that does not decrease regen but adds vamp, with a 12 sec delay

When I say high dps I mean 400+ for 2h.

Again these are just ideas to encourage dialog, please save the hate.

Last edited by Pale; 02-28-2019 at 12:36 PM..
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Old 02-28-2019, 12:53 PM   #31
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Demonblood Ranseur change:

1. Dex 40 Str 40
2. Damage 70-400
3. Delay 25

Again, I hope other will post their ideas rather tell me how bad my ideas are.
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Old 02-28-2019, 01:02 PM   #32
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i think runed flurry greatsword could use a buff. looks like nearly every other lg weapon can have +40 stones at t1, some have more than 10% hit chance, or some combination of both. as it stands, i see more people using the slasher for archery rather than melee.

i think a reasonable compromise would be along the lines of:

1. adding some str or dex to the runed flurry greatsword to allow at least +38 stones at t1, and having the uptier increase the str or dex instead of int/cnc.
2. increasing the hit chance to 15 or 20%. many archers now also use either kris or doublers, which are probably both better than the greatsword now. less archers use it than ever before, yet still more people than melee.

since we're on the subject, i think many people are discouraged from using slashing because of its wily accuracy. perhaps it could see a buff similar to piece skill, with 5% more hit chance at 100. this might alleviate the need for the hit chance buff to runed flurry i just proposed.

im no vet, but i think those changes wouldnt drastically change the landscape of the game. thank you for listening
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Old 02-28-2019, 01:05 PM   #33
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No need to buff Slashers.
They benefit the most from no-whip pet bonus and carrot training due to stats similarity to pets.

Correct me if Im wrong, Glitch. Carrot Training is a buff to slashers right?

Last edited by Pharn; 02-28-2019 at 01:09 PM..
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Old 02-28-2019, 01:12 PM   #34
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Just throwing out some ideas here.

Demon Eye: Chance on crit to apply an aura which reduces manergy regen rates by 7%, in addition to existing effects.

Ender: Chance to reduce total value of heal over time effects affecting target by 8% on critical hit, in addition to current effect.

Perhaps reduce block/parry avoid and add some hit chance.

Unity: Same effect, but block and parry chance stacks with all other teammates using Unity at half effectiveness. (So if 2 teammates have Unity t1 at 5%, they are both treated as having a 5% plus a 2.5% bonus. If you use 1 and each of your teammates uses 2, you are treated as if you have a 14.5% bonus instead of 5%.)

Doubler: In addition to current effect, 8% chance on melee crit to make an additional immediate attack with this weapon.
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Old Delay/(1+haste%) = New Delay

For slow effects, use the slow % but as a negative.

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Old 02-28-2019, 02:22 PM   #35
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Crushers cause a 4 second stun. 4 whole seconds, and you will be able to swing again in that 4 seconds for another chance at a stun. Now this itself wouldnt be too bad but pair that with putting on weasels for 2 seconds to gem shatter gives you a shatter every 30 seconds, this in a team of 3 is a shatter every 10 seconds. An absolute joke. debrainers are used because they also daze.

Arena has become all about who can stun/daze the most. its a shame. I would prefer someone on my team had t1 of the worst crushers instead of t5 of the best slasher/pierce. that says a lot in itself. If you ever want other melee to be viable do sort out the stun and the weasels + shatter.
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Old 02-28-2019, 02:53 PM   #36
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Sword of Deveining Change:

Damage: 50-350

Delay: 22

This sword gives a 30% hit chance and upon landing a hit causes a detrimental aura reducing healing effects use by the victim by 70% (this includes both pet and gem heals). This sword can utilize both dex and str for hit chance and damage.
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Old 02-28-2019, 03:02 PM   #37
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Quote:
Originally Posted by paulodjohn View Post
Crushers cause a 4 second stun. 4 whole seconds, and you will be able to swing again in that 4 seconds for another chance at a stun. Now this itself wouldnt be too bad but pair that with putting on weasels for 2 seconds to gem shatter gives you a shatter every 30 seconds, this in a team of 3 is a shatter every 10 seconds. An absolute joke. debrainers are used because they also daze.

Arena has become all about who can stun/daze the most. its a shame. I would prefer someone on my team had t1 of the worst crushers instead of t5 of the best slasher/pierce. that says a lot in itself. If you ever want other melee to be viable do sort out the stun and the weasels + shatter.
This.

As for slasher/piercers that might need to be looked at. Axe of soul stealing, blight barb dagger and spear of providence are all rather lack luster.
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Old 02-28-2019, 03:05 PM   #38
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Quote:
Originally Posted by Pale View Post
Sword of Deveining Change:

Damage: 50-350

Delay: 22

This sword gives a 30% hit chance and upon landing a hit causes a detrimental aura reducing healing effects use by the victim by 70% (this includes both pet and gem heals). This sword can utilize both dex and str for hit chance and damage.
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Old 02-28-2019, 03:55 PM   #39
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Kris change:

Remove the degen aura and add 30% Vamp.
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Old 02-28-2019, 04:01 PM   #40
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Polearm Change:
damage: 60-360
delay: 23
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