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How Stats Affect Block, Parry, Miss, Damage, Resist and AoE Resist
Old 12-14-2013, 02:43 AM   #1
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Default How Stats Affect Block, Parry, Miss, Damage, Resist and AoE Resist

Crush Blocked Chance: Defender's (Str+Agi)/2 vs Attacker's Str
Crush Parried Chance: Defender's (Dex+Agi)/2 vs Attacker's Str
Crush Hit Chance: Attacker's (Str + Dex)/2 vs Defender's Agi
Crush Damage Curve: Attacker's Str vs Defender's AC

Slash Blocked Chance: Defender's (Str+Agi)/2 vs Attacker's Dex
Slash Parried Chance: Defender's (Dex+Agi)/2 vs Attacker's Str
Slash Hit Chance: Attacker's Dex vs Defender's Agi
Slash Damage Curve: Attacker's Str vs Defender's AC

Pierce Blocked Chance: Defender's (Str+Agi)/2 vs Attacker's Dex
Pierce Parried Chance: Defender's (Dex+Agi)/2 vs Attacker's Dex
Pierce Hit Chance: Attacker's Dex vs Defender's Agi
Pierce Damage Curve: Attacker's (Str+Dex)/2 vs Defender's AC

NoWeap Blocked Chance: Defender's (Str+Agi)/2 vs Attacker's Cnc
NoWeap Parried Chance: Defender's (Dex+Agi)/2 vs Attacker's Agi
NoWeap Hit Chance: Attacker's Agi vs Defender's Agi
NoWeap Damage Curve: Attacker's Str vs Defender's AC

Ranged Blocked Chance: Defender's (Str+Agi)/2 vs Attacker's Cnc
Ranged Parried Chance: None
Ranged Hit Chance: Attacker's Dex vs Defender's (Agi+Cnt)/2
Ranged Damage Curve: Attacker's (Cnc+Int)/2 vs Defender's AC

Pet Blocked Chance: Defender's (Str+Agi)/2 vs Pet's Dex
Pet Parried Chance: Defender's (Dex+Agi)/2 vs Pet's Str
Pet Hit Chance: Pet's Dex vs Defender's Agi
Pet Damage Curve: Pet's Str vs Defender's AC

Crush/Slash/Pierce/NoWeapon Kited Chance: Defender's Agi vs Attacker's Agi
Pet Kited Chance: Defender's Agi vs Pet's Agi
DD/DoT Kited Chance (Trickshot): Defender's Agi vs Attacker's Cnc

DD Blocked Chance: Defender's (Str+Agi)/2 vs Attacker's Cnc
DD Damage Curve: Attacker's Int vs Defender's AC and Cnt

Gem Resisted Chance: Defender's Cnt vs Attacker's Cnc


Note: Worgen increases the pet's stats for all of the pet stats above.



Effects, AoE Effects, Color-Based Resists, Other Immunities and Resists

AoEs (Area of Effect) are effects that have the potential to hit multiple targets. Colored gems are subject to specific color-based resists which are handled differently in the AoE case.

A gem in Nodiatis can have up to three unique effects. It's important to understand that the effects themselves are what have the potential to be an AoE, not the gem itself. All gems require an initial target regardless of them having AoE components or not. If the initial target is invalid, then you will be unable to cast it or the gem will fail.

The first line of defense against any gem are things that are specifically triggered from gem use such as the effects provided by Do Unto, Discourage Jeweling, and Incidental Reflection. These checks are only performed on the initial target of the gem. If such a trigger is successful, it can prevent, reflect, or mirror the gem in its entirety - that is, all its effects, AoE or otherwise.

After that, all the individual effects of the gem are performed on the initial target.

If the effect has a color, (and it is not an attack effect such as a gem that causes a Melee, Ranged, Pet, or DD attack), color-based resists are performed between the caster and the initial target prior to any AoE spread. If the effect is resisted by the initial target, then that is the end of that particular effect regardless of it being AoE or not.
Only if the effect is successful will the AoE spread to other targets, and those targets will not do a color-based resist roll.

Any AoE is triggered at this point, and the effect is split between all necessary targets.

In the case of attack effects (Melee, Ranged, Pet, or DD), the attack is then handled like a normal attack that came from autoattacking. In the case of DDs, this is when blocks and color-based resists will occur, on each target individually. Because attack components are split before these checks are performed, you could potentially have 3 single-target DDs reflected back to you by a skill such as Deflective Shield (which works on components) rather than a single AoE DD reflected back from Incidental Reflection (which works on gems as a whole).

For normal effects, the assigned targets now have the potential to individually do other types of prevention, such as immunities and resists that are specific to certain effects. Examples would be stun immunity from Aura of the Stoic or daze resist. Immunities and resists have a caveat that you cannot be immune or resist your own effects, ie you cannot protect yourself from yourself in this case. Except the Alcoholic, he can protect himself from his own dazes by being buzzed. Mitigation is not effected by this caveat, ie a Prowler will still mitigate his own diseases and a Berserker will still mitigate his own bleeds, should that ever occur.

We hope this helps shed some light on the AoE process. The most common question we receive asks why the AoE nonattack color-based resists are rolled against the initial target prior to the effects being assigned to all targets. In the end, it ends up providing a taunting tank with a more important role of being able to shield his teammates from nonattack color-based AoE effects, while still requiring his teammates to have a healthy defensive ability to survive a potential onslaught of AoE attack components, further differentiating DDs from DoTs in the process.

Magnets are canon to the Nodiatis universe, however they are another issue altogether and are quite frankly beyond the scope of this article.
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Computing the probability that at least one of the following events will occur:
P(a or b ... or z) = 1 - P(!a and !b ... and !z)
Probability
 
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