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Suggestion for staff casters - Spell-tombs/spell-books
Old 02-05-2018, 03:14 PM   #1
Raidens
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Default Suggestion for staff casters - Spell-tombs/spell-books

I remember back in the day when staff users could use a bowset, it was removed which many hated, but it was a good thing to do. But I can't help but feel staff users, especially in PVE have become very stagnant, since DCDD is the best farming route for them.

The other problem that all staff users have is a potential 3x 8x temper loss due to no bowset, meaning a lot lower overall HP.

Now I know dot staff users are already extremely powerful in PVP, and aoe staff Dds can also be viable, but my proposed suggestion would be a spell-tomb that would fit into the quiver slot, and can only be used when a staff is equipped.

These books would be legendary, and each could have a different effect.

For example:

Spell-tomb of avoidance - 5%bonusto hit chance with all attacks and to avoid blocks - +5 int/5cnc/5mst

Spell-tomb of amplification - 5% extra damage towards Red/Green Direct damage effects +10int

Spell-tomb of improved auras - 10% additional bonus to all auras you have in play +5mst/5mre/5pre

Spell-tomb of leaching - 5% heal from all attacks +5int/5mst/5cnc

Spell-tomb of lingering malice - 5% bonus to all DoT based damage +15cnc

Spell-tomb of regeneration - 10% bonus to mre/pre regeneration +10mre/10pre


This is just a small list of a few ideas I have thought of, I believe that this could bring the game back for staff based casting, not necessarily in PVE but it could have a buff towards healers, DD, and dot while also providing an 8x temper, and an extra stone for points.

This could potentially be added into the most wanted list if enough support - I am sure many staff users would agree that while they are still good, they do not match the hybrid dcdd in casting anymore especially in pve.

I know of many games where a staff user can use a spell-tomb in the other hand at the same time, just an idea that may have been mentioned before, but could have a benefit to the game in the long run for build options that many people like to explore.

Last edited by Raidens; 02-05-2018 at 03:20 PM..
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Old 02-05-2018, 03:17 PM   #2
Tharkas
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I actually like it
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Old 02-05-2018, 03:20 PM   #3
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i support this could be a small way to give those staff users (tho there is few) a little more hp and a little extra bonus maybe more staff peoples come back!
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Old 02-05-2018, 03:24 PM   #4
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Originally Posted by Demons View Post
i support this could be a small way to give those staff users (tho there is few) a little more hp and a little extra bonus maybe more staff peoples come back!
I know of a few staff users who do staff for PVE, i don't really understand why, i guess a staff is cheaper than the whole dcdd gear, but it just isn't the same kind of farm speed especially in high zones. As for pvp i'd say staff AOE/DOT definitely has the advantage for build options, but this could help bridge the gap for new build options
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Old 02-06-2018, 12:17 AM   #5
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this is pretty cool, got my support
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Old 02-06-2018, 02:52 AM   #6
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full support, even tho it would take an eternity to implement, and also there could be uncommon, rare, etc., and to simplify unc/rare all would provide "x% to x magic"
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Old 02-07-2018, 07:58 AM   #7
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full support, even tho it would take an eternity to implement, and also there could be uncommon, rare, etc., and to simplify unc/rare all would provide "x% to x magic"


I don't think it would take eternity to implement, it's basically a rebranded quiver, that staff casters can use, the effects each item would do are similar to that of other items, hit chance, avoidance, an aura buff would just work the same as the pally class buff would, a damage buff to red dds would work the same as a magician, or warlock class buff, all of the math and probability of procs etc are already in the game, the only time required is designing the items, and glitch figuring out the best way to incorporate them, maybe give a 'unique' quest for staff users who have to create the spellbooks. that may be harder than just adding them in of course, uncommon, rare, epic would also work and would allow testing to happen, but because the bonus effects of the items are similar to that of previous items it wouldn't be that hard to implement it into the current game as it is
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Old 02-07-2018, 11:20 AM   #8
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Good idea.

In addition maybe more skills or changes to existing skills that reads "when using staff". Currently benefits of staff can be replaced by gear and runes with superior effect.

