Manual melee attacks
Old 01-30-2010, 02:39 AM   #1
orderr
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Default Manual melee attacks

Instead of drawing only escape potions from blank slots, you could have a few non-magic attacks drawn as well that anyone can use:

Crushing blow - similar to a daze gem.
Kick - similar to a stun.
Dodge - much harder to hit for 3 seconds. if you attack or use any gems, the dodge is broken.

Later on skills could be added to improve these attacks.
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Old 01-30-2010, 02:50 AM   #2
RogueTigeR
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i dont get how these work... are they randomly generated??? or how are they placed in a pouch?.. ex: escapes are held by blank spaces
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Old 01-30-2010, 04:14 AM   #3
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i believe he is saying you have them as the blank spaces...i like the concept but giving daze/stun gems without having the gem ruins the purpose of those gems...dodge on the other hand follows the concept of escape or avoid so making it different gems like that would be nice imo

also make it so that you can choose what gems draw from your empty spaces
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Old 01-30-2010, 07:44 AM   #4
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i have an idea...if you dont wanna draw escapes...FILL YER POUCH
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Old 02-01-2010, 11:30 PM   #5
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The point is that the player cannot choose which gems they want. They are all drawn from blank spaces. It would not ruin blue magic, you can pick what you want if you have the spells instead.

I am a caster with a full pouch, it would not be of use to my main character.
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Old 02-01-2010, 11:32 PM   #6
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The point is that the player cannot choose which gems they want. They are all drawn from blank spaces. It would not ruin blue magic, you can pick what you want if you have the spells instead.

I am a caster with a full pouch, it would not be of use to my main character. It would keep more new players in the game if the game starts them off with more attacks.
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Old 02-02-2010, 01:56 AM   #7
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Drawing a random attack would be funny.

It goes with the card game concept

I stab you for 200 damage to your life points and a bloodlet.!!!!
Then I auto attack for weapon damage x2 because of my dual wield whips.
My SHeep then fire for damage.

YOUR TURN YUGI BOY!!!

lol
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Old 02-02-2010, 02:02 AM   #8
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this would ruin escape pouches.

solution: introduce the gems as actual gems. i know, it sounds crazy, but it just might work.
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Old 02-02-2010, 02:20 AM   #9
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Quote:
Originally Posted by Tapobu View Post
this would ruin escape pouches.

solution: introduce the gems as actual gems. i know, it sounds crazy, but it just might work.

solution, 25 backpacking, a staff, and a sure flee, problem solved.


but as for the OP, i think pouches work fine the way they are.
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Old 02-02-2010, 05:29 PM   #10
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Gems in this game are used as magic.. I don't really like the idea TBH, would give an edge to someone who doesn't understand the concept of creating a good gem pouch..

I'd much rather see a new class abilities introduced..
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Old 02-06-2010, 10:12 AM   #11
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I don't think that a default escape is supposed to be a spell... it just represents running away from the enemy. So that it doesn't ruin escape pouches, after one attempted escape, you draw only escapes from blank slots.

Mostly what this could do is improve the first impression of the newest players and get more people into the game.
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