The following change is being made to a target that is both taunted and dazed at the same time:
If a player or creature is taunted it will never be able to attack an enemy other than the taunter. However, if he is also dazed he will have a 25% chance of attacking a friendly target (down from the ordinary 50% chance when not taunted). This differs from the current scenario where a taunted and dazed unit will potentially hit an enemy that does not have him taunted.
This change is not just a benefit to DoT users of the new Intoxication skill but anyone who wishes to use Daze and Taunt together with a beneficial outcome.
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Computing the probability that at least one of the following events will occur:
P(a or b ... or z) = 1  P(!a and !b ... and !z)
Probability