Maybe a damage boost that's affecting staff only ?

Halag is right real casters should wear staff and dominate dps (not being tank at the same time) not to be far behind after archer (DC) casters.
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Old 02-07-2018, 12:03 PM   #9
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Originally Posted by Joanna View Post
Good idea.

In addition maybe more skills or changes to existing skills that reads "when using staff". Currently benefits of staff can be replaced by gear and runes with superior effect.

Maybe a damage boost that's affecting staff only ?

Halag is right real casters should wear staff and dominate dps (not being tank at the same time) not to be far behind after archer (DC) casters.
Well, the only viable route for dcdd is Red/white since they get a damage buff without needing a staff, this is the only reason why people go the dcdd route otherwise you lose 35% damage, this is why green dds are only used as fillers in AOE pouches mainly.

The damage boost for gems only using a staff, is green and blue, the other dds all can get the damage buff without needing a staff.

As for staff users, in PVP they actually do dominate for dps, a miti/regen staff AOE is far superior to a dcdd aoe who has no miti, no regen... same said for staff dotting, Endy/HK both are prime examples of this.

This idea is more to bridge the gap between the dcdd and staff routes, since using a staff you lose tempers, and you have less benefits. A dcdd is the way to go for pve, if you stay staff you are just losing gold per hour farmed.

Not just this, but some of the ideas i posted above will give more build adaption, a healer can use the spell-tomb to buff his own auras, and if he is a pally as well secondary, then an even better buff. A dot user can gain a small dot damage% proc, an extra stone and a temper, same with all the ideas.

Since this will only affect staff users, it would allow these spell-tombs to not be abused by other classes who are already exceedingly OP at avoiding damage and dealing damage. Even if the spell-tombs had a weak buff, but nice stats and a temper buff it would be well worth it for PVE and PVP.

This is how I see it anyway, and it would not be hard to include this into the game
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Old 02-07-2018, 12:26 PM   #10
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Hmmmm....

From technical point of view those 3 extra items would work the best. As long there is check for staff before they equipped.

Since it will be staff only items there is no need to add/modify skills. Whatever bonuses can be applied to those items.

Not sure how you see end game of it but I would like them to behave as armors which means they are morphable and uptierable.

Also basic version could be found in draak or andol and then existing essences could be used to limit new items.

Opal tomb of devastation }I{
Aliangel tomb of divination
Hellram tomb of stance

Or whatever names - they could have corresponding bonuses suggested by you uptierable similar to archery gear.

Definitely very good idea worth of collaboration.

Last edited by Joanna; 02-07-2018 at 12:28 PM..
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Old 02-07-2018, 01:28 PM   #11
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Quote:
Originally Posted by Joanna View Post
Hmmmm....

From technical point of view those 3 extra items would work the best. As long there is check for staff before they equipped.

Since it will be staff only items there is no need to add/modify skills. Whatever bonuses can be applied to those items.

Not sure how you see end game of it but I would like them to behave as armors which means they are morphable and uptierable.

Also basic version could be found in draak or andol and then existing essences could be used to limit new items.

Opal tomb of devastation }I{
Aliangel tomb of divination
Hellram tomb of stance

Or whatever names - they could have corresponding bonuses suggested by you uptierable similar to archery gear.

Definitely very good idea worth of collaboration.
The uptierable-versions would give them more adaptability, but the uptiers/morhped versions would have to have a small % gain per tier for them not to be abused, and the cost of these spell-tombs would probably be best to be fairly low, sort of like how a quiver is really cheap to unsb.

At a base t1 an opal tomb of devastation could have a 2% bonus to all DD damage, t2 2.25% and so on, when you morph, the morphed version would be a lot different

so a Raiden spell-tomb could give lots of points into magic +15int/15cnc/15mst, similar to that of the armor, and a small chance for a lightning bolt to strike the main target and splinter to the other targets for 20% of your total INT 1k int means the main bolt deals 200 damage, the splinters would deal 50%.

