Delay Reduced !!!!?
Old 04-05-2013, 04:35 AM   #1
merapa
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Default Delay Reduced !!!!?

i think its not fer u Reduced armored companion damge !

pet users should have right like crusher can do 20k damage! on start

and , what tesdu can help with that??!



pepole spend milions of milion and tons of tcs and money !!!
to get that armoed companion ! bekoz the stats of it !



the solved that problem with tesdu .....

u should make more tesdu give more bouns to shield users !
or more skills ..

but abslulty not redsuce the damge of companion its not fer!

please support me here
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Old 04-05-2013, 05:01 AM   #2
marzus
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Worst update ever !
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Old 04-05-2013, 06:02 AM   #3
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From what i can decipher there, you seem to say that testudo should be buffed/more skills put into the game to counteract one solitary 1 hit kill item? and your argument for that is that crushers can somehow do 20k dmg on openers? a few issues there:
bleed doubles crit dmg from pets.
You can have 2 pets equiped.
you still swing whips.
Sooooo...
10k pet crits mean 10k bleeds. And retardedly huge heals. so ONE pet more than equalizes the crusher there. a second doubles the dmg. (im working with estimates here, i dont actually know if 10k is normal or possible for RPDs, just seems reasonable all things considered) whips do a little more than tickle too, unlike pets without whips...
all in all, good one glitch. Now there wont be as huge a flood of BMs.
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Old 04-05-2013, 08:34 AM   #4
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My understanding of the post is that Glitch reduced the delay AND the damage in the attempt to keep the legendary pet a very powerful DPS helper. If his post is accurate to what was typed the Damage per second ratios SHOULD still match with pre-patch and post-patch. This means that he did not "reduce" the damage of the companion, he simply altered it so that opposing players would have the opportunity to actually fight someone with those pets.
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Old 04-05-2013, 08:36 AM   #5
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Changing AC pet delay is reasonable update but probably current pet owners could receive compensation in TC equivalent.

DPS of the AC is lowered btw.
Was 375/250 = 1.5
Now 82/60 = 1.37

Last edited by Vhazar; 04-05-2013 at 08:38 AM..
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Old 04-05-2013, 08:40 AM   #6
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Quote:
Originally Posted by Fatcheeser View Post
My understanding of the post is that Glitch reduced the delay AND the damage in the attempt to keep the legendary pet a very powerful DPS helper. If his post is accurate to what was typed the Damage per second ratios SHOULD still match with pre-patch and post-patch. This means that he did not "reduce" the damage of the companion, he simply altered it so that opposing players would have the opportunity to actually fight someone with those pets.
thats what he done yes.

if people, like the OP, took time to look and read, and not QQ that big flashy numbers were gone, they would realise this ****.
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Old 04-05-2013, 08:49 AM   #7
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Well hate to say it but even if they are less powerful and the DPS was lowered slightly there is no way I can agree anyone deserves compensation. They have already gotten it being able to farm mobs at one hit kill speed at 90+ and plowing people in PvP. These are still arguably the most powerful pets in the game if they are not ACTUALLY the most powerful pets in the game. A rebalancing of that incredibly powerful pet to a still incredibly powerful pet does not merit any reimbursement to players owning them.
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Old 04-05-2013, 09:05 AM   #8
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id like to meet the crusher that can do 20k damage right out the gate. cause im doing something wrong. need advice yo
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Old 04-05-2013, 10:46 AM   #9
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Much needed change and by no means a nerf. Pedro hit me with a 2.5k/2.6k crit opener, so 5.1k damage and 5.1k bleed.Too much for me to handle with my low HP, but fair by my reckoning.
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Old Delay/(1+haste%) = New Delay

For slow effects, use the slow % but as a negative.

Just repeat for multiple effects.

DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.
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Old 04-05-2013, 11:04 AM   #10
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Quote:
Originally Posted by Vhazar View Post
Changing AC pet delay is reasonable update but probably current pet owners could receive compensation in TC equivalent.

DPS of the AC is lowered btw.
Was 375/250 = 1.5
Now 82/60 = 1.37
Was (375+10)/2/250 = .77
Now (82+10)/2/60 = .767
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Old 04-05-2013, 11:48 AM   #11
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Glitch, geef compensation . I spent a fortune to buy those pets just for their different bonus.. In my opinion halfing their dmg and and delay was enough. Ii agree that previous dmg would be a mess in future pvp with more such pets in a team but was no need to reduce them so much...bm'ers again wont have any chances to kill a tank with absorb proc shield
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Old 04-05-2013, 11:54 AM   #12
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anything that can hit over 1k can hit through a tank with the absorb procs easily. that makes every weapon choice able to do it. IMO this makes the companions better. the only thing they lose is the ability to kill things before your able to see the graphics of what you are fighting. which was always a mistake. good update. Will make bms even harder to beat since pets of that caliber will become more widely used.
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Old 04-05-2013, 12:24 PM   #13
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Whips can hit for over 1k.
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Old 04-05-2013, 12:35 PM   #14
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Quote:
Originally Posted by Glitchless View Post
Was (375+10)/2/250 = .77
Now (82+10)/2/60 = .767
Now with worgen skill introduced pets max damage is actually 1.5 times higher like for slash and crush weapons. Also due to high str stat pets tend to hit closer to max dmg much more often on average. So min damage has little weight and can be just neglected for simple dps estimation.
More precise estimation can look like:
(max * 1.5 * weight + min * (1 - weight)) / delay
where weight is about 0.7-0.8 depending on player's str
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Old 04-05-2013, 12:38 PM   #15
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Glitch did give notice that it would be nerfed with the introduction of pet crafting. It isn't his fault you didn't listen and got burned.
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Old 04-05-2013, 12:53 PM   #16
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Weighted. Your entire argument was based on the fact that whips have low damage and low delay, well golly guess what weighted does.

Quit looking for a thing to bitch about in every single patch that even remotely affects bm's.
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Old 04-05-2013, 01:10 PM   #17
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I like to stay away from threads that dont really concern me or are not based on my builds to avoid drama or people saying what you have this and you want that blabla like Tale does.

But if you dont consider this as a BM buff....son, you have issues.
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Old 02-26-2019, 07:37 PM   #18
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Quote:
Originally Posted by Glitchless View Post
Was (375+10)/2/250 = .77
Now (82+10)/2/60 = .767
bumping for posterity and easier searching.

The old damage delay for the dillo armored companion was 10-375/250

was then changed to be 10-82/60

was at some point then changed to 10-89/65
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Old Delay/(1+haste%) = New Delay

For slow effects, use the slow % but as a negative.

Just repeat for multiple effects.

DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.
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Old 02-26-2019, 08:45 PM   #19
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BMs are crazy OP 1v1 pvp and not be buffed at all.
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