new patch
Old 02-09-2014, 03:59 PM   #1
flipynifty
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Default new patch

Yay..

Other things id like to see
Regener buff
Rp towards clans when irl purchases made
Shield user skills suggested in ideas thread
Master pouch to hold masters for crafters
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Old 02-09-2014, 04:01 PM   #2
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GIVE THAT MAN A SANDWICH for suggesting master pouch
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Honorable mention goes to Emiliastormrage, Roguetiger, Hustlerking, Chloe.


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Old 02-09-2014, 04:01 PM   #3
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resource storage bags. bulk resource processing
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Old 02-09-2014, 04:01 PM   #4
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http://forums.nodiatis.com/forums/sh...ad.php?t=16639
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Old 02-09-2014, 04:19 PM   #5
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I would like to see some Clan upgrades, some ideas has been suggested already in another thread. Like see when someone last logged in clan. To be able to make a clan massage so everyone in clan can see it. something officers + or masters can only do. As a master its hard to be online 24h a day so these stuff would make it easier to reach to everyone no mather what time everyone plays.

To be able to change primary class for a high price, maybe 10 mil ? more ?
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Old 02-09-2014, 11:25 PM   #6
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Change ava with the price same to font change xD
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Old 02-10-2014, 12:33 AM   #7
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Quote:
Originally Posted by Neela View Post
make a clan massage
Good idea, I could go for a massage too. Support
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Old 02-10-2014, 03:27 AM   #8
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Quote:
Originally Posted by Strelok View Post
Good idea, I could go for a massage too. Support
is supposed to be clan message...
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Old 02-10-2014, 04:39 AM   #9
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Would be nice to have some pve way to raise hp similar to tempers
You did mention it at some point.
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Old 02-10-2014, 06:43 AM   #10
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Glitchy!!! U sure know how to make way to our wallets!!! xD
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Old 02-10-2014, 09:08 AM   #11
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I know neela, I was just joking.
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Old 02-10-2014, 09:10 AM   #12
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Quote:
Also expect an item or ability to help facilitate silk gathering.
Please let it be an item. So players can decide when they want to hunt silks and when not. I myself dun like too much silks in my loot, takes time looting and inventory space. So dont want silks to flood my loot when they are not needed.
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Old 02-10-2014, 09:20 AM   #13
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On a serious note, being muted in the game is like being in prison. You're still alive but you don't have the freedoms that everyone else has. With that being said, how about we free Nore who has been imprisoned longer than Nelson Mandela.
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Old 02-10-2014, 11:00 AM   #14
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This is gonna be long winded, sorry. Bear with me.

Quote:
Originally Posted by Jarrhal View Post
bulk resource processing
I fully agree with this and would like to expand on it further. When you have premium, accel and other such bonuses, it wastes no rested time for a majority of crafting. However, actually clicking and then waiting for items that give you no experience takes a lot of "real" time.

Let's take legendaries for example. Most legendaries take an extraordinary amount of T1 resources to make. Say I have an item that requires 105 mongoose leather. As most people understand making leather isn't a simple easy process. You need to get prey, skin the prey .. then you need to get veggies, and fish, and boil those for oil. Then you need to take all that to make your leather. Doing this a few times for your T30s isn't so rough, but when you have to do a number of different crafting processes generally over a hundred times, the time wasted is huge.

Now I understand the basic argument to this is: Let lower level people do the low tier crafting so they can get some money.

There are a number of counters to this: There aren't a lot of new low level people playing. Of those that are low level many are rerolls and not wanting to stay low, especially to craft T1 items. Of whatever small amount of low level people there are, not all of them are going to want to craft. Of the ones who DO want to craft, they will quickly get past the point where even they get experience crafting tier 1 items.

Now all I just stated is based around legendaries, which obviously aren't the only concern by far. However, most of those things apply even to other crafted things. I personally don't have a ton of hours every day to play, but when I do, I would prefer to do things that give me exp or give me profit, instead of mindlessly moving a couple items into a crafting tool and hitting submit for a couple of hours, or paying an exorbitant rate to someone who does (or is actually getting exp for it).

I think it comes down to this. Originally we weren't able to turn in trophies at a fast rate, but with various upgrades and patches, you are now able to turn in an entire stack of up to 105 all at once. I don't believe this has hurt the game or caused any kind of botting increase as once was feared. I think that some bulk resource processing would be a huge benefit to a number of players, even low level ones.