An aliangel spell-tomb could give a heal based proc when you cast gems, say 1% chance when you cast a gem to heal you for 100.

A demonskull spell-tomb increases your max damage by 5% for all attacks // fairly weak since it would only really buff your gems, and that's only the max damage that is raised.


All in all, i think the armoured morphs, like a Raiden spell-tomb, would be cool.

but also having unique legendary spell-tombs like the ones i listed above would bring more build options into the game for staff users.
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Old 02-07-2018, 03:03 PM   #12
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This is probably far shoot but:

What if we put 2 tombs into enchanting rod (like essence) and we get random tomb . By random I mean could be morphable one or more unique version (at smaller chance) that have unique bonuses such mana/energy vamp or gold/resourcing related bonuses or doubles your CA etc - something unique that's in system but only can be rolled or crafter after dismantled. It will deliver the thrill of surprise.

It's tall order for Glitchless and perhaps a little comment "this idea is in consideration" will give us an hope
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Old 02-24-2018, 05:52 AM   #13
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Quote:
Originally Posted by Halagadventor View Post
I remember back in the day when staff users could use a bowset, it was removed which many hated, but it was a good thing to do. But I can't help but feel staff users, especially in PVE have become very stagnant, since DCDD is the best farming route for them.
Unless you're thinking of something in either a different game or possibly WAY back in one of the prior betas, you've never been able to equip a staff and a bowset in Nodiatis. This has long been a gripe, gone over many many MANY times with the result largely being "meh". By all means continue to suggest as you will but there's a reason all of the vets that used to be staff users no longer use them for PvE. Once you can afford/equip/run the Spear/Bow DD caster setup, farming with anything else makes no sense. As for staff Dots, still very powerful, but there are other powerful builds as well.
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Old 02-24-2018, 06:59 AM   #14
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Bump worthy thread.

It's a shame other builds are better casters than staff casters.

It's still open discussion
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Old 02-24-2018, 09:58 AM   #15
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I read somewhere "rebrandet Quiver". So it sounds fit that quiver makers can craft that items too. As far as i know they can only craft quivers at that moment while other crafters craft more item types
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Old 02-24-2018, 03:54 PM   #16
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Quote:
Originally Posted by SiSiX View Post
Unless you're thinking of something in either a different game or possibly WAY back in one of the prior betas, you've never been able to equip a staff and a bowset in Nodiatis. This has long been a gripe, gone over many many MANY times with the result largely being "meh". By all means continue to suggest as you will but there's a reason all of the vets that used to be staff users no longer use them for PvE. Once you can afford/equip/run the Spear/Bow DD caster setup, farming with anything else makes no sense. As for staff Dots, still very powerful, but there are other powerful builds as well.

I think it was from the beta of nod, at least If my memory serves me correct. I could be wrong about this though, but i am pretty sure others have said that staffs used to be able to use a bowset. This was just meant as a way for staff users to have something 'new' to use, give more depth and more build options for staff users, not just in pvp but also pve.
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Old 03-09-2018, 03:34 AM   #17
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If they did, then it was in one of the earlier betas. i caught the tail end of the beta before launch, and staff users couldn't use bowsets then, and they haven't been able to since launch.

With the LG's that have dropped now, allowing a staff user to use a bowset now would so unbalance the game, you'd either have to majorly nerf the bowsets, or change them is such a way that adding a bowset to a staff would be worthless in the first place.

Anyways, until you're able to solo the 123 with a DD staff, you haven't really started to push the limits of what a staff caster can do, at least not in PvE.
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Old 03-31-2018, 01:09 PM   #18
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I like this idea, make a wand and book combo which when using both gets the same buffs as a staff user
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Old 03-31-2018, 01:13 PM   #19
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Quote:
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I like this idea, make a wand and book combo which when using both gets the same buffs as a staff user
that would be a neat idea too
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Old 03-31-2018, 01:15 PM   #20
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although once I typed that I just realised upon using that with the double cast bowset that perhaps that might come a little broken lol... so maybe use the wand / book combo instead of bow / quiver / arrow?
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