Old 02-20-2014, 07:07 PM   #61
adino
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Maybe it's already been suggested, but how about an epic weaponry skill similar to stone and water that raises str and dex? Maybe call it blood and steel or something like that...
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Old 02-20-2014, 09:18 PM   #62
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Originally Posted by whopperman View Post
Maybe it's already been suggested, but how about an epic weaponry skill similar to stone and water that raises str and dex? Maybe call it blood and steel or something like that...
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However you want to spin it, buddy. This patch was specifically designed to somehow screw you over.

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Tell that to the crybaby archers
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We are well aware of the over-dramatic reactions to game changes in an effort to skew perception. It doesn't work, just makes them look like cry babies.
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Old 02-21-2014, 03:45 AM   #63
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If we will be able to change primary class or/and reroll with lgs still in storage i for sure hope it is with the cost of gold, cause if it is tcs im afraid tc prices will raise and we will see many people leave the game. Besides as far as i know u pay tcs for upgrades that stays, and reroll/change primary class isnt an upgrade
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Old 02-21-2014, 04:25 AM   #64
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I fully support what Brow has said before, and what Neela said just now.
Processing tonnes of low tier resources takes a HUGE amount of time and effort of clicking so many items and makes this game, a mindless, monotonous process. Please make it so, that you can process items in bulk, charging the same mana and energy collectively, or maybe even higher, who cares.
About what Neela said, you know this well enough Jeff, that the existing players, who are "Freebies" such as myself, will really not like this upgrade. Just because of one consequence of putting up this patch, i.e. Rising Time Card prices. This will simply ... add to the already rising inflation of TC prices, making it extremely difficult for most low level toons, and majority of the caps, even though they might be able to retain their paid time, we simply won't have enough gold left to upgrade our toons. I know, most will say, pay to play the game... and I would consider it, if exchange rate wasn't so ... vastly imbalanced. But, still, not to forget about others who really play this game just because of the people here in nod, and play their chars in the process...
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Old 02-21-2014, 04:32 AM   #65
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Originally Posted by whopperman View Post
Maybe it's already been suggested, but how about an epic weaponry skill similar to stone and water that raises str and dex? Maybe call it blood and steel or something like that...
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Old 02-21-2014, 04:46 AM   #66
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Someone in civil said, if the tc prices rise it wont be at a point worth it to reroll as it will be more expencive then the normal reroll (depending on how many tcs this will cost). At this state the game will slowly die if there will be more tc upgrades as most people will slowly leave the game. It already happen and the new ones find it too hard to play so not many stays.
However, if it cost gold people will buy tcs and sell to be able to get what they want and the tc prices wont rise and everyone can keep playing the game in a happy mood =)
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Old 02-21-2014, 07:17 AM   #67
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I support Neela's idea, making the new re-roll a pay-by-gold option would be good for the Nod economy right now. I know you don't like to muck about with such things, but your actions do affect the Nod economy , nonetheless. I also realize you need to sell tc's, but a sharp rise in their in-game cost , will drive away alot of players (and many have already quit over tc prices). This will decrease the player base, and diminish the game experience. The social aspect of this game is a huge draw for most players. Making the new-reroll a gold option rather than a tc option will help keep players in the game, and retain the base, which is good for your bottom line.

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Old 02-21-2014, 08:02 AM   #68
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I support Neela's idea, making the new re-roll a pay-by-gold option would be good for the Nod economy right now. I know you don't like to muck about with such things, but your actions do affect the Nod economy , nonetheless. I also realize you need to sell tc's, but a sharp rise in their in-game cost , will drive away alot of players (and many have already quit over tc prices). This will decrease the player base, and diminish the game experience. The social aspect of this game is a huge draw for most players. Making the new-reroll a gold option rather than a tc option will help keep players in the game, and retain the base, which is good for your bottom line.
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Old 02-21-2014, 09:05 AM   #69
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I agree with neela that new option should be bought with gold rather than tcs, this game needs new blood or at least old people that wont quit, i know too many that quit due to high tc prices. but to be fair gold is a lot easier to get now and all i agree but its not that way for lower levels
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Old 02-25-2014, 03:30 PM   #70
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please geef speel checker for teddeh
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Old 02-25-2014, 04:14 PM   #71
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remove bow icon from resource options after mob if you have atlaltlalta thing... verruh annoying to misclik bow and get t29 preys....


hmmmm

I r the noob
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Old 02-25-2014, 04:36 PM   #72
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I would like to see more low tier dust in AH aswell, how i dont know but someone maybe has a good idea, as its mostly t28 the lowest or its higher priced lov tier dust
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Old 02-26-2014, 12:15 AM   #73
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with this rerolling option is it still going to kick you from clans/arena team ect?
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Old 02-26-2014, 12:18 AM   #74
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crafting toggle or a way to unsoulbind crafted items with out having to sell the item to the store and then let it appear in the store inventory and having to buy it back. Why mot a option to just unsoulbind newly crafted item for sell to store costs?
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Old 02-26-2014, 06:27 AM   #75
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An extra option to delvl all skill points in 1 go (with additional safety to prevent accidents of course). De lvling 100 individually is tedious.
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Old 02-26-2014, 10:50 AM   #76
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An extra option to delvl all skill points in 1 go (with additional safety to prevent accidents of course). De lvling 100 individually is tedious.
FULLY support this, singly deleveling when you have a ton to do is time consuming and frustrating. Maybe a mechanic like store or inventory movement, let it prompt you for the number of times, and then have a verification option as well.
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Old 02-26-2014, 03:09 PM   #77
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-Level 140 for the magic color skills would be nice as well if not only for the mana/energy reduction.

-An up to 10% active bonus to learning skills from quests from each/any of the learning exp skills (advanced learning, perception, and cultivation).

-A legendary pet that grants a bonus to adventuring experience.

-A new learning skill that increases experience gained in epic skills.

-An adventuring skill that reduces the chance of a chest not showing up after battle.

-A skill or gear that grants a bonus to rune effects

-A skill that adds an accuracy rating (normal, good, great, excellent, exceptional, epic) to your detrimental gems.

-A popup when you mouse over your stats that show the base, what is added by gear and what is added by skills.

-An experience bar that you can toggle the will show up under the mana bar and shrink the other three as to not move the rest of the interface. The experience bar will show your progress in a skill you want to keep tabs on.

-Your current and max weight in the storage window when it is opened outside of the inventory window.

-Possibly a warning when you go under 10 minutes of rollover rested time.

-Toggle to change group member damage to grey or some other color to help distinguish their damage from yours.

-A toggle to have the actual time superimposed over the rested time bars. As in the actual numbers.
1:12:32:04 would be for 1 day, 12 hours 32 minutes and 4 seconds

-Alt + clicking a stack of items automatically selects the amount you can carry based on your item stacking skill.

-A skill that increases the amount of items you can trade at one time.

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Old 02-27-2014, 12:24 PM   #78
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I would like to see floating messages when changing your current suit, pouch, or rune set via the shortcut menus.

Right now it can be difficult to tell if it changed successfully or not when you don't have inventory or pouch open to see everything changing.

Seeing "Switched to rune set 2" float by would immediately clear up any doubt.
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Old 02-27-2014, 12:43 PM   #79
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Quote:
Originally Posted by LadyGaGya View Post
I would like to see an immediate tier notification while resourcing, rather than having to set it down in your inventory to see the tier, and then having to destroy if low tier (...)
Please consider adding this.
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Old 02-28-2014, 11:46 AM   #80
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Also, if you could implement a way to restart the quests when rerolling (some extra fee on the already paid reroll, maybe), that would be awesome.
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