Thread: Arena Fix Ideas
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Old 10-01-2019, 03:39 PM   #2
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Glitchless is offline
Join Date: May 2008
Posts: 8,441

As previously numerically demonstrated: Arena isn't slow this season. It's slow compared to 1v1 and solo 3v3 queue, as expected, but it was already generating more fights per team per day than a typical 3v3 arena season, and that was prior to the prime time speed up patch which made it faster. It's slow at 4am in the morning, but that will always be the case. At the same time I was unable to get a match to pop queued for a AAA FPS released in 2018. This is the reality of the English-speaking global population's sleep cycle.

So before we try to fix something that isn't broken, let's get rid of the false narrative of slow arena and small or shrinking community. Compared to last year, both the average number of active players and revenue of Nodiatis is up. Suggesting otherwise is a tactic used by people who want to justify suggestions or bash changes when their argument cannot stand on its own. "But my level 90 friend derpymcflirpins quit." - no ****. People typically won't play the same game forever, but they tend to play Nodiatis longer than 99% of other games out there.

Let's also not forget, that "everyone hated" the last arena season far more than this season. The amount of whining about how unfair it was being matched up with a team that couldn't win far exceeded anything that's happening now.

So the "fix" is probably to log on, fight the other teams and let the chips fall where they may. Focus on PvE if arena isn't your thing but harvest the tokens for tempers and the farming bonus, and be happy you have them.
Computing the probability that at least one of the following events will occur:
P(a or b ... or z) = 1 - P(!a and !b ... and !z)