Obviously there needs to be something put in place so it can't be abused. Whether you make bulk crafted items soulbound, or make it so you automatically get no exp, or require a special tool or (hopefully NON-epic) skill, some avenue to prevent wasted time in real life, especially for people who have paid for every upgrade... would be really nice. Thanks if you read all this!
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Old 02-10-2014, 12:58 PM   #15
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Like the sound of this new patch.

Wondering if epic beast kills and epic task progress now carry over when rerolling... think I heard a time when it didnt... not sure it does now.

And I support unsquelching Noremorse.
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Old 02-10-2014, 01:23 PM   #16
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I would like to see an immediate tier notification while resourcing, rather than having to set it down in your inventory to see the tier, and then having to destroy if low tier, It defeats the purpose of the resource trash can. This would be helpful for those who do multiple resourcing and may not always remember what tier is what. I know i personally have trashed some t29 rodents because of forgetting their color. duh. But a little sign under the resource telling what tier would be extremely helpful, for lower level resourcers too.
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Old 02-10-2014, 01:24 PM   #17
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Quote:
Originally Posted by LadyGaGya View Post
I would like to see an immediate tier notification while resourcing, rather than having to set it down in your inventory to see the tier, and then having to destroy if low tier, It defeats the purpose of the resource trash can. This would be helpful for those who do multiple resourcing and may not always remember what tier is what. I know i personally have trashed some t29 rodents because of forgetting their color. duh. But a little sign under the resource telling what tier would be extremely helpful, for lower level resourcers too.
Love it!
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Old 02-10-2014, 02:36 PM   #18
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how about a group based impervious type aura where in play atleast lessons the vamping of hp's and or energy/mana from said mob or enemys or group of enemys. seeing that most auras that you can start with is 3 if not having a staff equipped , giving you the opportunity to rely on using other auras while a group member would have this group based impervious aura in play
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Old 02-10-2014, 03:51 PM   #19
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Quote:
Originally Posted by brow View Post
This is gonna be long winded, sorry. Bear with me.



I fully agree with this and would like to expand on it further. When you have premium, accel and other such bonuses, it wastes no rested time for a majority of crafting. However, actually clicking and then waiting for items that give you no experience takes a lot of "real" time.

Let's take legendaries for example. Most legendaries take an extraordinary amount of T1 resources to make. Say I have an item that requires 105 mongoose leather. As most people understand making leather isn't a simple easy process. You need to get prey, skin the prey .. then you need to get veggies, and fish, and boil those for oil. Then you need to take all that to make your leather. Doing this a few times for your T30s isn't so rough, but when you have to do a number of different crafting processes generally over a hundred times, the time wasted is huge.

Now I understand the basic argument to this is: Let lower level people do the low tier crafting so they can get some money.

There are a number of counters to this: There aren't a lot of new low level people playing. Of those that are low level many are rerolls and not wanting to stay low, especially to craft T1 items. Of whatever small amount of low level people there are, not all of them are going to want to craft. Of the ones who DO want to craft, they will quickly get past the point where even they get experience crafting tier 1 items.

Now all I just stated is based around legendaries, which obviously aren't the only concern by far. However, most of those things apply even to other crafted things. I personally don't have a ton of hours every day to play, but when I do, I would prefer to do things that give me exp or give me profit, instead of mindlessly moving a couple items into a crafting tool and hitting submit for a couple of hours, or paying an exorbitant rate to someone who does (or is actually getting exp for it).

I think it comes down to this. Originally we weren't able to turn in trophies at a fast rate, but with various upgrades and patches, you are now able to turn in an entire stack of up to 105 all at once. I don't believe this has hurt the game or caused any kind of botting increase as once was feared. I think that some bulk resource processing would be a huge benefit to a number of players, even low level ones.

Obviously there needs to be something put in place so it can't be abused. Whether you make bulk crafted items soulbound, or make it so you automatically get no exp, or require a special tool or (hopefully NON-epic) skill, some avenue to prevent wasted time in real life, especially for people who have paid for every upgrade... would be really nice. Thanks if you read all this!

read it all and support
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Quote:
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However you want to spin it, buddy. This patch was specifically designed to somehow screw you over.

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Tell that to the crybaby archers
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We are well aware of the over-dramatic reactions to game changes in an effort to skew perception. It doesn't work, just makes them look like cry babies.
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Old 02-10-2014, 11:41 PM   #20
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Love the idea for multi-resourcing from Brow. I think it would lower t1 resource costs a little bit, but even so, I think most caps nowadays just buy them as long as they aren't too exorbitant in price, so I don't think it would hurt too much.

Also, Whipthis is having a problem logging into forums, and wants a tasmanian devil as the next LG pet...so, posting that for her. Could be fun!
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