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Old 09-19-2008, 06:41 PM   #20
nordakbalrem
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Quote:
Originally Posted by Nosebatter View Post
Vampiric Weapon Rank 1

Prereq: Black Magic (15)
Gem Color: Black
Energy Cost: 4 Mana Cost: 0
Effective when in play

Each hit drains energy and deals 5% additional direct damage. The character is healed for the amount of added damage.
(Alternatively, the character's mana is restored with each hit. Call the spell Spectral Weapon then or whatever.)
I like this. Great idea! Keep on rolling out more like this.

My Idea:

Mind Thief 1

Prereq: Blue Magic (15)
Gem Color: Blue
Energy Cost: 0 Mana Cost: 0
Effective When In Play

Each hit drains Mana by 5% of damage dealt to a maximum of 2 from target enemy. Target ally restores mana by amount drained from this effect.

Energy Leech 1

Prereq: Green Magic (15)
Gem Color: Green
Energy Cost: 0 Mana Cost: 0
Effective When In Play

Each hit drains energy by 5% of damage dealt to a maximum of 2 from target enemy. Target ally restores energy by amount drained from this effect.

Say each rank increases amount by 5%, and I'm not sure about the limit on amount that can be drained/stolen. It also couldn't be implemented as a aura, this would require costs and reduced effect (would be too powerful with a full group in combat). Vamperic versions with more oomph that would be restricted to the vampire class is also a viable idea.

Edit: 1 major change & a few minor fix's & following

Quote:
Originally Posted by Dewfire View Post
How about a line in Grey magic to Drain Mana or Energy from your enemy and give to yourself?
My Idea is following the already existing flavours in green and blue,
but I think I got the same affect you mentioned.

Last edited by nordakbalrem; 09-19-2008 at 06:54 PM..
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